Player Matchup

Ymir
Ymir
IsCarter
Ymir
Level 26
God Stats
1W - 1L
1,269 SR
Queue Stats
15W - 19L
1,411 Elo+
Party 2
Scylla
Scylla
JadenTaylor1
Scylla
Level 141
God Stats
2W - 0L
1,954 SR
Queue Stats
9W - 7L
1,571 Elo+
Party 3
Pele
Pele
RussianIncel
Pele
Level 101
God Stats
7W - 4L
1,571 SR
Queue Stats
560W - 423L
1,541 Elo+
Party 2
Anhur
Anhur
superack
Anhur
Level 66
God Stats
45W - 19L
1,824 SR
Queue Stats
445W - 352L
1,548 Elo+
Party 2
Guan Yu
Guan Yu
thememerdreamer
Guan Yu
Level 23
God Stats
2W - 0L
1,746 SR
Queue Stats
11W - 5L
1,719 Elo+
Party 3
Team Averages
Level 71
1,673 SR
1,558 Elo+

VS

Team Averages
Level 111
1,689 SR
1,544 Elo+
Apollo
Apollo
Edosei
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Luzle
Aphrodite
Level 29
God Stats
48W - 29L
1,731 SR
Queue Stats
82W - 57L
1,624 Elo+
Party 1
Tiamat
Tiamat
SyloTheFoxy
Tiamat
Level 146
God Stats
23W - 20L
1,669 SR
Queue Stats
333W - 314L
1,553 Elo+
Party 1
Bacchus
Bacchus
new-36448751
Bacchus
Level 63
God Stats
1W - 2L
1,614 SR
Queue Stats
1W - 3L
1,444 Elo+
Solo
Arachne
Arachne
sionthede
Arachne
Level 157
God Stats
8W - 3L
1,929 SR
Queue Stats
363W - 333L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 4 / 16
10,589
529
4,739
11,782
10,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
19
10 / 2 / 6
11,871
594
16,403
8,198
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
6 / 4 / 8
11,415
571
14,796
17,351
7,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
superack
Anhur
20
7 / 4 / 6
12,138
607
12,444
13,525
5,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 3 / 4
10,555
528
12,822
18,044
15,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Edosei
Apollo
17
3 / 7 / 7
10,777
539
10,249
16,348
5,101
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
Luzle
Aphrodite
17
2 / 4 / 4
10,572
529
7,891
10,639
3,797
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
17
2 / 4 / 4
10,288
514
14,817
16,694
17,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
new-36448751
Bacchus
11
1 / 7 / 3
8,194
410
2,493
13,299
10,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
sionthede
Arachne
18
8 / 6 / 4
11,846
592
11,200
19,958
9,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
38
28
Kills
16
17
Deaths
28
40
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Apollo
Edosei
Apollo
3
7
7
0.93
W
Ymir
1
4
16
2.25
W
Scylla
10
2
6
6.5
L
Aphrodite
Luzle
Aphrodite
2
4
4
1
W
6
4
8
2.5
L
Tiamat
2
4
4
1
L
Bacchus
new-36448751
Bacchus
1
7
3
0.36
L
Arachne
sionthede
Arachne
8
6
4
1.67
W
Anhur
superack
Anhur
7
4
6
2.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,204
Damage
46,650
68,900
Taken
76,938
42,599
Mitigated
46,364
20,719
Healing
25,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Edosei
Apollo
10,249
5,879
0
5,054
16,348
5,101
1,308
4,191
12,157
0
59,342
W
Ymir
4,739
894
0
210
11,782
10,033
0
5,412
6,370
19,480
0
W
Scylla
16,403
2,018
0
3,761
8,198
3,594
330
2,264
5,934
94,883
0
L
Aphrodite
Luzle
Aphrodite
7,891
606
773
5,388
10,639
3,797
895
6,010
4,629
77,984
0
W
14,796
3,804
0
6,890
17,351
7,669
140
6,752
10,599
0
92,164
L
Tiamat
14,817
2,791
0
6,916
16,694
17,645
196
3,163
13,531
70,763
0
L
Bacchus
new-36448751
Bacchus
2,493
98
581
1,423
13,299
10,311
279
3,017
10,282
10,278
0
L
Arachne
sionthede
Arachne
11,200
5,963
0
4,993
19,958
9,510
0
5,771
14,187
0
71,121
W
Anhur
superack
Anhur
12,444
5,516
0
1,650
13,525
5,478
4,873
1,762
11,763
0
102,499
W
12,822
1,678
523
7,685
18,044
15,825
106
9,401
8,643
0
67,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,568
Gold Earned
51,677
680
Minions Killed
543
0
Camps Cleared
0
1,911,928
Distance Traveled
1,755,542
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,777
539
117
6
0
345,353
3
W
Ymir
10,589
529
40
2
0
370,813
0
W
Scylla
11,871
594
181
9
0
359,192
7
L
Aphrodite
10,572
529
171
9
0
315,763
0
W
Pele
11,415
571
149
7
0
420,146
3
L
Tiamat
10,288
514
127
6
0
329,468
2
L
Bacchus
8,194
410
14
1
0
379,001
5
L
Arachne
11,846
592
114
6
0
385,957
3
W
Anhur
12,138
607
185
9
0
350,571
2
W
Guan Yu
10,555
528
125
6
0
411,206
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role