Player Matchup

Chiron
Chiron
ALLLLLMEAT
Chiron
Level 53
God Stats
8W - 14L
1,335 SR
Queue Stats
183W - 264L
1,235 Elo+
Solo
Olorun
Olorun
BabyChoda
Olorun
Level 124
God Stats
6W - 3L
1,769 SR
Queue Stats
213W - 192L
1,540 Elo+
Party 1
Yemoja
Yemoja
DaddysToilet
Yemoja
Level 99
God Stats
3W - 3L
1,269 SR
Queue Stats
97W - 106L
1,477 Elo+
Party 1
Osiris
Osiris
JOTTABJ
Osiris
Level 48
God Stats
1W - 2L
1,309 SR
Queue Stats
254W - 394L
1,221 Elo+
Solo
Pele
Pele
SwagLordSupreme
Pele
Level 119
God Stats
5W - 3L
1,795 SR
Queue Stats
376W - 353L
1,529 Elo+
Party 1
Team Averages
Level 89
1,496 SR
1,400 Elo+

VS

Team Averages
Level 86
1,494 SR
1,461 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BeefyCow1088
Bacchus
Level 61
God Stats
5W - 5L
1,867 SR
Queue Stats
274W - 360L
1,386 Elo+
Solo
Thor
Thor
Blazing_Ocean300
Thor
Level 79
God Stats
8W - 16L
1,323 SR
Queue Stats
467W - 516L
1,431 Elo+
Solo
Sol
Sol
Gosh Bird
Sol
Level 83
God Stats
32W - 24L
1,510 SR
Queue Stats
107W - 108L
1,457 Elo+
Solo
Anhur
Anhur
MulletLizard
Anhur
Level 120
God Stats
1W - 6L
1,271 SR
Queue Stats
70W - 80L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ALLLLLMEAT
Chiron
9
1 / 0 / 3
5,079
508
1,575
4,179
1,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
BabyChoda
Olorun
10
2 / 0 / 4
5,686
569
3,765
6,204
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
9
1 / 0 / 7
5,782
578
1,828
3,030
1,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
JOTTABJ
Osiris
9
1 / 4 / 1
5,425
543
1,931
7,089
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
9 / 0 / 0
6,906
691
5,451
5,013
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 3 / 0
6,317
632
3,459
5,113
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
BeefyCow1088
Bacchus
6
0 / 3 / 1
4,751
475
2,895
6,051
2,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 2 / 0
4,377
438
1,411
6,205
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
4,650
465
3,767
6,983
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 4 / 0
4,337
434
978
5,772
1,285
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
14
Kills
4
4
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
3
0
1.33
W
Chiron
ALLLLLMEAT
Chiron
1
0
3
2.5
W
Olorun
BabyChoda
Olorun
2
0
4
4
L
Bacchus
BeefyCow1088
Bacchus
0
3
1
0.17
L
0
2
0
0
W
Yemoja
1
0
7
4.5
L
0
3
0
0
W
Osiris
JOTTABJ
Osiris
1
4
1
0.38
L
0
4
0
0
W
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,550
Damage
12,510
25,515
Taken
30,124
8,694
Mitigated
9,292
9,477
Healing
7,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,459
466
0
1,469
5,113
1,874
564
37
5,076
31,081
0
W
Chiron
ALLLLLMEAT
Chiron
1,575
877
70
1,456
4,179
1,106
1,198
931
3,248
0
16,912
W
Olorun
BabyChoda
Olorun
3,765
1,659
446
3,199
6,204
1,974
1,308
3,208
2,996
36,376
0
L
Bacchus
BeefyCow1088
Bacchus
2,895
617
0
0
6,051
2,733
248
1,502
4,549
10,664
0
L
1,411
267
99
1,655
6,205
1,556
0
686
5,519
0
13,378
W
Yemoja
1,828
492
1,098
856
3,030
1,025
321
1,390
1,640
9,434
0
L
3,767
601
99
2,587
6,983
1,844
1,390
3,024
3,959
26,002
0
W
Osiris
JOTTABJ
Osiris
1,931
841
0
1,872
7,089
3,044
335
3,284
3,477
0
16,514
L
978
598
0
1,232
5,772
1,285
0
344
5,428
0
13,696
W
5,451
1,763
0
480
5,013
1,545
0
966
4,033
0
36,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,878
Gold Earned
24,432
223
Minions Killed
175
0
Camps Cleared
0
918,901
Distance Traveled
828,991
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,317
632
67
7
0
150,353
3
W
Chiron
5,079
508
30
3
0
171,419
5
W
Olorun
5,686
569
64
6
0
165,871
1
L
Bacchus
4,751
475
12
1
0
196,618
1
L
Thor
4,377
438
28
3
0
175,263
1
W
Yemoja
5,782
578
17
2
0
168,690
3
L
Sol
4,650
465
40
4
0
140,531
0
W
Osiris
5,425
543
39
4
0
192,776
0
L
Anhur
4,337
434
28
3
0
166,226
1
W
Pele
6,906
691
73
7
0
220,145
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role