Player Matchup

Cerberus
Cerberus
Cactus l Jack
Cerberus
Level 127
God Stats
3W - 1L
1,783 SR
Queue Stats
497W - 514L
1,507 Elo+
Party 3
Chiron
Chiron
KojiroSigma
Chiron
Level 66
God Stats
0W - 2L
1,308 SR
Queue Stats
414W - 424L
1,488 Elo+
Party 3
Anubis
Anubis
Neezy206
Anubis
Level 97
God Stats
216W - 151L
1,637 SR
Queue Stats
368W - 349L
1,555 Elo+
Party 1
Fenrir
Fenrir
SOUFEND BONY
Fenrir
Level 106
God Stats
65W - 61L
1,532 SR
Queue Stats
305W - 312L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
XXXSnak3Eye2XXX
Gilgamesh
Level 119
God Stats
40W - 44L
1,554 SR
Queue Stats
639W - 715L
1,471 Elo+
Party 1
Team Averages
Level 103
1,563 SR
1,502 Elo+

VS

Team Averages
Level 80
1,490 SR
1,567 Elo+
Janus
Janus
FriendlyGuy1928
Janus
Level 10
God Stats
7W - 4L
1,311 SR
Queue Stats
265W - 168L
1,629 Elo+
Party 2
Ares
Ares
King Mickey96
Ares
Level 105
God Stats
16W - 14L
1,524 SR
Queue Stats
508W - 499L
1,544 Elo+
Solo
Izanami
Izanami
Melanoleuca8980
Izanami
Level 67
God Stats
4W - 5L
1,341 SR
Queue Stats
95W - 80L
1,568 Elo+
Party 2
Hercules
Hercules
legendarydk
Hercules
Level 107
God Stats
1W - 2L
1,757 SR
Queue Stats
43W - 39L
1,596 Elo+
Solo
Thanatos
Thanatos
lilcoozy
Thanatos
Level 109
God Stats
15W - 7L
1,518 SR
Queue Stats
330W - 327L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cactus l Jack
Cerberus
13
0 / 7 / 2
7,823
435
6,750
14,737
9,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
14
1 / 3 / 4
8,142
452
5,166
11,809
3,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Neezy206
Anubis
16
8 / 4 / 2
10,556
586
9,690
9,502
4,235
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
15
4 / 4 / 6
9,514
529
8,737
12,453
6,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
XXXSnak3Eye2XXX
Gilgamesh
12
2 / 5 / 5
7,500
417
6,940
10,925
5,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 3
10,840
602
9,294
8,837
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

11
0 / 4 / 5
7,494
416
2,638
14,027
8,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 3
8,477
471
3,239
8,134
2,542
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
legendarydk
Hercules
16
8 / 2 / 6
10,140
563
14,418
13,555
11,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
lilcoozy
Thanatos
17
8 / 4 / 6
10,552
586
10,229
13,713
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
46
15
Kills
23
23
Deaths
15
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Cactus l Jack
Cerberus
0
7
2
0.14
W
5
3
3
2.17
W
0
4
5
0.63
L
Chiron
1
3
4
1
W
2
2
3
1.75
L
Anubis
Neezy206
Anubis
8
4
2
2.25
L
Fenrir
4
4
6
1.75
L
Gilgamesh
XXXSnak3Eye2XXX
Gilgamesh
2
5
5
0.9
W
Hercules
legendarydk
Hercules
8
2
6
5.5
W
Thanatos
lilcoozy
Thanatos
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,283
Damage
39,818
59,426
Taken
58,266
28,716
Mitigated
30,491
17,547
Healing
20,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Cactus l Jack
Cerberus
6,750
431
0
3,859
14,737
9,093
407
1,774
12,217
35,914
0
W
9,294
298
0
2,396
8,837
2,379
0
3,770
4,995
76,274
0
W
2,638
58
0
2,494
14,027
8,937
59
978
13,049
14,604
0
L
Chiron
5,166
1,019
590
6,474
11,809
3,391
183
1,153
10,656
0
50,623
W
3,239
2,380
0
1,472
8,134
2,542
327
728
7,406
0
62,022
L
Anubis
Neezy206
Anubis
9,690
869
0
3,088
9,502
4,235
1,301
2,740
6,534
59,892
0
L
Fenrir
8,737
1,890
0
1,918
12,453
6,568
730
3,000
9,189
0
64,572
L
Gilgamesh
XXXSnak3Eye2XXX
Gilgamesh
6,940
2,266
595
1,023
10,925
5,429
392
2,831
7,878
0
26,952
W
Hercules
legendarydk
Hercules
14,418
4,674
0
3,881
13,555
11,730
356
5,162
7,863
0
44,242
W
Thanatos
lilcoozy
Thanatos
10,229
2,838
0
10,368
13,713
4,903
0
5,016
8,513
0
73,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,535
Gold Earned
47,503
475
Minions Killed
483
0
Camps Cleared
0
1,602,857
Distance Traveled
1,778,545
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,823
435
97
5
0
282,436
1
W
Janus
10,840
602
159
9
0
384,780
6
W
Ares
7,494
416
15
1
0
336,358
11
L
Chiron
8,142
452
88
5
0
302,172
1
W
Izanami
8,477
471
124
7
0
321,791
3
L
Anubis
10,556
586
122
7
0
293,695
5
L
Fenrir
9,514
529
117
7
0
349,598
3
L
Gilgamesh
7,500
417
51
3
0
374,956
0
W
Hercules
10,140
563
77
4
0
358,779
1
W
Thanatos
10,552
586
108
6
0
376,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role