Player Matchup

Loki
Loki
Aah_Thats_Hot
Loki
Level 54
God Stats
4W - 9L
1,382 SR
Queue Stats
143W - 167L
1,371 Elo+
Party 3
Cerberus
Cerberus
Harmlesscoma
Cerberus
Level 57
God Stats
4W - 2L
1,883 SR
Queue Stats
81W - 74L
1,462 Elo+
Party 2
Danzaburou
Danzaburou
Papi_Peron
Danzaburou
Level 30
God Stats
25W - 26L
1,514 SR
Queue Stats
66W - 63L
1,424 Elo+
Party 3
Sol
Sol
RNGart
Sol
Level 37
God Stats
4W - 6L
1,454 SR
Queue Stats
408W - 365L
1,498 Elo+
Party 2
Ymir
Ymir
YanSiebald
Ymir
Level 47
God Stats
28W - 33L
1,505 SR
Queue Stats
117W - 147L
1,454 Elo+
Solo
Team Averages
Level 45
1,548 SR
1,442 Elo+

VS

Team Averages
Level 63
1,598 SR
1,470 Elo+
Izanami
Izanami
CLASIC ABS
Izanami
Level 49
God Stats
8W - 1L
1,691 SR
Queue Stats
406W - 436L
1,477 Elo+
Party 1
Kuzenbo
Kuzenbo
DoxixIWNL
Kuzenbo
Level 66
God Stats
40W - 43L
1,653 SR
Queue Stats
792W - 862L
1,489 Elo+
Party 1
Apollo
Apollo
OceanickHalo98
Apollo
Level 92
God Stats
9W - 12L
1,490 SR
Queue Stats
851W - 907L
1,543 Elo+
Party 1
Merlin
Merlin
Outcast7275
Merlin
Level 46
God Stats
10W - 12L
1,462 SR
Queue Stats
121W - 145L
1,357 Elo+
Solo
King Arthur
King Arthur
v XsLaYeRx
King Arthur
Level 64
God Stats
18W - 14L
1,693 SR
Queue Stats
452W - 495L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,702
481
5,032
10,801
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Harmlesscoma
Cerberus
12
0 / 1 / 0
6,725
420
4,786
11,157
13,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
Papi_Peron
Danzaburou
13
2 / 4 / 1
8,199
512
6,183
12,314
4,355
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
RNGart
Sol
13
0 / 3 / 0
7,568
473
7,398
10,609
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 1
7,465
467
2,864
11,739
7,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CLASIC ABS
Izanami
14
4 / 2 / 2
8,568
536
5,542
10,375
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
DoxixIWNL
Kuzenbo
13
2 / 0 / 6
8,405
525
5,542
9,748
7,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 1 / 3
9,053
566
7,931
10,755
4,020
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
14
4 / 0 / 2
8,187
512
8,928
6,055
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
v XsLaYeRx
King Arthur
16
1 / 0 / 2
9,444
590
10,618
10,099
5,214
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
16
16
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Izanami
CLASIC ABS
Izanami
4
2
2
2.5
W
Kuzenbo
DoxixIWNL
Kuzenbo
2
0
6
5
L
Cerberus
Harmlesscoma
Cerberus
0
1
0
0
W
5
1
3
6.5
W
Merlin
4
0
2
5
L
Danzaburou
Papi_Peron
Danzaburou
2
4
1
0.63
L
Sol
RNGart
Sol
0
3
0
0
L
0
4
1
0.13
W
King Arthur
v XsLaYeRx
King Arthur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,263
Damage
38,561
56,620
Taken
47,032
32,484
Mitigated
21,297
19,210
Healing
16,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,032
1,369
0
3,624
10,801
3,701
0
1,679
9,002
0
45,481
W
Izanami
CLASIC ABS
Izanami
5,542
3,221
0
5,244
10,375
3,024
169
821
9,554
0
68,711
W
Kuzenbo
DoxixIWNL
Kuzenbo
5,542
2,033
0
2,739
9,748
7,029
248
4,121
5,627
18,279
0
L
Cerberus
Harmlesscoma
Cerberus
4,786
492
0
3,640
11,157
13,405
0
0
11,157
31,631
0
W
7,931
4,578
0
4,046
10,755
4,020
856
1,761
8,964
0
60,716
W
Merlin
8,928
732
780
1,100
6,055
2,010
1,708
3,347
2,708
45,350
0
L
Danzaburou
Papi_Peron
Danzaburou
6,183
1,697
270
4,624
12,314
4,355
607
2,485
9,771
0
41,506
L
Sol
RNGart
Sol
7,398
2,234
0
4,944
10,609
3,377
1,170
5,999
4,282
58,288
0
L
2,864
251
279
1,829
11,739
7,646
0
3,645
7,938
28,025
0
W
King Arthur
v XsLaYeRx
King Arthur
10,618
913
0
2,410
10,099
5,214
0
4,405
5,131
0
60,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,659
Gold Earned
43,657
411
Minions Killed
482
0
Camps Cleared
0
1,405,944
Distance Traveled
1,541,301
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,702
481
89
6
0
346,870
4
W
Izanami
8,568
536
133
8
0
306,530
0
W
Kuzenbo
8,405
525
19
1
0
325,089
4
L
Cerberus
6,725
420
68
4
0
232,825
3
W
Apollo
9,053
566
118
7
0
327,624
0
W
Merlin
8,187
512
92
6
0
294,177
2
L
Danzaburou
8,199
512
84
5
0
277,831
1
L
Sol
7,568
473
120
8
0
279,553
4
L
Ymir
7,465
467
50
3
0
268,865
0
W
King Arthur
9,444
590
120
8
0
287,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role