Player Matchup

Arachne
Arachne
BoDotSaunders8
Arachne
Level 55
God Stats
82W - 51L
1,606 SR
Queue Stats
413W - 329L
1,545 Elo+
Party 1
Achilles
Achilles
IBabyNeptune
Achilles
Level 61
God Stats
67W - 75L
1,475 SR
Queue Stats
706W - 670L
1,498 Elo+
Party 1
Sol
Sol
IMrIFenrir
Sol
Level 150
God Stats
5W - 4L
1,409 SR
Queue Stats
244W - 251L
1,561 Elo+
Party 1
Sylvanus
Sylvanus
TextualGryphone
Sylvanus
Level 14
God Stats
28W - 21L
1,763 SR
Queue Stats
32W - 28L
1,567 Elo+
Party 1
Fenrir
Fenrir
xPkSparks
Fenrir
Level 157
God Stats
61W - 36L
1,730 SR
Queue Stats
585W - 513L
1,538 Elo+
Party 1
Team Averages
Level 87
1,597 SR
1,542 Elo+

VS

Team Averages
Level 48
1,420 SR
1,468 Elo+
Cernunnos
Cernunnos
Dripp01
Cernunnos
Level 29
God Stats
0W - 4L
1,189 SR
Queue Stats
82W - 95L
1,364 Elo+
Party 3
Bakasura
Bakasura
Ghosty256
Bakasura
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 8L
1,667 Elo+
Party 2
Baron Samedi
Baron Samedi
KeepItFunky
Baron Samedi
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 12L
1,667 Elo+
Party 2
Horus
Horus
Paul_Protocol
Horus
Level 57
God Stats
10W - 8L
1,503 SR
Queue Stats
93W - 103L
1,361 Elo+
Party 3
Tyr
Tyr
Zero_Codex
Tyr
Level 29
God Stats
1W - 2L
1,406 SR
Queue Stats
22W - 38L
1,280 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
7,951
568
3,141
10,920
3,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
IBabyNeptune
Achilles
13
6 / 3 / 1
8,730
624
10,047
10,977
5,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 3 / 1
9,333
667
4,504
8,968
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
12
2 / 2 / 4
8,397
600
2,625
10,868
5,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
xPkSparks
Fenrir
16
13 / 1 / 4
10,241
732
19,756
13,188
5,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dripp01
Cernunnos
8
0 / 9 / 1
5,268
376
1,711
11,648
2,148
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
Ghosty256
Bakasura
15
7 / 3 / 1
9,080
649
9,426
12,182
6,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
KeepItFunky
Baron Samedi
13
3 / 4 / 2
7,903
565
7,715
8,313
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 0
5,722
409
3,303
9,586
3,433
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 7 / 0
6,356
454
3,460
11,480
8,597

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
28
Kills
12
12
Deaths
28
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
Cernunnos
Dripp01
Cernunnos
0
9
1
0.06
L
Bakasura
Ghosty256
Bakasura
7
3
1
2.5
W
Achilles
IBabyNeptune
Achilles
6
3
1
2.17
W
4
3
1
1.5
L
Baron Samedi
KeepItFunky
Baron Samedi
3
4
2
1
L
0
5
0
0
W
Sylvanus
2
2
4
2
L
2
7
0
0.29
W
Fenrir
xPkSparks
Fenrir
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,073
Damage
25,615
54,921
Taken
53,209
23,127
Mitigated
24,194
19,435
Healing
10,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,141
2,436
0
2,871
10,920
3,445
87
363
10,220
0
51,857
L
Cernunnos
Dripp01
Cernunnos
1,711
898
0
1,070
11,648
2,148
263
96
11,552
0
15,872
L
Bakasura
Ghosty256
Bakasura
9,426
6,516
0
3,963
12,182
6,425
0
1,824
10,358
0
45,300
W
Achilles
IBabyNeptune
Achilles
10,047
4,105
0
3,831
10,977
5,701
1,139
0
9,897
0
47,531
W
4,504
2,400
0
4,164
8,968
3,014
4,819
1,982
6,650
57,011
0
L
Baron Samedi
KeepItFunky
Baron Samedi
7,715
471
151
2,309
8,313
3,591
531
3,091
5,222
40,873
0
L
3,303
1,847
0
2,178
9,586
3,433
80
682
8,904
0
16,233
W
Sylvanus
2,625
1,053
484
2,467
10,868
5,484
630
4,238
5,681
20,730
0
L
3,460
1,048
0
1,250
11,480
8,597
0
1,436
10,044
0
20,454
W
Fenrir
xPkSparks
Fenrir
19,756
5,625
0
5,618
13,188
5,483
664
531
12,526
0
66,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,652
Gold Earned
34,329
421
Minions Killed
316
0
Camps Cleared
0
1,329,735
Distance Traveled
1,147,994
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,951
568
93
7
0
301,896
2
L
Cernunnos
5,268
376
28
2
0
204,363
2
L
Bakasura
9,080
649
121
9
0
275,664
1
W
Achilles
8,730
624
79
6
0
256,626
0
W
Sol
9,333
667
114
8
0
261,008
1
L
Baron Samedi
7,903
565
83
6
0
214,129
0
L
Horus
5,722
409
38
3
0
239,179
1
W
Sylvanus
8,397
600
44
3
0
227,201
1
L
Tyr
6,356
454
46
3
0
214,659
1
W
Fenrir
10,241
732
91
7
0
283,004
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role