Player Matchup

Izanami
Izanami
DinoRoja
Izanami
Level 21
God Stats
12W - 3L
1,629 SR
Queue Stats
38W - 31L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
Its Liam5471
Tsukuyomi
Level 44
God Stats
17W - 16L
1,470 SR
Queue Stats
107W - 153L
1,379 Elo+
Party 1
Bellona
Bellona
MisMatch3918
Bellona
Level 14
God Stats
17W - 15L
1,658 SR
Queue Stats
49W - 81L
1,243 Elo+
Party 1
Nemesis
Nemesis
frostieeeee
Nemesis
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 8L
1,073 Elo+
Party 1
Bakasura
Bakasura
wolverineboy143
Bakasura
Level 20
God Stats
4W - 0L
1,696 SR
Queue Stats
7W - 5L
1,571 Elo+
Solo
Team Averages
Level 21
1,591 SR
1,359 Elo+

VS

Team Averages
Level 11
1,515 SR
1,430 Elo+
Olorun
Olorun
Bigdaddy0126
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Wolf kaiser7870
Bellona
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 45L
1,461 Elo+
Solo
Thor
Thor
extremoss2109
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
sangolink
Ratatoskr
Level 17
God Stats
2W - 2L
1,568 SR
Queue Stats
11W - 25L
1,259 Elo+
Party 2
Ullr
Ullr
sugarbuebisaurio
Ullr
Level 6
God Stats
1W - 1L
1,505 SR
Queue Stats
29W - 29L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DinoRoja
Izanami
15
3 / 2 / 1
9,154
654
2,155
8,258
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
Its Liam5471
Tsukuyomi
14
19 / 4 / 8
9,683
692
18,162
10,795
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
MisMatch3918
Bellona
13
2 / 5 / 0
7,860
561
2,423
9,344
7,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
frostieeeee
Nemesis
9
1 / 6 / 12
6,593
471
2,455
7,697
2,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
13
5 / 4 / 7
8,218
587
7,340
11,213
5,041
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
5 / 9 / 2
6,785
485
4,266
11,721
3,277
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
10 / 1 / 3
10,102
722
11,057
10,145
7,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 10 / 2
5,099
364
2,159
9,987
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
sangolink
Ratatoskr
7
3 / 6 / 2
6,043
432
3,185
6,697
1,519
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 7 / 6
6,309
451
2,224
8,127
1,955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
30
Kills
19
21
Deaths
33
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
5
9
2
0.67
W
Izanami
DinoRoja
Izanami
3
2
1
1.75
W
Tsukuyomi
Its Liam5471
Tsukuyomi
19
4
8
5.75
W
Bellona
MisMatch3918
Bellona
2
5
0
0.4
L
10
1
3
11.5
L
0
10
2
0.1
W
Nemesis
frostieeeee
Nemesis
1
6
12
1.17
L
Ratatoskr
sangolink
Ratatoskr
3
6
2
0.67
L
1
7
6
0.57
W
Bakasura
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,535
Damage
22,891
47,307
Taken
46,677
21,821
Mitigated
16,378
12,818
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
4,266
1,596
2,002
2,811
11,721
3,277
845
0
11,499
22,967
0
W
Izanami
DinoRoja
Izanami
2,155
1,398
0
4,323
8,258
2,977
5,423
0
8,258
0
76,916
W
Tsukuyomi
Its Liam5471
Tsukuyomi
18,162
4,244
0
2,433
10,795
3,870
38
1,364
9,431
0
41,998
W
Bellona
MisMatch3918
Bellona
2,423
1,219
0
1,995
9,344
7,351
2,202
276
9,068
0
41,194
L
11,057
4,648
0
4,342
10,145
7,730
349
0
10,145
0
60,848
L
2,159
753
0
321
9,987
1,897
144
0
9,947
0
10,951
W
Nemesis
frostieeeee
Nemesis
2,455
1,104
0
1,654
7,697
2,582
195
1,415
6,282
0
14,305
L
Ratatoskr
sangolink
Ratatoskr
3,185
672
0
713
6,697
1,519
0
0
6,675
0
13,427
L
2,224
840
0
82
8,127
1,955
828
0
8,081
0
17,700
W
Bakasura
7,340
4,670
0
2,413
11,213
5,041
723
1,211
10,002
0
39,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,508
Gold Earned
34,338
409
Minions Killed
242
0
Camps Cleared
0
1,302,043
Distance Traveled
1,222,181
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,785
485
42
3
0
216,003
1
W
Izanami
9,154
654
148
11
0
239,788
3
W
Tsukuyomi
9,683
692
54
4
0
289,468
0
W
Bellona
7,860
561
88
6
0
274,935
0
L
Bellona
10,102
722
121
9
0
306,239
0
L
Thor
5,099
364
16
1
0
238,459
2
W
Nemesis
6,593
471
26
2
0
246,687
2
L
Ratatoskr
6,043
432
22
2
0
227,938
0
L
Ullr
6,309
451
41
3
0
233,542
0
W
Bakasura
8,218
587
93
7
0
251,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role