Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
FuFuMuncher
Mulan
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 76L
1,496 Elo+
Party 2
Skadi
Skadi
Guchs
Skadi
Level 84
God Stats
15W - 7L
1,622 SR
Queue Stats
348W - 300L
1,536 Elo+
Party 2
Sylvanus
Sylvanus
Mayonnaise Inc
Sylvanus
Level 43
God Stats
19W - 20L
1,329 SR
Queue Stats
62W - 57L
1,518 Elo+
Party 2
Sol
Sol
bye44bye44
Sol
Level 80
God Stats
45W - 39L
1,542 SR
Queue Stats
341W - 303L
1,554 Elo+
Party 2
Team Averages
Level 54
1,499 SR
1,521 Elo+

VS

Team Averages
Level 36
1,664 SR
1,352 Elo+
Neith
Neith
Evil-within0829
Neith
Level 25
God Stats
3W - 3L
1,879 SR
Queue Stats
66W - 77L
1,341 Elo+
Party 1
Vulcan
Vulcan
ItsGenetic12
Vulcan
Level 55
God Stats
17W - 20L
1,566 SR
Queue Stats
403W - 415L
1,333 Elo+
Party 1
Cabrakan
Cabrakan
Killerzombiee665
Cabrakan
Level 20
God Stats
4W - 7L
1,500 SR
Queue Stats
162W - 204L
1,398 Elo+
Party 1
Sun Wukong
Sun Wukong
KrillinsDad
Sun Wukong
Level 50
God Stats
2W - 6L
1,803 SR
Queue Stats
406W - 462L
1,347 Elo+
Party 1
Nemesis
Nemesis
UninstallFetus
Nemesis
Level 28
God Stats
8W - 5L
1,570 SR
Queue Stats
240W - 272L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
2 / 1 / 4
5,092
509
2,329
3,437
1,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 3 / 5
5,580
558
3,487
5,717
2,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Skadi
Guchs
Skadi
10
7 / 2 / 5
6,612
661
8,569
7,752
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
9
4 / 1 / 1
5,631
563
3,223
4,647
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 0 / 3
6,292
629
4,613
5,312
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,213
521
2,071
3,491
777
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
10
3 / 1 / 1
5,651
565
2,920
4,556
1,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 6 / 4
4,752
475
3,988
7,391
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
KrillinsDad
Sun Wukong
9
1 / 4 / 0
5,225
523
3,283
6,254
2,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 4 / 2
5,072
507
3,898
8,307
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
7
7
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
4
4
L
1
2
1
0.75
W
3
3
5
1.83
W
Skadi
Guchs
Skadi
7
2
5
4.75
L
Vulcan
3
1
1
3.5
L
0
6
4
0.33
L
Sun Wukong
KrillinsDad
Sun Wukong
1
4
0
0.25
W
Sylvanus
4
1
1
4.5
L
2
4
2
0.75
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,221
Damage
16,160
26,865
Taken
29,999
9,115
Mitigated
11,444
11,426
Healing
6,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,329
1,151
246
1,423
3,437
1,136
879
1,384
2,053
0
15,434
L
2,071
632
0
938
3,491
777
0
1,591
1,900
0
20,197
W
3,487
427
111
831
5,717
2,079
316
1,575
4,142
0
18,900
W
Skadi
Guchs
Skadi
8,569
4,143
0
3,799
7,752
2,296
1,218
1,122
6,630
0
30,294
L
Vulcan
2,920
751
0
1,471
4,556
1,660
220
2,806
1,750
24,979
0
L
3,988
156
0
447
7,391
4,187
0
1,911
5,480
12,940
0
L
Sun Wukong
KrillinsDad
Sun Wukong
3,283
559
0
1,755
6,254
2,373
0
0
6,254
0
19,111
W
Sylvanus
3,223
708
521
1,336
4,647
2,076
390
1,413
3,234
20,422
4,959
L
3,898
1,335
0
1,638
8,307
2,447
0
1,376
6,931
0
16,145
W
4,613
1,380
0
3,159
5,312
1,528
486
1,414
3,898
41,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,207
Gold Earned
25,913
246
Minions Killed
194
0
Camps Cleared
0
832,600
Distance Traveled
913,414
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,092
509
32
3
0
145,929
0
L
Neith
5,213
521
47
5
0
174,496
0
W
Mulan
5,580
558
41
4
0
188,749
1
W
Skadi
6,612
661
47
5
0
144,627
0
L
Vulcan
5,651
565
45
5
0
175,426
4
L
Cabrakan
4,752
475
27
3
0
179,961
3
L
Sun Wukong
5,225
523
38
4
0
196,928
3
W
Sylvanus
5,631
563
49
5
0
153,685
4
L
Nemesis
5,072
507
37
4
0
186,603
0
W
Sol
6,292
629
77
8
0
199,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role