Player Matchup

Fenrir
Fenrir
Duda5747
Fenrir
Level 27
God Stats
11W - 5L
1,605 SR
Queue Stats
49W - 47L
1,491 Elo+
Solo
Kukulkan
Kukulkan
SchmittyMcTasty
Kukulkan
Level 8
God Stats
2W - 3L
1,263 SR
Queue Stats
8W - 12L
1,303 Elo+
Solo
Gilgamesh
Gilgamesh
blacklion omega
Gilgamesh
Level 15
God Stats
0W - 2L
1,274 SR
Queue Stats
1W - 6L
1,098 Elo+
Solo
Cthulhu
Cthulhu
kaichan2008
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,107 Elo+
Solo
Neith
Neith
sylviablake
Neith
Level 6
God Stats
3W - 3L
1,588 SR
Queue Stats
5W - 8L
1,355 Elo+
Solo
Team Averages
Level 12
1,446 SR
1,271 Elo+

VS

Team Averages
Level 9
1,426 SR
1,421 Elo+
Artemis
Artemis
HeartlessReap76
Artemis
Level 14
God Stats
8W - 13L
1,287 SR
Queue Stats
44W - 59L
1,298 Elo+
Solo
Ullr
Ullr
LowLifeStyle132
Ullr
Level 10
God Stats
12W - 10L
1,838 SR
Queue Stats
27W - 18L
1,774 Elo+
Solo
Olorun
Olorun
PinBurrito484
Olorun
Level 10
God Stats
75W - 91L
1,224 SR
Queue Stats
434W - 499L
1,180 Elo+
Solo
Cthulhu
Cthulhu
TZ Airvinil
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Merlin
Merlin
YM_Rell
Merlin
Level 7
God Stats
30W - 30L
1,279 SR
Queue Stats
58W - 63L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Duda5747
Fenrir
20
10 / 4 / 4
15,866
1,058
19,770
22,569
28,479
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
20
3 / 1 / 4
14,978
999
15,688
8,028
3,999
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
blacklion omega
Gilgamesh
18
0 / 6 / 2
12,119
808
5,294
15,921
11,045
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
kaichan2008
Cthulhu
17
0 / 12 / 3
11,492
766
7,470
16,469
13,221
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
1 / 7 / 6
12,968
865
9,838
20,146
8,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 14
13,853
924
15,401
12,906
5,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
15 / 1 / 9
16,849
1,123
31,440
14,501
5,367
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
0 / 4 / 11
12,411
827
5,208
12,589
7,483
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
TZ Airvinil
Cthulhu
20
5 / 0 / 13
13,695
913
10,007
10,700
10,127
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
YM_Rell
Merlin
20
3 / 5 / 15
13,888
926
14,026
11,240
4,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
91
14
Kills
29
30
Deaths
14
19
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Duda5747
Fenrir
10
4
4
3
W
6
4
14
3.25
W
15
1
9
19.5
W
0
4
11
1.38
L
Kukulkan
3
1
4
5
W
Cthulhu
TZ Airvinil
Cthulhu
5
0
13
11.5
W
Merlin
YM_Rell
Merlin
3
5
15
2.1
L
Gilgamesh
blacklion omega
Gilgamesh
0
6
2
0.17
L
Cthulhu
kaichan2008
Cthulhu
0
12
3
0.13
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,060
Damage
76,082
83,133
Taken
61,936
65,401
Mitigated
33,351
2,750
Healing
14,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Duda5747
Fenrir
19,770
3,163
0
1,062
22,569
28,479
0
9,162
13,407
163
36,951
W
15,401
9,673
191
1,404
12,906
5,583
0
4,774
8,011
0
43,227
W
31,440
20,654
0
6,001
14,501
5,367
0
2,998
10,401
0
84,862
W
5,208
1,529
1,442
2,360
12,589
7,483
0
7,033
5,305
13,689
0
L
Kukulkan
15,688
87
0
0
8,028
3,999
0
1,375
6,653
83,033
0
W
Cthulhu
TZ Airvinil
Cthulhu
10,007
1,349
1,095
1,900
10,700
10,127
0
5,259
5,304
15,610
0
W
Merlin
YM_Rell
Merlin
14,026
1,632
0
0
11,240
4,791
0
3,257
7,983
33,150
0
L
Gilgamesh
blacklion omega
Gilgamesh
5,294
2,007
0
735
15,921
11,045
0
5,177
10,744
0
15,213
L
Cthulhu
kaichan2008
Cthulhu
7,470
863
0
0
16,469
13,221
0
7,151
9,318
13,227
0
L
9,838
4,181
0
953
20,146
8,657
0
6,376
13,770
0
19,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,423
Gold Earned
70,696
250
Minions Killed
275
11
Camps Cleared
8
1,173,374
Distance Traveled
1,237,547
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,866
1,058
28
2
7
304,368
2
W
Artemis
13,853
924
76
5
1
239,024
0
W
Ullr
16,849
1,123
125
8
5
282,234
0
W
Olorun
12,411
827
24
2
0
182,669
1
L
Kukulkan
14,978
999
176
12
1
301,468
0
W
Cthulhu
13,695
913
9
1
2
299,850
0
W
Merlin
13,888
926
41
3
0
233,770
0
L
Gilgamesh
12,119
808
22
1
2
186,721
0
L
Cthulhu
11,492
766
8
1
0
119,138
0
L
Neith
12,968
865
16
1
1
261,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role