Player Matchup

Tyr
Tyr
Gold I
Carrifour
Tyr
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
JorgePedreiro
Scylla
Gold III
Level 124
God Stats
0W - 1L
1,903 SR
Queue Stats
169W - 162L
1,581 MMR
Solo
Khepri
Khepri
Gold III
Riejh
Khepri
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum II
TheGetDown
Danzaburou
Platinum II
Level 125
God Stats
20W - 19L
1,688 SR
Queue Stats
177W - 171L
1,898 MMR
Solo
Hachiman
Hachiman
Gold IV
zRagezin
Hachiman
Gold IV
Level 158
God Stats
3W - 2L
1,701 SR
Queue Stats
225W - 237L
1,564 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,658 SR
1,608 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,609 SR
1,634 MMR
Rama
Rama
Gold III
BIIGBOOS
Rama
Gold III
Level 147
God Stats
27W - 33L
1,469 SR
Queue Stats
233W - 262L
1,507 MMR
Solo
Tiamat
Tiamat
Platinum IV
Maasales
Tiamat
Platinum IV
Level 84
God Stats
18W - 13L
1,733 SR
Queue Stats
267W - 246L
1,867 MMR
Party 1
Chang'e
Chang'e
Gold IV
Mystø
Chang'e
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum II
ThejkbVsLuctl
Hercules
Platinum II
Level 120
God Stats
3W - 0L
1,839 SR
Queue Stats
66W - 71L
1,838 MMR
Party 1
Terra
Terra
Silver II
zSHIROO
Terra
Silver II
Level 95
God Stats
6W - 10L
1,505 SR
Queue Stats
69W - 78L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,710
482
3,975
8,597
4,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 4 / 0
7,405
463
1,574
8,165
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Riejh
Khepri
13
3 / 2 / 5
8,643
540
3,813
14,879
9,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
TheGetDown
Danzaburou
16
6 / 1 / 1
9,467
592
7,544
11,847
4,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hachiman
zRagezin
Hachiman
15
3 / 2 / 5
9,128
571
5,190
8,193
2,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
GilgameshGebAthenaSetApollo

VS

Bans
TsukuyomiNemesisAnhurSobekIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
1 / 5 / 2
8,689
543
6,212
10,165
3,025
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Maasales
Tiamat
17
3 / 1 / 3
9,915
620
9,737
8,755
5,378
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
Mystø
Chang'e
14
1 / 3 / 0
8,182
511
4,003
8,559
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ThejkbVsLuctl
Hercules
16
5 / 1 / 5
9,738
609
12,309
11,850
6,316
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
zSHIROO
Terra
12
1 / 3 / 3
7,836
490
1,936
6,510
3,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
13
Kills
11
11
Deaths
13
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
1
5
2
0.4
L
1
2
1
0.75
L
0
4
0
0
W
Tiamat
Maasales
Tiamat
3
1
3
4.5
W
Chang'e
Mystø
Chang'e
1
3
0
0.33
L
Khepri
Riejh
Khepri
3
2
5
2.75
L
Danzaburou
TheGetDown
Danzaburou
6
1
1
6.5
W
Hercules
ThejkbVsLuctl
Hercules
5
1
5
7.5
L
Hachiman
zRagezin
Hachiman
3
2
5
2.75
W
Terra
zSHIROO
Terra
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
34,197
51,681
Taken
45,839
23,071
Mitigated
20,808
13,812
Healing
14,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
6,212
5,227
0
3,763
10,165
3,025
3,106
1,020
9,145
0
61,383
L
3,975
936
0
3,564
8,597
4,604
125
3,444
5,153
0
42,465
L
1,574
61
0
1,910
8,165
2,170
0
3,806
4,359
40,213
0
W
Tiamat
Maasales
Tiamat
9,737
1,372
0
4,528
8,755
5,378
922
1,997
6,512
76,084
0
W
Chang'e
Mystø
Chang'e
4,003
608
0
3,720
8,559
2,989
1,320
238
8,321
46,187
0
L
Khepri
Riejh
Khepri
3,813
566
0
1,707
14,879
9,198
0
4,368
10,511
22,130
0
L
Danzaburou
TheGetDown
Danzaburou
7,544
3,325
0
3,851
11,847
4,483
40
3,468
8,379
0
74,349
W
Hercules
ThejkbVsLuctl
Hercules
12,309
6,358
0
2,076
11,850
6,316
210
1,441
10,369
0
71,292
L
Hachiman
zRagezin
Hachiman
5,190
3,092
0
2,780
8,193
2,616
0
590
7,603
0
54,758
W
Terra
zSHIROO
Terra
1,936
374
72
567
6,510
3,100
0
405
6,105
19,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,353
Gold Earned
44,360
489
Minions Killed
519
0
Camps Cleared
0
1,544,659
Distance Traveled
1,631,180
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,689
543
126
8
0
295,905
5
L
Tyr
7,710
482
89
6
0
262,558
6
L
Scylla
7,405
463
123
8
0
333,117
7
W
Tiamat
9,915
620
149
9
0
351,850
2
W
Chang'e
8,182
511
101
6
0
258,483
4
L
Khepri
8,643
540
37
2
0
341,243
2
L
Danzaburou
9,467
592
125
8
0
342,978
1
W
Hercules
9,738
609
109
7
0
376,115
3
L
Hachiman
9,128
571
115
7
0
264,763
5
W
Terra
7,836
490
34
2
0
348,827
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role