Player Matchup

Artemis
Artemis
Born-A-Legend315
Artemis
Level 4
God Stats
1W - 0L
1,233 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MrDirtyHippy
Ymir
Level 3
God Stats
3W - 8L
1,107 SR
Queue Stats
3W - 11L
951 Elo+
Party 2
King Arthur
King Arthur
Richie117
King Arthur
Level 8
God Stats
19W - 17L
1,480 SR
Queue Stats
87W - 79L
1,235 Elo+
Solo
Guan Yu
Guan Yu
barrybarfield
Guan Yu
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 9L
951 Elo+
Party 2
Thor
Thor
juicy_js509
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,091 Elo+
Party 2
Team Averages
Level 4
1,364 SR
1,146 Elo+

VS

Team Averages
Level 11
1,280 SR
1,154 Elo+
Gilgamesh
Gilgamesh
BussMyGlock-_-
Gilgamesh
Level 28
God Stats
14W - 13L
1,451 SR
Queue Stats
73W - 88L
1,330 Elo+
Solo
Hel
Hel
Khl0e
Hel
Level 7
God Stats
0W - 2L
1,256 SR
Queue Stats
2W - 6L
1,224 Elo+
Party 1
Pele
Pele
TTV-Slug_Slayer
Pele
Level 6
God Stats
4W - 15L
1,030 SR
Queue Stats
13W - 35L
1,014 Elo+
Solo
Ra
Ra
Unboxolings
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,094 Elo+
Solo
Artemis
Artemis
iTs H qUiNn
Artemis
Level 14
God Stats
0W - 4L
1,161 SR
Queue Stats
3W - 13L
1,111 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 7 / 2
11,701
450
12,690
10,876
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 6 / 9
12,822
493
12,484
18,138
20,760
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Richie117
King Arthur
20
7 / 2 / 6
13,424
516
6,597
17,108
16,104
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Guan Yu
19
10 / 2 / 7
13,570
522
11,084
14,342
18,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
6 / 9 / 5
12,033
463
9,027
16,755
6,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BussMyGlock-_-
Gilgamesh
20
18 / 9 / 2
13,637
525
29,556
26,344
14,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
Khl0e
Hel
11
0 / 4 / 2
8,060
310
1,639
11,909
3,600
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

19
5 / 11 / 5
12,645
486
13,001
21,650
8,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 14 / 3
8,436
324
3,071
10,724
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
iTs H qUiNn
Artemis
11
0 / 7 / 2
7,931
305
1,435
8,801
2,529

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
39
39
Kills
25
26
Deaths
45
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
7
2
1.43
L
Gilgamesh
BussMyGlock-_-
Gilgamesh
18
9
2
2.11
L
Hel
Khl0e
Hel
0
4
2
0.25
W
7
6
9
1.92
W
King Arthur
Richie117
King Arthur
7
2
6
5
L
5
11
5
0.68
L
2
14
3
0.25
W
Guan Yu
10
2
7
6.75
L
Artemis
iTs H qUiNn
Artemis
0
7
2
0.14
W
6
9
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,882
Damage
48,702
77,219
Taken
79,428
66,057
Mitigated
32,007
6,791
Healing
8,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,690
6,510
0
310
10,876
4,837
5,354
746
10,050
0
56,216
L
Gilgamesh
BussMyGlock-_-
Gilgamesh
29,556
9,434
0
432
26,344
14,833
1,583
6,063
20,011
0
90,031
L
Hel
Khl0e
Hel
1,639
98
1,551
3,196
11,909
3,600
508
456
11,366
16,608
0
W
12,484
3,457
0
879
18,138
20,760
977
1,210
16,815
39,297
0
W
King Arthur
Richie117
King Arthur
6,597
700
0
4,421
17,108
16,104
1,397
685
16,321
0
40,121
L
13,001
4,110
0
3,092
21,650
8,740
1,737
4,087
17,533
0
78,816
L
3,071
768
125
245
10,724
2,305
37
980
9,504
13,737
0
W
Guan Yu
11,084
2,770
0
1,088
14,342
18,309
3,133
925
13,297
0
50,073
L
Artemis
iTs H qUiNn
Artemis
1,435
684
0
15
8,801
2,529
253
898
7,873
0
10,038
W
9,027
3,729
0
93
16,755
6,047
1,978
692
15,537
0
43,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,550
Gold Earned
50,709
355
Minions Killed
304
0
Camps Cleared
0
2,152,772
Distance Traveled
1,707,790
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,701
450
92
4
0
297,052
1
L
Gilgamesh
13,637
525
120
5
0
431,084
0
L
Hel
8,060
310
24
1
0
307,003
0
W
Ymir
12,822
493
50
2
0
409,528
0
W
King Arthur
13,424
516
54
2
0
478,415
1
L
Pele
12,645
486
126
5
0
401,397
0
L
Ra
8,436
324
14
1
0
304,991
0
W
Guan Yu
13,570
522
85
3
0
509,796
0
L
Artemis
7,931
305
20
1
0
263,315
0
W
Thor
12,033
463
74
3
0
457,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role