Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Berserker184775
Bacchus
Level 46
God Stats
59W - 57L
1,485 SR
Queue Stats
232W - 217L
1,470 Elo+
Party 1
Ah Puch
Ah Puch
Cu_Chulainn1x
Ah Puch
Level 124
God Stats
48W - 37L
1,427 SR
Queue Stats
380W - 402L
1,477 Elo+
Party 3
Danzaburou
Danzaburou
MrGibby_86
Danzaburou
Level 129
God Stats
61W - 46L
1,508 SR
Queue Stats
206W - 200L
1,488 Elo+
Party 1
Neith
Neith
kitana0219
Neith
Level 26
God Stats
30W - 33L
1,551 SR
Queue Stats
171W - 246L
1,383 Elo+
Party 3
Team Averages
Level 94
1,494 SR
1,464 Elo+

VS

Team Averages
Level 65
1,532 SR
1,454 Elo+
Izanami
Izanami
Jarl_JLord
Izanami
Level 96
God Stats
12W - 6L
1,753 SR
Queue Stats
604W - 696L
1,467 Elo+
Party 2
Gilgamesh
Gilgamesh
M40A3 Jayy
Gilgamesh
Level 147
God Stats
3W - 6L
1,582 SR
Queue Stats
261W - 316L
1,413 Elo+
Party 2
Kukulkan
Kukulkan
MojoMesh
Kukulkan
Level 29
God Stats
10W - 13L
1,463 SR
Queue Stats
462W - 599L
1,389 Elo+
Party 2
Ymir
Ymir
Slammynsammyn
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Party 2
Ra
Ra
The_Hitokiri_x
Ra
Level 49
God Stats
1W - 1L
1,365 SR
Queue Stats
19W - 15L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 0 / 2
6,130
613
3,598
6,042
1,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 0 / 2
5,605
561
2,400
4,656
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
12
3 / 0 / 1
6,637
664
3,578
2,806
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MrGibby_86
Danzaburou
10
7 / 0 / 2
6,866
687
6,108
3,242
1,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
8
0 / 1 / 3
4,909
491
656
2,904
510
Heavy Mace

Heavy Mace

+30
Physical Power

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jarl_JLord
Izanami
9
1 / 1 / 0
5,447
545
2,734
4,451
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
M40A3 Jayy
Gilgamesh
8
0 / 4 / 0
4,588
459
2,478
6,877
2,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
MojoMesh
Kukulkan
9
0 / 3 / 0
4,713
471
623
4,706
1,566
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 2 / 1
3,928
393
121
3,203
959
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 5 / 0
4,424
442
343
5,405
1,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
15
Kills
1
1
Deaths
15
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
2
4
W
2
0
2
3
W
Ah Puch
3
0
1
3.5
L
Izanami
Jarl_JLord
Izanami
1
1
0
1
L
Gilgamesh
M40A3 Jayy
Gilgamesh
0
4
0
0
L
Kukulkan
MojoMesh
Kukulkan
0
3
0
0
W
Danzaburou
MrGibby_86
Danzaburou
7
0
2
8
L
0
2
1
0.25
L
0
5
0
0
W
Neith
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,340
Damage
6,299
19,650
Taken
24,642
6,623
Mitigated
8,401
8,699
Healing
2,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,598
1,610
0
3,656
6,042
1,819
101
273
5,769
0
35,379
W
2,400
168
0
1,512
4,656
2,461
0
121
4,535
15,632
0
W
Ah Puch
3,578
115
0
1,129
2,806
806
270
577
2,139
37,983
0
L
Izanami
Jarl_JLord
Izanami
2,734
1,767
0
1,364
4,451
1,584
0
961
3,490
0
39,870
L
Gilgamesh
M40A3 Jayy
Gilgamesh
2,478
792
0
884
6,877
2,819
0
370
6,507
0
23,376
L
Kukulkan
MojoMesh
Kukulkan
623
0
0
289
4,706
1,566
0
2,977
1,729
17,383
0
W
Danzaburou
MrGibby_86
Danzaburou
6,108
2,848
0
1,414
3,242
1,027
881
26
3,216
0
30,811
L
121
59
0
22
3,203
959
0
1,069
2,134
2,333
0
L
343
127
11
212
5,405
1,473
96
601
4,804
18,603
0
W
Neith
656
313
0
988
2,904
510
822
0
2,904
0
15,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,147
Gold Earned
23,100
286
Minions Killed
220
0
Camps Cleared
0
928,914
Distance Traveled
838,273
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,130
613
80
8
0
217,256
0
W
Bacchus
5,605
561
23
2
0
199,451
3
W
Ah Puch
6,637
664
76
8
0
170,400
3
L
Izanami
5,447
545
89
9
0
170,276
0
L
Gilgamesh
4,588
459
49
5
0
175,636
3
L
Kukulkan
4,713
471
45
5
0
165,217
1
W
Danzaburou
6,866
687
62
6
0
179,159
3
L
Ymir
3,928
393
5
1
0
155,859
3
L
Ra
4,424
442
32
3
0
171,285
0
W
Neith
4,909
491
45
5
0
162,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role