Player Matchup

Sobek
Sobek
DoubleTheDB
Sobek
Level 64
God Stats
10W - 18L
1,360 SR
Queue Stats
265W - 289L
1,497 Elo+
Party 2
Nemesis
Nemesis
KuroUwU
Nemesis
Level 44
God Stats
14W - 16L
1,538 SR
Queue Stats
221W - 217L
1,457 Elo+
Party 2
Rama
Rama
TacticsRL
Rama
Level 63
God Stats
16W - 7L
1,631 SR
Queue Stats
204W - 204L
1,524 Elo+
Party 2
Merlin
Merlin
Tarr36
Merlin
Level 36
God Stats
16W - 10L
1,571 SR
Queue Stats
179W - 181L
1,478 Elo+
Party 2
Fafnir
Fafnir
VGJGYI
Fafnir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,540 Elo+
Solo
Team Averages
Level 48
1,520 SR
1,499 Elo+

VS

Team Averages
Level 97
1,682 SR
1,595 Elo+
Nemesis
Nemesis
CottenPicker99
Nemesis
Level 40
God Stats
13W - 13L
1,490 SR
Queue Stats
87W - 87L
1,506 Elo+
Party 1
Hades
Hades
Kirbyness
Hades
Level 142
God Stats
5W - 1L
1,794 SR
Queue Stats
96W - 75L
1,605 Elo+
Party 1
Gilgamesh
Gilgamesh
Remzfy
Gilgamesh
Level 28
God Stats
7W - 4L
1,875 SR
Queue Stats
100W - 93L
1,612 Elo+
Party 1
Skadi
Skadi
SeaElTea
Skadi
Level 149
God Stats
2W - 1L
1,488 SR
Queue Stats
79W - 54L
1,661 Elo+
Party 1
Jormungandr
Jormungandr
lilyayi
Jormungandr
Level 126
God Stats
3W - 0L
1,760 SR
Queue Stats
147W - 134L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,622
462
1,576
6,305
2,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
KuroUwU
Nemesis
8
3 / 0 / 0
5,237
524
2,457
5,903
1,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rama
9
1 / 4 / 0
4,973
497
624
6,265
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
Tarr36
Merlin
10
1 / 3 / 0
5,262
526
776
4,805
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fafnir
VGJGYI
Fafnir
9
1 / 4 / 1
5,315
532
2,583
6,543
6,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,690
569
2,889
5,680
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hades
Kirbyness
Hades
11
2 / 0 / 2
6,737
674
2,712
3,305
1,468
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Remzfy
Gilgamesh
10
2 / 3 / 0
5,661
566
3,551
5,580
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Skadi
SeaElTea
Skadi
11
5 / 1 / 0
6,476
648
5,795
3,756
908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
lilyayi
Jormungandr
9
1 / 1 / 3
5,015
502
4,630
4,058
2,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
6
Kills
12
13
Deaths
6
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
0
2
0
0
W
Hades
Kirbyness
Hades
2
0
2
3
L
Nemesis
KuroUwU
Nemesis
3
0
0
3
W
Gilgamesh
Remzfy
Gilgamesh
2
3
0
0.67
W
Skadi
SeaElTea
Skadi
5
1
0
5
L
Rama
1
4
0
0.25
L
Merlin
Tarr36
Merlin
1
3
0
0.33
L
Fafnir
VGJGYI
Fafnir
1
4
1
0.38
W
Jormungandr
lilyayi
Jormungandr
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,016
Damage
19,577
29,821
Taken
22,379
13,226
Mitigated
8,850
8,809
Healing
5,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,889
1,465
0
1,713
5,680
1,774
0
706
4,974
0
25,394
L
1,576
182
0
3,348
6,305
2,673
0
2,180
3,945
8,383
0
W
Hades
Kirbyness
Hades
2,712
882
0
2,622
3,305
1,468
0
379
2,926
40,014
0
L
Nemesis
KuroUwU
Nemesis
2,457
1,126
0
1,643
5,903
1,696
0
1,027
4,816
0
23,195
W
Gilgamesh
Remzfy
Gilgamesh
3,551
1,901
0
404
5,580
2,663
196
2,583
2,997
0
22,239
W
Skadi
SeaElTea
Skadi
5,795
2,789
0
460
3,756
908
2,122
340
3,416
0
41,099
L
Rama
624
564
0
1,272
6,265
1,337
0
1,063
4,962
0
20,551
L
Merlin
Tarr36
Merlin
776
0
0
1,100
4,805
1,421
0
2,502
2,213
27,500
0
L
Fafnir
VGJGYI
Fafnir
2,583
752
0
1,446
6,543
6,099
0
0
6,543
18,153
0
W
Jormungandr
lilyayi
Jormungandr
4,630
854
0
598
4,058
2,037
0
927
3,131
16,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,409
Gold Earned
29,579
202
Minions Killed
303
0
Camps Cleared
0
950,029
Distance Traveled
1,006,276
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,690
569
63
6
0
240,473
0
L
Sobek
4,622
462
11
1
0
182,276
2
W
Hades
6,737
674
95
10
0
202,025
2
L
Nemesis
5,237
524
47
5
0
243,737
2
W
Gilgamesh
5,661
566
46
5
0
180,399
1
W
Skadi
6,476
648
75
8
0
188,551
0
L
Rama
4,973
497
56
6
0
174,296
0
L
Merlin
5,262
526
53
5
0
181,462
3
L
Fafnir
5,315
532
35
4
0
168,258
0
W
Jormungandr
5,015
502
24
2
0
194,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role