Player Matchup

Neith
Neith
Emilyac0330
Neith
Level 3
God Stats
0W - 1L
1,333 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Vamana
Vamana
ulubun
Vamana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
zAngieArevaloz
Bellona
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 72
1,444 SR
1,500 Elo+

VS

Team Averages
Level 71
1,751 SR
1,444 Elo+
Hera
Hera
Drakosha2000
Hera
Level 128
God Stats
4W - 0L
1,832 SR
Queue Stats
47W - 32L
1,648 Elo+
Solo
Danzaburou
Danzaburou
MasterArrow4
Danzaburou
Level 21
God Stats
11W - 15L
1,589 SR
Queue Stats
45W - 91L
1,332 Elo+
Party 1
Gilgamesh
Gilgamesh
atomicadam1
Gilgamesh
Level 64
God Stats
8W - 6L
1,833 SR
Queue Stats
46W - 94L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,553
546
1,882
6,272
2,136
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
ulubun
Vamana
12
3 / 2 / 0
8,682
724
4,585
14,206
13,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
6,623
552
4,145
11,084
7,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 3
8,731
728
10,795
4,989
1,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
MasterArrow4
Danzaburou
11
2 / 1 / 4
7,767
647
5,544
3,713
1,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
atomicadam1
Gilgamesh
11
3 / 0 / 6
8,165
680
5,860
7,528
3,959
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
10
10
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
0
4
0
0
W
Danzaburou
MasterArrow4
Danzaburou
2
1
4
4
W
Gilgamesh
atomicadam1
Gilgamesh
3
0
6
6
L
Vamana
ulubun
Vamana
3
2
0
1.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,612
Damage
22,199
31,562
Taken
16,230
22,981
Mitigated
6,806
5,549
Healing
4,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,795
2,284
0
759
4,989
1,648
625
16
4,823
45,664
0
L
1,882
700
0
157
6,272
2,136
405
2,378
3,894
0
19,190
W
Danzaburou
MasterArrow4
Danzaburou
5,544
3,095
0
1,346
3,713
1,199
350
16
3,547
0
22,072
W
Gilgamesh
atomicadam1
Gilgamesh
5,860
996
0
2,339
7,528
3,959
58
112
7,206
0
11,627
L
Vamana
ulubun
Vamana
4,585
1,566
0
4,074
14,206
13,143
0
4,095
10,111
0
21,579
L
4,145
488
0
1,318
11,084
7,702
0
4,356
6,728
0
17,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,858
Gold Earned
24,663
103
Minions Killed
124
0
Camps Cleared
0
620,820
Distance Traveled
643,053
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,731
728
64
5
0
205,890
0
L
Neith
6,553
546
46
4
0
185,858
0
W
Danzaburou
7,767
647
44
4
0
190,926
3
W
Gilgamesh
8,165
680
16
1
0
246,237
1
L
Vamana
8,682
724
27
2
0
217,188
1
L
Bellona
6,623
552
30
3
0
217,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role