Player Matchup

Sol
Sol
Cheetos_Verdes08
Sol
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
133W - 139L
1,279 Elo+
Party 2
Chang'e
Chang'e
DarkerStarGames-
Chang'e
Level 49
God Stats
74W - 57L
1,440 SR
Queue Stats
261W - 240L
1,390 Elo+
Party 2
Heimdallr
Heimdallr
MataViejitas7u7r
Heimdallr
Level 24
God Stats
9W - 10L
1,234 SR
Queue Stats
45W - 29L
1,353 Elo+
Party 2
Bastet
Bastet
Vichula_11
Bastet
Level 101
God Stats
3W - 3L
1,599 SR
Queue Stats
426W - 394L
1,477 Elo+
Party 2
Rama
Rama
oxX-SanS-Xxo
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,560 Elo+
Party 2
Team Averages
Level 41
1,455 SR
1,412 Elo+

VS

Team Averages
Level 46
1,492 SR
1,384 Elo+
Baba Yaga
Baba Yaga
Dancora
Baba Yaga
Level 50
God Stats
2W - 1L
1,387 SR
Queue Stats
32W - 33L
1,384 Elo+
Party 1
Izanami
Izanami
GoddessGrimm
Izanami
Level 58
God Stats
36W - 43L
1,498 SR
Queue Stats
71W - 85L
1,416 Elo+
Party 1
Sol
Sol
Jones6132
Sol
Level 63
God Stats
13W - 7L
1,679 SR
Queue Stats
85W - 94L
1,409 Elo+
Party 1
Fenrir
Fenrir
Lexicon343
Fenrir
Level 18
God Stats
8W - 16L
1,476 SR
Queue Stats
58W - 65L
1,373 Elo+
Party 1
Aphrodite
Aphrodite
Roxxorsmash
Aphrodite
Level 40
God Stats
5W - 5L
1,423 SR
Queue Stats
12W - 19L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
6,927
462
5,007
10,464
4,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 2 / 4
7,656
510
7,534
11,935
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
11
2 / 7 / 2
6,654
444
6,391
12,734
4,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Vichula_11
Bastet
12
3 / 5 / 2
7,241
483
7,696
11,043
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 0
7,803
520
5,922
10,170
4,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Dancora
Baba Yaga
15
5 / 0 / 5
9,423
628
9,835
8,692
4,960
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
GoddessGrimm
Izanami
13
4 / 2 / 7
8,196
546
10,021
10,350
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
9 / 1 / 7
10,082
672
12,029
14,823
5,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
Lexicon343
Fenrir
12
6 / 6 / 0
7,942
529
6,329
11,511
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Roxxorsmash
Aphrodite
12
1 / 1 / 9
7,719
515
4,082
7,270
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
10
Kills
25
25
Deaths
10
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Baba Yaga
Dancora
Baba Yaga
5
0
5
7.5
L
3
2
4
2.5
W
Izanami
GoddessGrimm
Izanami
4
2
7
3.75
W
9
1
7
12.5
W
Fenrir
Lexicon343
Fenrir
6
6
0
1
L
Heimdallr
2
7
2
0.43
W
Aphrodite
Roxxorsmash
Aphrodite
1
1
9
5.5
L
Bastet
Vichula_11
Bastet
3
5
2
0.8
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,550
Damage
42,296
56,346
Taken
52,646
21,310
Mitigated
23,455
15,680
Healing
32,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,007
1,396
0
1,510
10,464
4,129
1,332
5,070
5,394
33,959
1,812
W
Baba Yaga
Dancora
Baba Yaga
9,835
543
0
6,196
8,692
4,960
1,932
1,527
7,165
50,279
0
L
7,534
764
3,133
6,085
11,935
4,712
36
4,827
7,108
33,517
0
W
Izanami
GoddessGrimm
Izanami
10,021
6,693
0
3,281
10,350
3,478
2,185
2,902
7,448
0
48,218
W
12,029
3,539
0
10,708
14,823
5,495
4,397
2,641
12,182
70,951
0
W
Fenrir
Lexicon343
Fenrir
6,329
1,469
0
3,742
11,511
4,282
349
3,047
8,464
0
24,834
L
Heimdallr
6,391
2,702
0
1,749
12,734
4,321
37
3,777
8,957
0
35,571
W
Aphrodite
Roxxorsmash
Aphrodite
4,082
837
3,067
5,184
7,270
5,240
245
2,255
5,015
17,679
0
L
Bastet
Vichula_11
Bastet
7,696
2,293
0
1,111
11,043
3,919
0
5,816
5,227
0
35,744
L
5,922
4,715
0
2,092
10,170
4,229
1,114
6,456
3,714
0
53,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,281
Gold Earned
43,362
350
Minions Killed
369
0
Camps Cleared
0
1,373,552
Distance Traveled
1,537,142
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,927
462
69
5
0
257,423
0
W
Baba Yaga
9,423
628
89
6
0
304,127
1
L
Chang'e
7,656
510
49
3
0
294,070
0
W
Izanami
8,196
546
95
6
0
293,838
3
W
Sol
10,082
672
119
8
0
284,813
1
W
Fenrir
7,942
529
41
3
0
339,074
0
L
Heimdallr
6,654
444
65
4
0
249,509
0
W
Aphrodite
7,719
515
25
2
0
315,290
2
L
Bastet
7,241
483
61
4
0
317,960
5
L
Rama
7,803
520
106
7
0
254,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role