Player Matchup

Hades
Hades
ChaosReaper01
Hades
Level 22
God Stats
6W - 4L
1,659 SR
Queue Stats
25W - 28L
1,636 Elo+
Party 2
Neith
Neith
Karyamba228
Neith
Level 5
God Stats
0W - 3L
1,451 SR
Queue Stats
0W - 4L
1,204 Elo+
Solo
Cthulhu
Cthulhu
cheesecakenewb
Cthulhu
Level 54
God Stats
3W - 2L
1,745 SR
Queue Stats
117W - 143L
1,488 Elo+
Party 2
Team Averages
Level 27
1,619 SR
1,443 Elo+

VS

Team Averages
Level 53
1,394 SR
1,395 Elo+
Scylla
Scylla
BrandenLY
Scylla
Level 125
God Stats
1W - 1L
1,264 SR
Queue Stats
23W - 31L
1,506 Elo+
Solo
Fenrir
Fenrir
VexUnlimited
Fenrir
Level 22
God Stats
24W - 23L
1,418 SR
Queue Stats
225W - 335L
1,361 Elo+
Party 1
Sobek
Sobek
ZionBDR
Sobek
Level 11
God Stats
14W - 10L
1,500 SR
Queue Stats
101W - 141L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,755
614
4,898
6,867
3,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 5 / 1
6,378
580
1,805
5,408
1,827
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 4 / 1
6,415
583
3,884
9,673
5,514
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BrandenLY
Scylla
13
7 / 0 / 5
8,608
783
11,278
4,924
1,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
4 / 1 / 7
8,388
763
2,667
4,311
3,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
ZionBDR
Sobek
10
2 / 0 / 11
8,273
752
2,400
6,511
4,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
13
13
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
BrandenLY
Scylla
7
0
5
9.5
L
1
4
0
0.25
L
0
5
1
0.1
W
Fenrir
4
1
7
7.5
W
Sobek
ZionBDR
Sobek
2
0
11
7.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,587
Damage
16,345
21,948
Taken
15,746
11,075
Mitigated
9,288
4,017
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BrandenLY
Scylla
11,278
1,466
0
2,727
4,924
1,551
312
1,836
3,088
46,547
0
L
4,898
54
570
1,562
6,867
3,734
0
3,906
2,961
20,621
0
L
1,805
652
0
511
5,408
1,827
195
3,148
2,260
0
20,847
W
Fenrir
2,667
597
0
101
4,311
3,345
66
2,750
1,561
0
8,558
W
Sobek
ZionBDR
Sobek
2,400
171
0
3,209
6,511
4,392
162
4,343
2,168
11,107
0
L
3,884
268
0
1,374
9,673
5,514
0
6,671
3,002
17,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,548
Gold Earned
25,269
103
Minions Killed
102
0
Camps Cleared
0
507,991
Distance Traveled
587,540
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,608
783
88
8
0
175,255
0
L
Hades
6,755
614
44
4
0
173,233
0
L
Neith
6,378
580
46
4
0
135,572
2
W
Fenrir
8,388
763
6
1
0
215,992
2
W
Sobek
8,273
752
8
1
0
196,293
3
L
Cthulhu
6,415
583
13
1
0
199,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role