Player Matchup

Gilgamesh
Gilgamesh
AgentScarn11
Gilgamesh
Level 101
God Stats
2W - 2L
1,333 SR
Queue Stats
92W - 65L
1,576 Elo+
Party 3
Izanami
Izanami
DJStickeyMuffn
Izanami
Level 79
God Stats
213W - 177L
1,527 SR
Queue Stats
217W - 180L
1,507 Elo+
Party 1
Amaterasu
Amaterasu
SwoleConvict
Amaterasu
Level 87
God Stats
3W - 2L
1,601 SR
Queue Stats
24W - 19L
1,565 Elo+
Party 3
Sol
Sol
YaPadreKB
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,642 Elo+
Party 3
Agni
Agni
xXJRick10Xx
Agni
Level 125
God Stats
6W - 4L
1,500 SR
Queue Stats
249W - 261L
1,452 Elo+
Party 1
Team Averages
Level 100
1,492 SR
1,548 Elo+

VS

Team Averages
Level 95
1,461 SR
1,412 Elo+
Ganesha
Ganesha
BallzInMyFaze
Ganesha
Level 117
God Stats
0W - 2L
1,228 SR
Queue Stats
320W - 349L
1,458 Elo+
Party 2
Sylvanus
Sylvanus
ChadFunkySlaps
Sylvanus
Level 122
God Stats
4W - 7L
1,473 SR
Queue Stats
120W - 154L
1,402 Elo+
Party 2
Gilgamesh
Gilgamesh
ChillingInKauai
Gilgamesh
Level 93
God Stats
11W - 11L
1,567 SR
Queue Stats
179W - 222L
1,413 Elo+
Party 2
Hercules
Hercules
DialupDream
Hercules
Level 89
God Stats
1W - 3L
1,311 SR
Queue Stats
146W - 177L
1,434 Elo+
Party 2
Zeus
Zeus
itayperman
Zeus
Level 56
God Stats
0W - 2L
1,729 SR
Queue Stats
106W - 129L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AgentScarn11
Gilgamesh
20
12 / 5 / 11
14,248
594
16,224
23,256
9,293
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
5 / 5 / 10
14,024
584
18,902
21,008
7,414
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Amaterasu
SwoleConvict
Amaterasu
20
5 / 2 / 14
14,333
597
10,650
20,283
11,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
13 / 2 / 15
14,899
621
35,914
23,538
8,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
7 / 3 / 12
12,998
542
14,451
12,667
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
19
0 / 5 / 6
10,895
454
4,631
21,690
9,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
17
7 / 8 / 7
11,797
492
15,931
23,956
12,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
ChillingInKauai
Gilgamesh
15
4 / 14 / 7
9,902
413
14,958
27,466
12,453
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
DialupDream
Hercules
17
4 / 5 / 8
11,230
468
7,098
28,259
19,863
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
2 / 10 / 3
11,496
479
13,951
20,938
7,976
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
48
42
Kills
17
17
Deaths
42
62
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AgentScarn11
Gilgamesh
12
5
11
3.5
L
Ganesha
0
5
6
0.6
L
Sylvanus
7
8
7
1.31
L
Gilgamesh
ChillingInKauai
Gilgamesh
4
14
7
0.54
W
5
5
10
2
L
Hercules
DialupDream
Hercules
4
5
8
1.6
W
Amaterasu
SwoleConvict
Amaterasu
5
2
14
6
W
13
2
15
10.25
L
2
10
3
0.35
W
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,141
Damage
56,569
100,752
Taken
122,309
40,525
Mitigated
62,482
47,109
Healing
32,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AgentScarn11
Gilgamesh
16,224
5,062
0
7,347
23,256
9,293
902
8,117
15,139
0
78,916
L
Ganesha
4,631
346
0
7,966
21,690
9,714
324
7,670
14,020
80,216
0
L
Sylvanus
15,931
3,365
5,019
7,656
23,956
12,476
307
10,939
13,017
51,593
5,163
L
Gilgamesh
ChillingInKauai
Gilgamesh
14,958
3,404
342
2,901
27,466
12,453
0
10,997
16,373
0
48,812
W
18,902
14,504
0
9,780
21,008
7,414
8,164
6,919
14,089
0
120,554
L
Hercules
DialupDream
Hercules
7,098
759
0
5,042
28,259
19,863
0
12,842
15,417
7,435
37,080
W
Amaterasu
SwoleConvict
Amaterasu
10,650
4,032
0
10,189
20,283
11,334
5,550
6,487
13,562
0
90,624
W
35,914
8,989
0
16,984
23,538
8,418
3,265
9,233
14,305
120,147
0
L
13,951
1,561
0
3,530
20,938
7,976
387
7,917
13,021
74,346
0
W
14,451
1,320
0
2,809
12,667
4,066
484
4,582
8,085
61,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,502
Gold Earned
55,320
698
Minions Killed
464
0
Camps Cleared
0
2,244,722
Distance Traveled
2,010,629
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,248
594
116
5
0
491,988
1
L
Ganesha
10,895
454
110
5
0
446,184
3
L
Sylvanus
11,797
492
93
4
0
388,139
1
L
Gilgamesh
9,902
413
62
3
0
415,024
5
W
Izanami
14,024
584
189
8
0
420,141
4
L
Hercules
11,230
468
74
3
0
448,962
2
W
Amaterasu
14,333
597
148
6
0
459,599
1
W
Sol
14,899
621
151
6
0
424,439
6
L
Zeus
11,496
479
125
5
0
312,320
0
W
Agni
12,998
542
94
4
0
448,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role