Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Carjaz
Erlang Shen
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,476 Elo+
Party 1
Baron Samedi
Baron Samedi
Mcwicho
Baron Samedi
Level 45
God Stats
36W - 27L
1,646 SR
Queue Stats
129W - 111L
1,522 Elo+
Party 1
Sol
Sol
goldenman1212
Sol
Level 86
God Stats
56W - 34L
1,610 SR
Queue Stats
74W - 58L
1,524 Elo+
Party 3
Awilix
Awilix
mooshcow78
Awilix
Level 47
God Stats
12W - 11L
1,584 SR
Queue Stats
129W - 122L
1,507 Elo+
Party 3
Team Averages
Level 70
1,568 SR
1,506 Elo+

VS

Team Averages
Level 50
1,532 SR
1,474 Elo+
Hercules
Hercules
Buckdaddy
Hercules
Level 68
God Stats
2W - 2L
1,493 SR
Queue Stats
26W - 26L
1,507 Elo+
Party 2
Anubis
Anubis
ColonelInfamous
Anubis
Level 43
God Stats
14W - 14L
1,644 SR
Queue Stats
25W - 24L
1,513 Elo+
Party 2
Ymir
Ymir
ForkyPlays
Ymir
Level 55
God Stats
5W - 5L
1,568 SR
Queue Stats
23W - 24L
1,484 Elo+
Party 2
Cupid
Cupid
Tangosucka2
Cupid
Level 40
God Stats
3W - 1L
1,654 SR
Queue Stats
30W - 27L
1,534 Elo+
Party 2
Fenrir
Fenrir
vFanous
Fenrir
Level 45
God Stats
3W - 6L
1,298 SR
Queue Stats
163W - 350L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
11 / 0 / 6
9,252
712
11,085
6,662
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
Carjaz
Erlang Shen
13
4 / 3 / 7
7,960
612
10,516
13,685
9,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Mcwicho
Baron Samedi
11
1 / 3 / 12
7,846
604
8,062
6,408
3,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
10 / 3 / 5
8,957
689
14,370
12,315
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
mooshcow78
Awilix
14
8 / 2 / 6
8,607
662
6,595
7,991
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Buckdaddy
Hercules
9
3 / 6 / 2
6,056
466
8,685
15,790
11,538
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 7 / 3
6,155
473
5,397
10,892
4,442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 10 / 4
5,591
430
4,099
15,218
6,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
3 / 6 / 2
7,175
552
4,882
8,322
2,512
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
vFanous
Fenrir
12
3 / 5 / 2
7,053
543
2,540
11,905
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
34
Kills
11
11
Deaths
34
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
0
6
14
L
Hercules
Buckdaddy
Hercules
3
6
2
0.67
W
Erlang Shen
Carjaz
Erlang Shen
4
3
7
2.5
L
1
7
3
0.36
L
1
10
4
0.3
W
Baron Samedi
Mcwicho
Baron Samedi
1
3
12
2.33
L
3
6
2
0.67
W
10
3
5
4.17
W
Awilix
mooshcow78
Awilix
8
2
6
5.5
L
Fenrir
vFanous
Fenrir
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,628
Damage
25,603
47,061
Taken
62,127
21,313
Mitigated
28,909
23,855
Healing
12,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,085
5,099
219
3,958
6,662
2,179
4,806
947
5,715
0
49,412
L
Hercules
Buckdaddy
Hercules
8,685
4,170
0
2,268
15,790
11,538
0
3,269
12,521
0
20,849
W
Erlang Shen
Carjaz
Erlang Shen
10,516
6,426
0
5,476
13,685
9,269
682
1,096
12,589
0
37,162
L
5,397
612
0
4,228
10,892
4,442
0
6,355
4,537
32,020
0
L
4,099
776
0
893
15,218
6,144
0
6,145
9,073
13,373
0
W
Baron Samedi
Mcwicho
Baron Samedi
8,062
624
2,464
2,163
6,408
3,277
970
1,779
4,629
22,933
0
L
4,882
2,555
111
1,512
8,322
2,512
0
2,559
5,763
0
22,103
W
14,370
5,888
0
6,249
12,315
3,843
1,864
4,618
7,697
58,033
0
W
Awilix
mooshcow78
Awilix
6,595
2,684
0
3,326
7,991
2,745
0
1,056
6,935
0
34,866
L
Fenrir
vFanous
Fenrir
2,540
1,108
0
3,400
11,905
4,273
0
4,104
7,801
0
25,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,622
Gold Earned
32,030
336
Minions Killed
220
0
Camps Cleared
0
1,218,338
Distance Traveled
1,076,774
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,252
712
79
6
0
244,844
0
L
Hercules
6,056
466
30
2
0
205,474
0
W
Erlang Shen
7,960
612
55
4
0
242,918
4
L
Anubis
6,155
473
62
5
0
219,300
1
L
Ymir
5,591
430
16
1
0
212,229
1
W
Baron Samedi
7,846
604
30
2
0
222,468
5
L
Cupid
7,175
552
47
4
0
227,758
2
W
Sol
8,957
689
103
8
0
218,317
7
W
Awilix
8,607
662
69
5
0
289,791
1
L
Fenrir
7,053
543
65
5
0
212,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role