Player Matchup

Thoth
Thoth
Chugganawt
Thoth
Level 28
God Stats
3W - 4L
1,378 SR
Queue Stats
30W - 35L
1,363 Elo+
Party 2
Ra
Ra
CriticGenkaii
Ra
Level 29
God Stats
3W - 4L
1,543 SR
Queue Stats
25W - 26L
1,388 Elo+
Party 2
Thor
Thor
FATNUTZZZZ
Thor
Level 14
God Stats
0W - 4L
1,137 SR
Queue Stats
37W - 46L
1,365 Elo+
Party 3
Chernobog
Chernobog
Jekduma
Chernobog
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 25L
1,410 Elo+
Party 3
Sun Wukong
Sun Wukong
KaizoGenkaii
Sun Wukong
Level 23
God Stats
2W - 5L
1,332 SR
Queue Stats
37W - 45L
1,364 Elo+
Party 2
Team Averages
Level 22
1,378 SR
1,378 Elo+

VS

Team Averages
Level 23
1,457 SR
1,492 Elo+
Fenrir
Fenrir
Ikuzef
Fenrir
Level 29
God Stats
3W - 3L
1,542 SR
Queue Stats
7W - 8L
1,587 Elo+
Party 1
Bellona
Bellona
RichN0ob117
Bellona
Level 22
God Stats
1W - 0L
1,313 SR
Queue Stats
16W - 12L
1,569 Elo+
Party 1
Medusa
Medusa
Spizroe
Medusa
Level 27
God Stats
1W - 6L
1,339 SR
Queue Stats
318W - 355L
1,293 Elo+
Solo
Chang'e
Chang'e
YankoBD
Chang'e
Level 29
God Stats
2W - 0L
1,592 SR
Queue Stats
19W - 14L
1,632 Elo+
Party 1
Yemoja
Yemoja
曼珠沙桦
Yemoja
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
81W - 83L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
6 / 7 / 4
10,011
477
14,365
13,773
4,953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 4 / 1
8,612
410
4,509
9,701
3,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 8 / 6
10,066
479
12,322
18,158
6,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Jekduma
Chernobog
14
2 / 6 / 3
8,999
429
3,285
13,047
4,101
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
KaizoGenkaii
Sun Wukong
18
2 / 2 / 3
10,610
505
6,599
13,327
12,453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ikuzef
Fenrir
17
9 / 4 / 7
11,417
544
10,462
16,069
6,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
RichN0ob117
Bellona
19
6 / 2 / 4
12,406
591
15,327
15,039
14,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Spizroe
Medusa
17
4 / 5 / 6
10,993
523
10,998
12,284
4,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
YankoBD
Chang'e
19
7 / 2 / 3
12,030
573
10,325
12,511
4,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
15
1 / 5 / 8
10,006
476
4,870
13,339
10,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
55
17
Kills
27
27
Deaths
18
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thoth
6
7
4
1.14
L
3
4
1
0.88
L
4
8
6
0.88
W
Fenrir
Ikuzef
Fenrir
9
4
7
3.13
L
Chernobog
Jekduma
Chernobog
2
6
3
0.58
L
Sun Wukong
KaizoGenkaii
Sun Wukong
2
2
3
1.75
W
Bellona
RichN0ob117
Bellona
6
2
4
4
W
Medusa
Spizroe
Medusa
4
5
6
1.4
W
Chang'e
YankoBD
Chang'e
7
2
3
4.25
W
Yemoja
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,080
Damage
51,982
68,006
Taken
69,242
31,275
Mitigated
39,295
12,082
Healing
23,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
14,365
165
0
1,152
13,773
4,953
528
6,158
7,159
51,115
0
L
4,509
865
874
2,301
9,701
3,039
136
1,252
8,439
32,220
0
L
12,322
4,176
0
3,109
18,158
6,729
496
3,351
14,707
0
60,030
W
Fenrir
Ikuzef
Fenrir
10,462
3,360
0
6,513
16,069
6,013
0
4,510
11,559
0
67,184
L
Chernobog
Jekduma
Chernobog
3,285
1,433
0
1,492
13,047
4,101
1,007
2,229
10,738
0
36,112
L
Sun Wukong
KaizoGenkaii
Sun Wukong
6,599
1,543
0
3,154
13,327
12,453
1,303
2,357
10,918
0
67,616
W
Bellona
RichN0ob117
Bellona
15,327
6,890
0
4,701
15,039
14,282
227
1,818
13,221
3,377
82,101
W
Medusa
Spizroe
Medusa
10,998
4,683
0
1,673
12,284
4,455
3,369
1,479
10,805
0
68,422
W
Chang'e
YankoBD
Chang'e
10,325
875
1,567
7,420
12,511
4,406
266
4,970
7,541
62,354
0
W
Yemoja
4,870
580
610
582
13,339
10,139
1,169
6,097
7,242
34,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,298
Gold Earned
56,852
444
Minions Killed
587
0
Camps Cleared
0
1,703,791
Distance Traveled
1,928,805
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,011
477
92
4
0
347,702
4
L
Ra
8,612
410
46
2
0
349,198
0
L
Thor
10,066
479
90
4
0
348,676
1
W
Fenrir
11,417
544
96
5
0
443,868
2
L
Chernobog
8,999
429
72
3
0
321,244
0
L
Sun Wukong
10,610
505
144
7
0
336,971
3
W
Bellona
12,406
591
189
9
0
366,854
2
W
Medusa
10,993
523
113
5
0
345,325
4
W
Chang'e
12,030
573
125
6
0
414,722
9
W
Yemoja
10,006
476
64
3
0
358,036
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role