Player Matchup

Izanami
Izanami
ItsPope
Izanami
Level 41
God Stats
10W - 5L
1,720 SR
Queue Stats
138W - 89L
1,616 Elo+
Party 1
Ah Puch
Ah Puch
KaDaBraSenpai
Ah Puch
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,854 Elo+
Party 1
Neith
Neith
Koalan1999
Neith
Level 10
God Stats
5W - 1L
1,836 SR
Queue Stats
5W - 2L
1,825 Elo+
Solo
Da Ji
Da Ji
Styx5201
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 44L
1,756 Elo+
Party 1
Nu Wa
Nu Wa
maseratii7418
Nu Wa
Level 6
God Stats
1W - 1L
1,259 SR
Queue Stats
1W - 2L
1,753 Elo+
Solo
Team Averages
Level 18
1,563 SR
1,761 Elo+

VS

Team Averages
Level 12
1,512 SR
1,696 Elo+
Gilgamesh
Gilgamesh
Deathsduet
Gilgamesh
Level 6
God Stats
2W - 3L
1,404 SR
Queue Stats
5W - 6L
1,546 Elo+
Solo
Anubis
Anubis
Duwang_Daddy
Anubis
Level 18
God Stats
1W - 0L
1,838 SR
Queue Stats
14W - 17L
1,607 Elo+
Solo
Cerberus
Cerberus
HappyLama8
Cerberus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,743 Elo+
Solo
Ne Zha
Ne Zha
XxS1MPL0RDxX
Ne Zha
Level 26
God Stats
2W - 2L
1,317 SR
Queue Stats
94W - 83L
1,615 Elo+
Solo
Izanami
Izanami
yourmomsLoverr
Izanami
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 3L
1,971 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ItsPope
Izanami
11
1 / 4 / 6
7,226
482
4,045
8,820
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
12
5 / 4 / 0
7,784
519
8,097
9,260
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
1 / 5 / 4
6,427
428
2,306
7,538
1,565
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
Styx5201
Da Ji
12
3 / 5 / 2
7,502
500
5,215
10,594
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 9 / 3
7,159
477
5,479
8,393
2,150
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Deathsduet
Gilgamesh
12
4 / 2 / 0
7,588
506
2,286
7,506
3,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
12
3 / 3 / 2
8,031
535
7,560
8,229
3,697
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
HappyLama8
Cerberus
12
2 / 7 / 1
7,808
521
2,424
11,324
6,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
2
0 / 0 / 0
4,910
327
0
543
172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
17 / 2 / 1
11,487
766
17,479
13,970
5,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
13
Kills
26
27
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Deathsduet
Gilgamesh
4
2
0
2
W
Anubis
3
3
2
1.33
W
Cerberus
HappyLama8
Cerberus
2
7
1
0.36
L
Izanami
ItsPope
Izanami
1
4
6
1
L
Ah Puch
5
4
0
1.25
L
Neith
1
5
4
0.6
L
Da Ji
Styx5201
Da Ji
3
5
2
0.8
W
Ne Zha
0
0
0
0
L
3
9
3
0.5
W
17
2
1
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,142
Damage
29,749
44,605
Taken
41,572
12,393
Mitigated
20,324
5,772
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Deathsduet
Gilgamesh
2,286
1,003
0
1,068
7,506
3,623
0
1,499
6,007
0
34,646
W
Anubis
7,560
312
0
3,032
8,229
3,697
720
2,118
6,043
38,949
0
W
Cerberus
HappyLama8
Cerberus
2,424
308
0
1,899
11,324
6,991
651
3,254
7,912
32,975
0
L
Izanami
ItsPope
Izanami
4,045
2,647
0
822
8,820
2,345
0
2,343
6,477
0
37,970
L
Ah Puch
8,097
385
0
1,595
9,260
2,100
0
2,185
7,075
40,732
0
L
Neith
2,306
168
0
578
7,538
1,565
632
2,003
5,535
0
21,471
L
Da Ji
Styx5201
Da Ji
5,215
1,146
0
2,777
10,594
4,233
0
1,794
8,800
0
39,148
W
Ne Zha
0
0
0
0
543
172
0
543
0
0
0
L
5,479
1,942
0
0
8,393
2,150
368
1,659
6,734
31,070
0
W
17,479
13,470
0
7,347
13,970
5,841
1,582
5,476
8,034
0
107,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,098
Gold Earned
39,824
335
Minions Killed
387
0
Camps Cleared
0
1,242,541
Distance Traveled
1,170,688
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,588
506
49
3
0
278,083
0
W
Anubis
8,031
535
75
5
0
255,125
2
W
Cerberus
7,808
521
93
6
0
267,387
0
L
Izanami
7,226
482
82
5
0
269,776
2
L
Ah Puch
7,784
519
81
5
0
252,496
4
L
Neith
6,427
428
44
3
0
260,894
1
L
Da Ji
7,502
500
73
5
0
258,392
3
W
Ne Zha
4,910
327
0
0
0
2,577
0
L
Nu Wa
7,159
477
55
4
0
200,983
3
W
Izanami
11,487
766
170
11
0
367,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role