Player Matchup

Jing Wei
Jing Wei
Brother_Yeehaw
Jing Wei
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 263L
1,582 Elo+
Party 1
Raijin
Raijin
CloutLawrence
Raijin
Level 68
God Stats
0W - 2L
1,841 SR
Queue Stats
7W - 9L
1,608 Elo+
Solo
King Arthur
King Arthur
Darkette1
King Arthur
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,578 Elo+
Party 1
Arachne
Arachne
The_Peace_Lord
Arachne
Level 113
God Stats
8W - 6L
1,504 SR
Queue Stats
224W - 231L
1,503 Elo+
Party 1
Sobek
Sobek
Yeightop
Sobek
Level 123
God Stats
8W - 3L
1,626 SR
Queue Stats
157W - 130L
1,591 Elo+
Party 1
Team Averages
Level 93
1,594 SR
1,572 Elo+

VS

Team Averages
Level 107
1,547 SR
1,538 Elo+
Cthulhu
Cthulhu
DragonDMR23
Cthulhu
Level 58
God Stats
287W - 237L
1,615 SR
Queue Stats
301W - 263L
1,565 Elo+
Solo
Cabrakan
Cabrakan
FollowingData0
Cabrakan
Level 127
God Stats
15W - 8L
1,595 SR
Queue Stats
351W - 292L
1,577 Elo+
Solo
Hachiman
Hachiman
KrakenTaco
Hachiman
Level 116
God Stats
4W - 3L
1,535 SR
Queue Stats
29W - 28L
1,381 Elo+
Solo
Ra
Ra
o0Sleeper0o
Ra
Level 125
God Stats
16W - 9L
1,773 SR
Queue Stats
368W - 335L
1,553 Elo+
Solo
Sol
Sol
vComet
Sol
Level 108
God Stats
18W - 17L
1,216 SR
Queue Stats
876W - 845L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
1 / 3 / 2
9,084
505
6,571
13,278
4,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 4 / 1
9,384
521
8,107
12,100
3,971
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Darkette1
King Arthur
14
1 / 6 / 1
7,412
412
4,603
14,274
7,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
4 / 5 / 2
9,453
525
13,201
18,062
7,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Yeightop
Sobek
12
0 / 4 / 3
7,440
413
6,878
16,933
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DragonDMR23
Cthulhu
14
4 / 1 / 5
9,646
536
11,022
13,606
11,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
19
6 / 3 / 1
11,146
619
15,603
15,528
18,653
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
KrakenTaco
Hachiman
16
3 / 1 / 1
9,956
553
11,026
11,354
4,191
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
5 / 3 / 2
10,708
595
8,193
12,354
5,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
vComet
Sol
16
4 / 0 / 5
9,573
532
9,826
8,336
3,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
8
Kills
22
22
Deaths
8
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
3
2
0.67
L
2
4
1
0.63
L
King Arthur
Darkette1
King Arthur
1
6
1
0.25
W
Cthulhu
DragonDMR23
Cthulhu
4
1
5
6.5
W
Cabrakan
6
3
1
2.17
W
Hachiman
KrakenTaco
Hachiman
3
1
1
3.5
L
4
5
2
1
L
Sobek
Yeightop
Sobek
0
4
3
0.38
W
5
3
2
2
W
Sol
vComet
Sol
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,360
Damage
55,670
74,647
Taken
61,178
34,514
Mitigated
43,082
21,918
Healing
32,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
6,571
6,018
0
4,595
13,278
4,567
0
4,792
8,486
0
60,999
L
8,107
494
0
1,966
12,100
3,971
200
8,376
3,724
55,114
0
L
King Arthur
Darkette1
King Arthur
4,603
711
0
2,792
14,274
7,276
0
11,782
2,492
0
29,119
W
Cthulhu
DragonDMR23
Cthulhu
11,022
985
909
3,370
13,606
11,222
0
4,766
8,840
28,395
0
W
Cabrakan
15,603
2,189
0
8,391
15,528
18,653
78
0
14,828
84,102
0
W
Hachiman
KrakenTaco
Hachiman
11,026
6,091
0
6,890
11,354
4,191
1,063
1,896
9,458
0
75,561
L
13,201
8,378
0
6,246
18,062
7,743
0
10,092
7,970
0
68,072
L
Sobek
Yeightop
Sobek
6,878
409
0
6,319
16,933
10,957
0
9,363
7,570
20,927
0
W
8,193
404
1,325
6,400
12,354
5,471
0
3,530
8,824
93,819
0
W
Sol
vComet
Sol
9,826
2,621
0
5,337
8,336
3,545
722
4,793
3,543
57,507
4,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,773
Gold Earned
51,029
415
Minions Killed
645
0
Camps Cleared
0
1,608,822
Distance Traveled
1,684,712
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,084
505
115
6
0
318,888
3
L
Raijin
9,384
521
107
6
0
294,445
7
L
King Arthur
7,412
412
61
3
0
296,172
2
W
Cthulhu
9,646
536
42
2
0
367,805
0
W
Cabrakan
11,146
619
162
9
0
284,002
9
W
Hachiman
9,956
553
138
8
0
314,641
1
L
Arachne
9,453
525
101
6
0
357,148
0
L
Sobek
7,440
413
31
2
0
342,169
8
W
Ra
10,708
595
182
10
0
373,555
1
W
Sol
9,573
532
121
7
0
344,709
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role