Player Matchup

Susano
Susano
Gizmoslick
Susano
Level 99
God Stats
9W - 7L
1,883 SR
Queue Stats
181W - 206L
1,389 Elo+
Solo
Hun Batz
Hun Batz
insect670fearful
Hun Batz
Level 59
God Stats
0W - 1L
1,228 SR
Queue Stats
126W - 169L
1,194 Elo+
Solo
Osiris
Osiris
joblomonfar
Osiris
Level 82
God Stats
6W - 7L
1,538 SR
Queue Stats
365W - 354L
1,455 Elo+
Solo
Apollo
Apollo
maxalun
Apollo
Level 121
God Stats
21W - 18L
1,372 SR
Queue Stats
328W - 330L
1,393 Elo+
Solo
Fenrir
Fenrir
tu_dymez
Fenrir
Level 126
God Stats
6W - 12L
1,458 SR
Queue Stats
187W - 206L
1,444 Elo+
Solo
Team Averages
Level 97
1,496 SR
1,375 Elo+

VS

Team Averages
Level 101
1,444 SR
1,459 Elo+
Cthulhu
Cthulhu
B1glYet1
Cthulhu
Level 140
God Stats
5W - 7L
1,345 SR
Queue Stats
654W - 668L
1,416 Elo+
Party 1
Neith
Neith
Desertion_
Neith
Level 103
God Stats
105W - 86L
1,654 SR
Queue Stats
429W - 419L
1,509 Elo+
Party 1
Hercules
Hercules
MGassassinconor
Hercules
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Scylla
Scylla
elissonfelipe30
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,465 Elo+
Solo
Loki
Loki
snesdanx
Loki
Level 89
God Stats
18W - 13L
1,221 SR
Queue Stats
300W - 298L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Gizmoslick
Susano
2
0 / 6 / 0
7,325
244
0
4,051
686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

18
2 / 13 / 6
12,180
406
9,085
28,498
12,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
20
1 / 5 / 4
13,667
456
15,282
31,089
36,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
maxalun
Apollo
20
11 / 7 / 3
16,131
538
20,357
28,368
12,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
tu_dymez
Fenrir
20
10 / 9 / 3
16,279
543
20,162
36,022
40,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B1glYet1
Cthulhu
20
7 / 5 / 14
17,072
569
19,482
29,939
36,482
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
20
11 / 3 / 9
18,708
624
29,431
22,719
11,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
20
2 / 1 / 6
15,996
533
11,603
20,197
30,118
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
8 / 12 / 6
13,958
465
14,380
21,671
8,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
20
10 / 3 / 7
17,229
574
16,638
18,973
9,037
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
80
24
Kills
38
40
Deaths
24
16
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
B1glYet1
Cthulhu
7
5
14
2.8
W
Neith
11
3
9
5.17
L
Susano
Gizmoslick
Susano
0
6
0
0
W
Hercules
2
1
6
5
W
8
12
6
0.92
L
2
13
6
0.38
L
Osiris
1
5
4
0.6
L
Apollo
maxalun
Apollo
11
7
3
1.79
W
Loki
10
3
7
4.5
L
Fenrir
tu_dymez
Fenrir
10
9
3
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,886
Damage
91,534
128,028
Taken
113,499
102,659
Mitigated
95,870
34,226
Healing
45,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
B1glYet1
Cthulhu
19,482
2,046
1,169
6,270
29,939
36,482
1,346
813
28,400
83,386
0
W
Neith
29,431
20,950
0
13,638
22,719
11,692
10,182
382
22,337
0
176,793
L
Susano
Gizmoslick
Susano
0
0
0
0
4,051
686
0
781
3,270
0
1,028
W
Hercules
11,603
4,092
0
11,635
20,197
30,118
3,636
0
20,197
263
94,212
W
14,380
2,062
0
4,956
21,671
8,541
744
201
21,470
49,927
0
L
9,085
3,808
207
8,214
28,498
12,388
1,749
7,717
20,593
0
70,372
L
Osiris
15,282
4,263
0
5,860
31,089
36,312
0
6,691
24,180
0
93,742
L
Apollo
maxalun
Apollo
20,357
12,826
0
11,136
28,368
12,622
1,391
6,780
21,508
0
127,001
W
Loki
16,638
4,703
0
8,026
18,973
9,037
0
590
18,383
0
121,628
L
Fenrir
tu_dymez
Fenrir
20,162
5,624
0
8,809
36,022
40,651
0
11,293
24,333
2,627
80,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,582
Gold Earned
82,963
589
Minions Killed
764
0
Camps Cleared
0
1,986,927
Distance Traveled
2,658,813
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
17,072
569
89
3
0
550,414
4
W
Neith
18,708
624
230
8
0
516,458
4
L
Susano
7,325
244
2
0
0
15,582
0
W
Hercules
15,996
533
178
6
0
520,825
1
W
Scylla
13,958
465
70
2
0
467,771
0
L
Hun Batz
12,180
406
99
3
0
413,479
8
L
Osiris
13,667
456
159
5
0
510,794
8
L
Apollo
16,131
538
222
7
0
506,326
2
W
Loki
17,229
574
197
7
0
603,345
8
L
Fenrir
16,279
543
107
4
0
540,746
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role