Player Matchup

Heimdallr
Heimdallr
CoffinCancer
Heimdallr
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,099 Elo+
Solo
Kali
Kali
LoordToxico
Kali
Level 21
God Stats
18W - 13L
1,496 SR
Queue Stats
90W - 108L
1,396 Elo+
Solo
Discordia
Discordia
SherlockGO
Discordia
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,414 Elo+
Solo
Osiris
Osiris
ThyP4leRid3r
Osiris
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 82L
1,438 Elo+
Party 1
Cerberus
Cerberus
WickedImpu1se95
Cerberus
Level 19
God Stats
1W - 4L
1,323 SR
Queue Stats
106W - 108L
1,644 Elo+
Party 1
Team Averages
Level 19
1,464 SR
1,398 Elo+

VS

Team Averages
Level 20
1,393 SR
1,211 Elo+
Fenrir
Fenrir
Cpt_Lancelot
Fenrir
Level 25
God Stats
21W - 38L
1,337 SR
Queue Stats
37W - 54L
1,271 Elo+
Solo
Kumbhakarna
Kumbhakarna
Misha 011
Kumbhakarna
Level 13
God Stats
1W - 2L
1,525 SR
Queue Stats
17W - 26L
1,316 Elo+
Solo
Nu Wa
Nu Wa
O-AbS3Nt-O
Nu Wa
Level 28
God Stats
5W - 21L
1,101 SR
Queue Stats
114W - 296L
1,104 Elo+
Solo
Thor
Thor
Young_Gamer803
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,106 Elo+
Solo
Gilgamesh
Gilgamesh
alihusseinabd
Gilgamesh
Level 28
God Stats
8W - 12L
1,500 SR
Queue Stats
294W - 335L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CoffinCancer
Heimdallr
18
10 / 4 / 15
11,971
570
15,560
11,716
5,171
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
8 / 2 / 3
12,308
586
9,435
16,144
7,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
SherlockGO
Discordia
19
9 / 2 / 8
12,099
576
9,718
6,971
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
12
5 / 8 / 4
9,037
430
8,886
15,966
8,393
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
14
6 / 10 / 1
9,890
471
8,415
18,571
9,650
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
11 / 4 / 1
12,234
583
11,411
14,952
6,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
Misha 011
Kumbhakarna
14
4 / 6 / 6
9,793
466
4,634
15,863
7,974
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
14
0 / 8 / 3
9,119
434
7,147
11,801
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 16 / 1
6,420
306
1,160
15,144
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gilgamesh
alihusseinabd
Gilgamesh
16
10 / 6 / 5
11,215
534
17,614
17,274
11,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
41
38
Kills
25
26
Deaths
40
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CoffinCancer
Heimdallr
10
4
15
4.38
L
Fenrir
11
4
1
2.88
W
8
2
3
4.75
L
Kumbhakarna
Misha 011
Kumbhakarna
4
6
6
1.17
L
Nu Wa
0
8
3
0.19
W
Discordia
SherlockGO
Discordia
9
2
8
6.5
W
Osiris
5
8
4
0.88
W
Cerberus
6
10
1
0.65
L
0
16
1
0.03
L
Gilgamesh
alihusseinabd
Gilgamesh
10
6
5
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,014
Damage
41,966
69,368
Taken
75,034
32,683
Mitigated
34,126
6,643
Healing
8,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CoffinCancer
Heimdallr
15,560
8,914
0
2,392
11,716
5,171
4,180
4,225
7,185
0
64,438
L
Fenrir
11,411
3,255
0
3,977
14,952
6,241
178
1,738
13,106
0
83,833
W
9,435
6,449
0
2,731
16,144
7,236
0
1,345
14,721
0
113,259
L
Kumbhakarna
Misha 011
Kumbhakarna
4,634
673
0
2,293
15,863
7,974
0
2,775
12,911
26,971
0
L
Nu Wa
7,147
838
0
1,100
11,801
3,969
722
3,884
7,441
46,256
0
W
Discordia
SherlockGO
Discordia
9,718
665
0
861
6,971
2,233
1,005
1,345
5,456
64,519
0
W
Osiris
8,886
4,837
0
0
15,966
8,393
180
3,102
12,854
0
28,117
W
Cerberus
8,415
470
0
659
18,571
9,650
329
1,190
17,371
25,606
0
L
1,160
465
0
0
15,144
4,103
222
2,328
12,637
0
8,050
L
Gilgamesh
alihusseinabd
Gilgamesh
17,614
5,561
0
640
17,274
11,839
45
6,472
10,802
0
44,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,305
Gold Earned
48,781
502
Minions Killed
336
0
Camps Cleared
0
1,804,881
Distance Traveled
1,766,805
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,971
570
109
5
0
375,878
1
L
Fenrir
12,234
583
118
6
0
366,397
0
W
Kali
12,308
586
190
9
0
427,258
4
L
Kumbhakarna
9,793
466
55
3
0
358,879
4
L
Nu Wa
9,119
434
103
5
0
376,797
0
W
Discordia
12,099
576
114
5
0
349,914
4
W
Osiris
9,037
430
50
2
0
289,759
0
W
Cerberus
9,890
471
39
2
0
362,072
0
L
Thor
6,420
306
6
0
0
286,897
0
L
Gilgamesh
11,215
534
54
3
0
377,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role