Player Matchup

Medusa
Medusa
ChuChuKing
Medusa
Level 144
God Stats
4W - 3L
1,584 SR
Queue Stats
382W - 420L
1,472 Elo+
Solo
Skadi
Skadi
MANDO-_7
Skadi
Level 123
God Stats
1W - 1L
1,750 SR
Queue Stats
124W - 106L
1,484 Elo+
Solo
Merlin
Merlin
Maurus Arcanum
Merlin
Level 160
God Stats
31W - 36L
1,481 SR
Queue Stats
1,350W - 1,421L
1,505 Elo+
Solo
Sobek
Sobek
Mautijal
Sobek
Level 152
God Stats
15W - 5L
1,995 SR
Queue Stats
581W - 591L
1,525 Elo+
Solo
Nox
Nox
molestonayyy
Nox
Level 123
God Stats
1W - 4L
1,338 SR
Queue Stats
111W - 120L
1,443 Elo+
Solo
Team Averages
Level 140
1,630 SR
1,486 Elo+

VS

Team Averages
Level 123
1,409 SR
1,478 Elo+
Ymir
Ymir
GEHDYC
Ymir
Level 155
God Stats
2W - 3L
1,455 SR
Queue Stats
226W - 233L
1,464 Elo+
Solo
Jormungandr
Jormungandr
Smeggies
Jormungandr
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 130L
1,497 Elo+
Party 1
Izanami
Izanami
crimpyfish
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hel
Hel
dragonredeemer
Hel
Level 156
God Stats
2W - 2L
1,305 SR
Queue Stats
256W - 277L
1,504 Elo+
Party 1
Cupid
Cupid
诺诺亚索罗
Cupid
Level 131
God Stats
1W - 1L
1,285 SR
Queue Stats
98W - 107L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ChuChuKing
Medusa
17
3 / 5 / 11
10,304
644
9,277
12,535
4,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
MANDO-_7
Skadi
19
8 / 5 / 12
11,659
729
19,900
14,257
5,818
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
5 / 2 / 13
11,487
718
28,810
8,708
3,855
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Mautijal
Sobek
19
2 / 4 / 15
11,944
747
13,319
22,740
18,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
5 / 6 / 11
10,614
663
16,464
12,825
5,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
GEHDYC
Ymir
17
1 / 4 / 9
11,091
693
8,108
34,471
25,144
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Smeggies
Jormungandr
18
4 / 6 / 9
11,506
719
11,463
23,365
24,828
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
crimpyfish
Izanami
18
5 / 6 / 8
11,907
744
10,676
19,325
9,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 5 / 12
11,477
717
12,630
18,772
15,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
9 / 2 / 8
12,668
792
21,417
16,276
9,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
68
23
Kills
22
22
Deaths
23
62
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Medusa
ChuChuKing
Medusa
3
5
11
1.7
W
Ymir
GEHDYC
Ymir
1
4
9
1.38
L
Skadi
MANDO-_7
Skadi
8
5
12
2.8
L
5
2
13
5.75
L
Sobek
Mautijal
Sobek
2
4
15
2.38
W
Jormungandr
Smeggies
Jormungandr
4
6
9
1.42
W
Izanami
crimpyfish
Izanami
5
6
8
1.5
W
3
5
12
1.8
L
5
6
11
1.75
W
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,770
Damage
64,294
71,065
Taken
112,209
38,721
Mitigated
83,651
24,099
Healing
49,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ChuChuKing
Medusa
9,277
3,324
152
2,540
12,535
4,943
1,408
5,882
6,653
0
18,372
W
Ymir
GEHDYC
Ymir
8,108
485
3,138
12,366
34,471
25,144
316
15,187
19,284
30,338
0
L
Skadi
MANDO-_7
Skadi
19,900
10,333
1,588
1,737
14,257
5,818
628
4,527
9,730
0
35,777
L
28,810
439
3,411
1,815
8,708
3,855
97
4,010
4,698
57,940
0
L
Sobek
Mautijal
Sobek
13,319
621
1,862
7,923
22,740
18,707
387
10,900
11,840
25,786
0
W
Jormungandr
Smeggies
Jormungandr
11,463
2,187
2,532
3,758
23,365
24,828
27
10,145
13,220
26,036
0
W
Izanami
crimpyfish
Izanami
10,676
7,065
979
2,827
19,325
9,547
3,171
11,539
7,786
0
26,571
W
12,630
844
10,848
6,222
18,772
15,124
534
13,181
5,591
25,433
0
L
16,464
1,614
1,146
1,925
12,825
5,398
540
6,882
5,943
28,341
0
W
21,417
12,512
3,360
3,470
16,276
9,008
1,567
8,541
7,735
0
39,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,008
Gold Earned
58,649
161
Minions Killed
168
0
Camps Cleared
0
1,361,232
Distance Traveled
1,379,560
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,304
644
14
1
0
292,934
2
W
Ymir
11,091
693
40
3
0
248,353
3
L
Skadi
11,659
729
31
2
0
260,139
1
L
Merlin
11,487
718
63
4
0
284,141
0
L
Sobek
11,944
747
23
1
0
291,038
3
W
Jormungandr
11,506
719
34
2
0
247,574
2
W
Izanami
11,907
744
34
2
0
289,780
2
W
Hel
11,477
717
23
1
0
280,255
5
L
Nox
10,614
663
30
2
0
232,980
0
W
Cupid
12,668
792
37
2
0
313,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role