Player Matchup

Horus
Horus
GutishGod
Horus
Level 59
God Stats
4W - 2L
1,673 SR
Queue Stats
225W - 225L
1,407 Elo+
Party 1
Serqet
Serqet
Terril Gamer
Serqet
Level 29
God Stats
4W - 2L
1,666 SR
Queue Stats
87W - 87L
1,405 Elo+
Party 1
Zeus
Zeus
ZemmyGod
Zeus
Level 67
God Stats
20W - 13L
1,570 SR
Queue Stats
202W - 170L
1,520 Elo+
Party 1
Team Averages
Level 52
1,636 SR
1,444 Elo+

VS

Team Averages
Level 45
1,543 SR
1,416 Elo+
Olorun
Olorun
Daniel64178
Olorun
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
tiagogamer17144
Cabrakan
Level 76
God Stats
0W - 1L
1,612 SR
Queue Stats
25W - 33L
1,367 Elo+
Party 2
Izanami
Izanami
valengamerne3421
Izanami
Level 56
God Stats
7W - 5L
1,516 SR
Queue Stats
30W - 41L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GutishGod
Horus
14
3 / 0 / 7
9,817
755
5,110
9,873
6,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
12
4 / 5 / 10
9,785
753
4,516
10,744
5,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
15
14 / 3 / 4
11,290
868
25,561
7,382
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 5 / 6
9,147
704
5,300
10,517
5,269
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
12
4 / 8 / 3
9,316
717
8,245
16,049
9,590
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 8 / 6
8,481
652
3,719
12,750
4,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
21
Kills
7
8
Deaths
21
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
2
5
6
1
W
Horus
GutishGod
Horus
3
0
7
6.5
W
Serqet
4
5
10
1.8
W
Zeus
14
3
4
5.33
L
Cabrakan
4
8
3
0.69
L
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,187
Damage
17,264
27,999
Taken
39,316
13,647
Mitigated
19,245
7,924
Healing
7,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
5,300
2,375
548
2,270
10,517
5,269
0
7,294
2,785
14,517
0
W
Horus
GutishGod
Horus
5,110
2,030
1,131
5,620
9,873
6,216
1,041
4,078
5,795
0
20,114
W
Serqet
4,516
570
0
461
10,744
5,076
0
6,231
4,513
0
26,021
W
Zeus
25,561
1,506
0
712
7,382
2,355
1,818
3,289
4,093
56,267
0
L
Cabrakan
8,245
1,358
0
3,377
16,049
9,590
0
9,407
5,799
31,726
0
L
3,719
2,310
0
1,610
12,750
4,386
45
7,703
4,437
0
46,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,892
Gold Earned
26,944
127
Minions Killed
152
0
Camps Cleared
0
695,760
Distance Traveled
615,727
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,147
704
23
2
0
225,207
0
W
Horus
9,817
755
31
2
0
251,052
1
W
Serqet
9,785
753
35
3
0
226,469
1
W
Zeus
11,290
868
61
5
0
218,239
0
L
Cabrakan
9,316
717
37
3
0
202,217
2
L
Izanami
8,481
652
92
7
0
188,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role