Player Matchup

Gilgamesh
Gilgamesh
JessoDumbo
Gilgamesh
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Lucariio-x
Tiamat
Level 30
God Stats
11W - 9L
1,439 SR
Queue Stats
78W - 83L
1,381 Elo+
Solo
Neith
Neith
RD_osiemnasce_PL
Neith
Level 24
God Stats
1W - 2L
1,715 SR
Queue Stats
67W - 74L
1,426 Elo+
Solo
Scylla
Scylla
V_PuNiSh3r_28
Scylla
Level 28
God Stats
1W - 0L
1,275 SR
Queue Stats
7W - 3L
1,476 Elo+
Solo
Yemoja
Yemoja
mrvica03
Yemoja
Level 26
God Stats
25W - 29L
1,296 SR
Queue Stats
153W - 180L
1,388 Elo+
Solo
Team Averages
Level 22
1,445 SR
1,434 Elo+

VS

Team Averages
Level 18
1,354 SR
1,402 Elo+
Da Ji
Da Ji
PhenixPt
Da Ji
Level 28
God Stats
1W - 6L
1,278 SR
Queue Stats
156W - 150L
1,349 Elo+
Solo
Danzaburou
Danzaburou
Xaming87
Danzaburou
Level 29
God Stats
0W - 4L
1,120 SR
Queue Stats
27W - 33L
1,417 Elo+
Solo
Tyr
Tyr
pgmgame67700
Tyr
Level 25
God Stats
1W - 7L
1,356 SR
Queue Stats
25W - 30L
1,360 Elo+
Solo
Ra
Ra
seseb44
Ra
Level 8
God Stats
0W - 2L
1,517 SR
Queue Stats
3W - 8L
1,383 Elo+
Solo
Guan Yu
Guan Yu
swish-chine1
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JessoDumbo
Gilgamesh
3
0 / 0 / 0
4,731
225
0
0
0
Tiamat
Lucariio-x
Tiamat
20
11 / 3 / 5
12,663
603
21,126
16,247
12,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 2
10,523
501
11,876
11,984
4,951
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 2 / 6
11,745
559
15,961
12,928
4,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
mrvica03
Yemoja
16
1 / 2 / 5
9,848
469
3,412
11,451
9,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
PhenixPt
Da Ji
17
4 / 6 / 2
10,595
505
8,803
19,983
8,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Xaming87
Danzaburou
14
1 / 3 / 0
9,378
447
11,784
15,510
4,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 4 / 1
8,699
414
7,439
15,860
11,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 7 / 1
8,217
391
1,834
9,694
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
swish-chine1
Guan Yu
12
1 / 7 / 2
7,898
376
3,226
13,049
10,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
27
Kills
10
10
Deaths
27
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
JessoDumbo
Gilgamesh
0
0
0
0
W
Tiamat
Lucariio-x
Tiamat
11
3
5
4.5
L
Da Ji
PhenixPt
Da Ji
4
6
2
0.83
W
4
3
2
1.67
W
11
2
6
7
L
Danzaburou
Xaming87
Danzaburou
1
3
0
0.33
W
Yemoja
mrvica03
Yemoja
1
2
5
1.75
L
3
4
1
0.88
L
1
7
1
0.21
L
Guan Yu
swish-chine1
Guan Yu
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,375
Damage
33,086
52,610
Taken
74,096
31,868
Mitigated
38,539
19,134
Healing
15,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
JessoDumbo
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
Lucariio-x
Tiamat
21,126
2,136
166
6,471
16,247
12,703
2,801
653
15,480
84,581
0
L
Da Ji
PhenixPt
Da Ji
8,803
1,354
0
4,194
19,983
8,690
437
8,458
11,485
0
88,121
W
11,876
5,933
0
3,604
11,984
4,951
898
934
10,960
0
62,055
W
15,961
1,094
694
1,953
12,928
4,610
1,836
271
12,567
58,659
0
L
Danzaburou
Xaming87
Danzaburou
11,784
3,666
0
6,002
15,510
4,858
830
8,248
7,096
0
65,158
W
Yemoja
mrvica03
Yemoja
3,412
996
3,343
2,903
11,451
9,604
1,264
0
11,421
24,322
0
L
7,439
796
0
1,990
15,860
11,189
1,104
10,589
5,003
106
26,391
L
1,834
222
162
1,311
9,694
3,055
225
5,768
3,806
28,084
0
L
Guan Yu
swish-chine1
Guan Yu
3,226
661
110
2,028
13,049
10,747
325
6,688
6,207
0
23,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,510
Gold Earned
44,787
389
Minions Killed
375
0
Camps Cleared
0
1,467,643
Distance Traveled
1,802,574
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,731
225
0
0
0
0
0
W
Tiamat
12,663
603
139
7
0
364,272
3
L
Da Ji
10,595
505
143
7
0
395,312
2
W
Neith
10,523
501
127
6
0
345,160
4
W
Scylla
11,745
559
93
4
0
404,161
1
L
Danzaburou
9,378
447
112
5
0
336,828
0
W
Yemoja
9,848
469
30
1
0
354,050
0
L
Tyr
8,699
414
46
2
0
404,362
0
L
Ra
8,217
391
37
2
0
315,084
0
L
Guan Yu
7,898
376
37
2
0
350,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role