Player Matchup

Bacchus
Bacchus
EvilMan9252
Bacchus
Level 15
God Stats
4W - 3L
1,521 SR
Queue Stats
21W - 17L
1,422 Elo+
Party 1
Neith
Neith
EvilMoose
Neith
Level 9
God Stats
9W - 8L
1,419 SR
Queue Stats
12W - 11L
1,346 Elo+
Party 1
Tyr
Tyr
F6Pleaseee
Tyr
Level 3
God Stats
3W - 1L
1,555 SR
Queue Stats
4W - 4L
1,418 Elo+
Solo
Merlin
Merlin
FecesDevourer
Merlin
Level 17
God Stats
3W - 0L
1,794 SR
Queue Stats
31W - 21L
1,451 Elo+
Party 1
Da Ji
Da Ji
H42U
Da Ji
Level 18
God Stats
7W - 2L
1,639 SR
Queue Stats
24W - 19L
1,395 Elo+
Party 1
Team Averages
Level 12
1,586 SR
1,406 Elo+

VS

Team Averages
Level 20
1,568 SR
1,445 Elo+
Guan Yu
Guan Yu
Dynasty1X
Guan Yu
Level 6
God Stats
15W - 11L
1,500 SR
Queue Stats
101W - 127L
1,500 Elo+
Solo
Loki
Loki
Ghugo
Loki
Level 29
God Stats
6W - 8L
1,496 SR
Queue Stats
158W - 197L
1,437 Elo+
Solo
Kukulkan
Kukulkan
IdolWorshiper01
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,285 Elo+
Solo
Ymir
Ymir
fudgecakes420
Ymir
Level 28
God Stats
31W - 17L
1,714 SR
Queue Stats
90W - 87L
1,503 Elo+
Party 2
Skadi
Skadi
kmille3651
Skadi
Level 32
God Stats
55W - 39L
1,632 SR
Queue Stats
156W - 141L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EvilMan9252
Bacchus
17
4 / 6 / 14
12,150
467
5,576
17,986
11,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
EvilMoose
Neith
16
2 / 3 / 16
10,799
415
12,696
9,807
3,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
6 / 1 / 11
13,669
526
14,049
16,650
18,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
16 / 6 / 5
15,365
591
19,652
14,806
6,411
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
H42U
Da Ji
20
14 / 4 / 8
15,490
596
19,159
20,871
10,137
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dynasty1X
Guan Yu
16
0 / 8 / 0
10,267
395
3,790
13,129
13,061
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Boots

Boots

+6%
Movement Speed

Loki
Ghugo
Loki
18
1 / 9 / 7
11,500
442
7,680
20,387
8,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
17
1 / 10 / 4
10,624
409
9,450
12,717
5,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 6 / 12
12,167
468
5,867
24,320
28,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
20
14 / 9 / 4
14,575
561
21,536
22,844
9,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
47
42
Kills
20
20
Deaths
42
54
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Dynasty1X
Guan Yu
0
8
0
0
W
Bacchus
EvilMan9252
Bacchus
4
6
14
1.83
W
Neith
EvilMoose
Neith
2
3
16
3.33
W
6
1
11
11.5
W
16
6
5
3.08
L
Loki
Ghugo
Loki
1
9
7
0.5
W
Da Ji
H42U
Da Ji
14
4
8
4.5
L
Kukulkan
1
10
4
0.3
L
4
6
12
1.67
L
Skadi
14
9
4
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,132
Damage
48,323
80,120
Taken
93,397
50,979
Mitigated
64,118
17,116
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Dynasty1X
Guan Yu
3,790
842
35
2,275
13,129
13,061
807
348
12,775
0
39,492
W
Bacchus
EvilMan9252
Bacchus
5,576
666
0
875
17,986
11,998
512
3,646
14,232
30,753
0
W
Neith
EvilMoose
Neith
12,696
7,494
0
1,247
9,807
3,769
1,182
2,351
7,350
0
49,742
W
14,049
1,809
0
6,656
16,650
18,664
0
1,776
14,690
0
85,460
W
19,652
1,406
194
1,431
14,806
6,411
1,415
3,752
10,908
91,982
0
L
Loki
Ghugo
Loki
7,680
1,683
0
6,441
20,387
8,163
1,430
5,502
14,578
0
85,725
W
Da Ji
H42U
Da Ji
19,159
4,008
0
6,713
20,871
10,137
2,398
3,076
17,623
0
126,165
L
Kukulkan
9,450
294
0
0
12,717
5,228
0
5,067
7,318
42,978
0
L
5,867
1,346
0
0
24,320
28,428
876
7,017
17,072
38,325
0
L
Skadi
21,536
11,465
0
3,140
22,844
9,238
1,802
6,349
16,426
0
92,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,473
Gold Earned
59,133
604
Minions Killed
462
0
Camps Cleared
0
2,380,630
Distance Traveled
2,257,292
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,267
395
69
3
0
376,972
0
W
Bacchus
12,150
467
42
2
0
512,761
3
W
Neith
10,799
415
72
3
0
460,255
5
W
Tyr
13,669
526
133
5
0
486,093
2
W
Merlin
15,365
591
176
7
0
463,469
2
L
Loki
11,500
442
122
5
0
476,862
2
W
Da Ji
15,490
596
181
7
0
458,052
0
L
Kukulkan
10,624
409
93
4
0
480,692
5
L
Ymir
12,167
468
58
2
0
497,858
0
L
Skadi
14,575
561
120
5
0
424,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role