Player Matchup

Persephone
Persephone
CharlyJDs
Persephone
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 27L
1,593 Elo+
Party 2
Ravana
Ravana
DracoNation
Ravana
Level 107
God Stats
5W - 13L
1,394 SR
Queue Stats
305W - 296L
1,563 Elo+
Solo
Hercules
Hercules
EddyChepe656
Hercules
Level 59
God Stats
24W - 24L
1,660 SR
Queue Stats
276W - 233L
1,611 Elo+
Party 2
Terra
Terra
Elttel
Terra
Level 39
God Stats
10W - 11L
1,714 SR
Queue Stats
269W - 304L
1,575 Elo+
Party 3
Medusa
Medusa
Messengerlato
Medusa
Level 59
God Stats
1W - 2L
1,787 SR
Queue Stats
331W - 352L
1,573 Elo+
Party 3
Team Averages
Level 60
1,611 SR
1,583 Elo+

VS

Team Averages
Level 113
1,594 SR
1,550 Elo+
Mulan
Mulan
FlapjackLegend
Mulan
Level 160
God Stats
20W - 8L
1,747 SR
Queue Stats
301W - 195L
1,611 Elo+
Party 1
Sol
Sol
Romnic
Sol
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ScaredSoul
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Loki
Loki
YourPalShyvana
Loki
Level 107
God Stats
26W - 14L
1,721 SR
Queue Stats
243W - 192L
1,639 Elo+
Party 1
Khepri
Khepri
rustytelescope
Khepri
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CharlyJDs
Persephone
6
0 / 6 / 0
4,243
424
804
5,613
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
6
1 / 5 / 1
4,686
469
3,492
6,004
1,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
EddyChepe656
Hercules
9
2 / 4 / 0
5,376
538
4,531
10,490
4,784
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Terra
Elttel
Terra
6
0 / 3 / 1
4,348
435
972
7,317
2,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
3 / 3 / 0
4,998
500
4,642
6,629
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,779
678
6,705
8,341
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
Romnic
Sol
12
10 / 1 / 2
7,514
751
11,468
6,602
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
ScaredSoul
Izanami
10
2 / 2 / 2
5,846
585
4,017
4,271
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 5
6,650
665
3,389
4,889
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 1 / 3
6,061
606
2,776
4,642
2,726
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
21
21
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Persephone
CharlyJDs
Persephone
0
6
0
0
L
Ravana
1
5
1
0.3
L
Hercules
EddyChepe656
Hercules
2
4
0
0.5
L
Terra
Elttel
Terra
0
3
1
0.17
W
3
1
1
3.5
L
3
3
0
1
W
Sol
Romnic
Sol
10
1
2
11
W
Izanami
ScaredSoul
Izanami
2
2
2
1.5
W
4
1
5
6.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,441
Damage
28,355
36,053
Taken
28,745
11,729
Mitigated
12,396
9,053
Healing
14,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
CharlyJDs
Persephone
804
186
0
929
5,613
1,399
0
3,330
2,032
9,085
0
L
Ravana
3,492
1,270
0
429
6,004
1,650
0
3,347
2,519
0
20,887
L
Hercules
EddyChepe656
Hercules
4,531
2,013
0
3,525
10,490
4,784
0
1,446
8,469
0
23,480
L
Terra
Elttel
Terra
972
667
617
2,202
7,317
2,454
0
3,564
3,708
9,499
0
W
6,705
1,004
0
4,599
8,341
4,688
39
0
8,341
0
36,727
L
4,642
2,640
0
1,351
6,629
1,442
0
2,002
4,570
0
20,843
W
Sol
Romnic
Sol
11,468
4,198
0
4,161
6,602
2,026
223
892
5,670
39,943
0
W
Izanami
ScaredSoul
Izanami
4,017
2,341
0
730
4,271
1,545
373
330
3,941
0
41,102
W
3,389
907
0
2,576
4,889
1,411
0
188
4,661
0
38,034
W
2,776
311
0
2,305
4,642
2,726
0
286
4,356
10,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,651
Gold Earned
32,850
176
Minions Killed
329
0
Camps Cleared
0
896,971
Distance Traveled
972,965
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
4,243
424
23
2
0
175,008
2
L
Ravana
4,686
469
42
4
0
164,592
0
L
Hercules
5,376
538
55
6
0
193,562
2
L
Terra
4,348
435
21
2
0
192,495
4
W
Mulan
6,779
678
64
6
0
183,605
5
L
Medusa
4,998
500
35
4
0
171,314
1
W
Sol
7,514
751
76
8
0
194,159
1
W
Izanami
5,846
585
82
8
0
184,207
4
W
Loki
6,650
665
83
8
0
201,832
5
W
Khepri
6,061
606
24
2
0
209,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role