Player Matchup

Awilix
Awilix
Bil Dipperly
Awilix
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 46L
1,731 Elo+
Party 1
Neith
Neith
Don Tajmi
Neith
Level 18
God Stats
21W - 10L
1,633 SR
Queue Stats
91W - 73L
1,588 Elo+
Party 1
Sun Wukong
Sun Wukong
ItzOzzy7
Sun Wukong
Level 29
God Stats
5W - 1L
1,286 SR
Queue Stats
184W - 172L
1,582 Elo+
Party 1
Yemoja
Yemoja
NSGItzOzzy
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,621 Elo+
Party 1
Vulcan
Vulcan
QuanEastwood
Vulcan
Level 29
God Stats
5W - 4L
1,671 SR
Queue Stats
107W - 95L
1,619 Elo+
Solo
Team Averages
Level 17
1,518 SR
1,628 Elo+

VS

Team Averages
Level 38
1,627 SR
1,553 Elo+
Janus
Janus
Buddy The Buddy
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,569 Elo+
Party 2
Geb
Geb
Cracked Furr
Geb
Level 44
God Stats
1W - 1L
1,498 SR
Queue Stats
161W - 124L
1,537 Elo+
Party 2
Bakasura
Bakasura
Cracked Merc
Bakasura
Level 17
God Stats
5W - 2L
1,708 SR
Queue Stats
12W - 11L
1,589 Elo+
Party 2
Chaac
Chaac
OpieWI
Chaac
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 72L
1,545 Elo+
Party 2
Chiron
Chiron
TheFlash43
Chiron
Level 94
God Stats
0W - 2L
1,929 SR
Queue Stats
37W - 30L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
13 / 1 / 8
10,605
589
16,818
12,287
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Don Tajmi
Neith
14
0 / 2 / 10
8,618
479
2,665
6,633
2,186
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
ItzOzzy7
Sun Wukong
15
6 / 2 / 4
9,349
519
10,965
12,109
8,209
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
NSGItzOzzy
Yemoja
13
3 / 1 / 14
9,470
526
7,044
12,062
7,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
14
4 / 1 / 9
8,894
494
10,189
7,390
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 0
7,216
401
7,296
9,746
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 5
8,669
482
5,138
11,130
5,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Cracked Merc
Bakasura
10
0 / 9 / 3
6,871
382
4,794
12,549
5,326
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
OpieWI
Chaac
14
0 / 5 / 2
8,341
463
7,987
20,621
19,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
TheFlash43
Chiron
16
4 / 1 / 0
10,269
571
5,150
5,907
2,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
15
26
Kills
5
7
Deaths
26
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Awilix
13
1
8
17
L
1
8
0
0.13
L
0
3
5
0.83
L
Bakasura
Cracked Merc
Bakasura
0
9
3
0.17
W
Neith
Don Tajmi
Neith
0
2
10
2.5
W
Sun Wukong
ItzOzzy7
Sun Wukong
6
2
4
4
W
Yemoja
NSGItzOzzy
Yemoja
3
1
14
10
L
Chaac
OpieWI
Chaac
0
5
2
0.2
W
Vulcan
4
1
9
8.5
L
Chiron
TheFlash43
Chiron
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,681
Damage
30,365
50,481
Taken
59,953
25,859
Mitigated
35,485
9,996
Healing
10,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
16,818
7,926
0
758
12,287
4,954
283
2,448
9,520
0
79,903
L
7,296
295
0
0
9,746
2,996
540
5,729
4,017
40,194
0
L
5,138
185
0
0
11,130
5,510
116
4,911
6,219
23,507
0
L
Bakasura
Cracked Merc
Bakasura
4,794
2,936
0
2,041
12,549
5,326
139
3,147
9,402
0
25,287
W
Neith
Don Tajmi
Neith
2,665
1,402
0
2,276
6,633
2,186
0
2,335
4,208
0
45,997
W
Sun Wukong
ItzOzzy7
Sun Wukong
10,965
2,257
0
3,697
12,109
8,209
0
182
11,297
0
47,084
W
Yemoja
NSGItzOzzy
Yemoja
7,044
687
978
1,421
12,062
7,648
217
3,421
8,379
33,365
0
L
Chaac
OpieWI
Chaac
7,987
1,831
0
5,750
20,621
19,573
569
1,146
19,475
0
49,417
W
Vulcan
10,189
3,758
0
866
7,390
2,862
504
3,438
3,764
58,699
0
L
Chiron
TheFlash43
Chiron
5,150
1,711
344
2,339
5,907
2,080
768
2,300
3,607
0
54,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,936
Gold Earned
41,366
433
Minions Killed
400
0
Camps Cleared
0
1,691,075
Distance Traveled
1,658,796
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,605
589
116
6
0
361,075
1
L
Janus
7,216
401
98
5
0
298,004
0
L
Geb
8,669
482
26
1
0
358,657
9
L
Bakasura
6,871
382
59
3
0
339,244
0
W
Neith
8,618
479
100
6
0
323,457
4
W
Sun Wukong
9,349
519
75
4
0
374,941
6
W
Yemoja
9,470
526
44
2
0
308,051
6
L
Chaac
8,341
463
94
5
0
329,525
0
W
Vulcan
8,894
494
98
5
0
323,551
1
L
Chiron
10,269
571
123
7
0
333,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role