Player Matchup

Fenrir
Fenrir
Bohabim Boah
Fenrir
Level 16
God Stats
0W - 2L
1,216 SR
Queue Stats
12W - 13L
1,536 Elo+
Party 1
Nu Wa
Nu Wa
Caitlinrose7
Nu Wa
Level 89
God Stats
20W - 23L
1,562 SR
Queue Stats
156W - 201L
1,410 Elo+
Party 1
Apollo
Apollo
Tom_Se7en
Apollo
Level 69
God Stats
2W - 8L
1,230 SR
Queue Stats
93W - 84L
1,408 Elo+
Party 3
Tiamat
Tiamat
oklesrace
Tiamat
Level 111
God Stats
0W - 1L
1,680 SR
Queue Stats
178W - 200L
1,449 Elo+
Party 1
Ymir
Ymir
severe-till0
Ymir
Level 26
God Stats
5W - 9L
1,517 SR
Queue Stats
21W - 24L
1,514 Elo+
Party 3
Team Averages
Level 62
1,441 SR
1,463 Elo+

VS

Team Averages
Level 102
1,514 SR
1,439 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Demon_Lord_KFC
Bakasura
Level 145
God Stats
14W - 13L
1,500 SR
Queue Stats
159W - 151L
1,357 Elo+
Party 2
Merlin
Merlin
Lone_Wolf_Rock
Merlin
Level 160
God Stats
1W - 3L
1,532 SR
Queue Stats
86W - 97L
1,416 Elo+
Party 2
Chang'e
Chang'e
TheElephantGod
Chang'e
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 146L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
elstonah
Danzaburou
Level 34
God Stats
20W - 23L
1,536 SR
Queue Stats
341W - 384L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 2 / 0
9,394
470
3,945
13,041
5,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
1 / 3 / 3
9,542
477
7,719
8,017
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Tom_Se7en
Apollo
14
2 / 7 / 4
8,655
433
9,596
17,047
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
oklesrace
Tiamat
18
3 / 6 / 1
10,630
532
9,107
12,805
8,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 5 / 3
9,724
486
11,271
14,573
6,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
0 / 2 / 5
8,835
442
2,579
13,747
9,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
20
9 / 1 / 2
11,973
599
8,323
13,866
7,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 2 / 4
10,846
542
8,162
9,812
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 5
10,482
524
12,175
14,940
5,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
elstonah
Danzaburou
17
6 / 5 / 3
10,842
542
12,881
15,415
5,893
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
13
Kills
23
23
Deaths
13
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
2
5
1.25
L
Fenrir
3
2
0
1.5
L
1
3
3
0.83
W
Bakasura
9
1
2
10
W
4
2
4
3
W
4
3
5
2.17
L
Apollo
Tom_Se7en
Apollo
2
7
4
0.57
W
Danzaburou
elstonah
Danzaburou
6
5
3
1.5
L
Tiamat
oklesrace
Tiamat
3
6
1
0.58
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,638
Damage
44,120
65,483
Taken
67,780
29,489
Mitigated
31,948
16,243
Healing
24,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
2,579
535
0
823
13,747
9,631
226
5,040
8,251
18,891
0
L
Fenrir
3,945
486
0
2,161
13,041
5,486
0
3,008
9,401
0
71,635
L
7,719
1,680
0
2,186
8,017
2,717
346
5,993
1,395
53,189
0
W
Bakasura
8,323
5,312
0
7,204
13,866
7,356
1,607
3,560
10,162
0
78,190
W
8,162
376
0
923
9,812
3,770
944
5,499
4,287
57,284
0
W
12,175
480
1,400
7,393
14,940
5,298
46
7,014
7,462
71,958
0
L
Apollo
Tom_Se7en
Apollo
9,596
6,674
246
3,649
17,047
5,889
884
2,582
14,037
0
46,938
W
Danzaburou
elstonah
Danzaburou
12,881
6,970
0
7,172
15,415
5,893
1,918
5,442
9,521
0
65,799
L
Tiamat
oklesrace
Tiamat
9,107
732
0
2,872
12,805
8,493
710
6,159
5,629
69,929
0
L
11,271
1,068
306
4,823
14,573
6,904
272
3,853
10,350
55,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,945
Gold Earned
52,978
547
Minions Killed
552
0
Camps Cleared
0
1,726,858
Distance Traveled
1,749,794
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,835
442
35
2
0
380,798
8
L
Fenrir
9,394
470
124
6
0
398,644
2
L
Nu Wa
9,542
477
100
5
0
328,045
9
W
Bakasura
11,973
599
159
8
0
396,620
1
W
Merlin
10,846
542
132
7
0
315,011
0
W
Chang'e
10,482
524
129
6
0
368,220
2
L
Apollo
8,655
433
69
3
0
333,142
0
W
Danzaburou
10,842
542
97
5
0
289,145
2
L
Tiamat
10,630
532
140
7
0
329,173
2
L
Ymir
9,724
486
114
6
0
337,854
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role