Player Matchup

Anubis
Anubis
ArktisWolf
Anubis
Level 129
God Stats
2W - 3L
1,430 SR
Queue Stats
184W - 211L
1,432 Elo+
Party 2
Cerberus
Cerberus
FunkBooty
Cerberus
Level 25
God Stats
1W - 2L
1,649 SR
Queue Stats
57W - 56L
1,521 Elo+
Party 3
Odin
Odin
KimSSunny
Odin
Level 94
God Stats
25W - 16L
1,682 SR
Queue Stats
268W - 287L
1,547 Elo+
Party 3
Fenrir
Fenrir
NOT QWIKY
Fenrir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 15L
1,743 Elo+
Party 2
Ullr
Ullr
RudeBar
Ullr
Level 46
God Stats
25W - 30L
1,683 SR
Queue Stats
296W - 234L
1,557 Elo+
Solo
Team Averages
Level 65
1,589 SR
1,560 Elo+

VS

Team Averages
Level 65
1,648 SR
1,612 Elo+
Cthulhu
Cthulhu
FakeFineOkay
Cthulhu
Level 39
God Stats
6W - 4L
1,618 SR
Queue Stats
153W - 151L
1,551 Elo+
Solo
Athena
Athena
LastCrusader16
Athena
Level 48
God Stats
5W - 1L
1,740 SR
Queue Stats
210W - 137L
1,604 Elo+
Party 4
Ullr
Ullr
RobertsGrandadyy
Ullr
Level 28
God Stats
4W - 0L
1,840 SR
Queue Stats
21W - 12L
1,655 Elo+
Party 1
Cerberus
Cerberus
SINISTER_AT_WAR
Cerberus
Level 109
God Stats
1W - 0L
1,611 SR
Queue Stats
31W - 20L
1,605 Elo+
Party 1
Anhur
Anhur
StrawhatMarcos
Anhur
Level 101
God Stats
2W - 3L
1,430 SR
Queue Stats
175W - 121L
1,642 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ArktisWolf
Anubis
9
0 / 5 / 1
5,136
514
1,553
5,649
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
FunkBooty
Cerberus
8
3 / 4 / 0
5,529
553
2,927
7,233
3,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Odin
10
0 / 2 / 0
5,546
555
3,794
5,525
2,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
NOT QWIKY
Fenrir
10
1 / 3 / 0
5,488
549
2,551
7,161
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
RudeBar
Ullr
8
0 / 3 / 3
4,922
492
4,507
6,475
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FakeFineOkay
Cthulhu
11
2 / 0 / 0
6,218
622
3,601
5,581
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 0 / 6
5,972
597
3,019
5,233
1,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
5 / 1 / 3
5,964
596
5,433
5,215
1,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
10
3 / 2 / 6
5,449
545
5,222
7,109
2,115
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
6 / 1 / 0
7,003
700
3,918
4,242
1,173
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
17
17
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
ArktisWolf
Anubis
0
5
1
0.1
W
Cthulhu
FakeFineOkay
Cthulhu
2
0
0
2
L
Cerberus
FunkBooty
Cerberus
3
4
0
0.75
L
Odin
0
2
0
0
W
1
0
6
4
L
Fenrir
NOT QWIKY
Fenrir
1
3
0
0.33
W
5
1
3
6.5
L
Ullr
RudeBar
Ullr
0
3
3
0.5
W
Cerberus
3
2
6
3
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,332
Damage
21,193
32,043
Taken
27,380
11,147
Mitigated
8,651
7,412
Healing
8,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ArktisWolf
Anubis
1,553
37
0
901
5,649
1,948
0
852
4,797
24,418
0
W
Cthulhu
FakeFineOkay
Cthulhu
3,601
726
0
3,304
5,581
2,271
0
0
5,581
32,880
0
L
Cerberus
FunkBooty
Cerberus
2,927
282
0
1,751
7,233
3,399
0
2,824
4,409
11,119
0
L
Odin
3,794
1,062
0
750
5,525
2,207
0
3,469
1,738
0
33,105
W
3,019
1,132
0
988
5,233
1,831
146
369
4,800
32,736
0
L
Fenrir
NOT QWIKY
Fenrir
2,551
678
0
2,399
7,161
1,995
0
2,022
5,139
0
28,663
W
5,433
2,562
0
1,403
5,215
1,261
180
778
4,437
0
35,373
L
Ullr
RudeBar
Ullr
4,507
2,502
0
1,611
6,475
1,598
0
2,357
4,118
0
27,712
W
Cerberus
5,222
358
0
2,758
7,109
2,115
0
2,149
4,960
14,132
0
W
3,918
804
0
510
4,242
1,173
108
938
3,122
0
41,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,621
Gold Earned
30,606
258
Minions Killed
350
0
Camps Cleared
0
905,762
Distance Traveled
1,031,822
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,136
514
53
5
0
160,407
1
W
Cthulhu
6,218
622
83
8
0
207,626
7
L
Cerberus
5,529
553
31
3
0
176,529
3
L
Odin
5,546
555
64
6
0
194,849
2
W
Athena
5,972
597
73
7
0
234,425
0
L
Fenrir
5,488
549
72
7
0
194,987
4
W
Ullr
5,964
596
65
7
0
188,829
0
L
Ullr
4,922
492
38
4
0
178,990
1
W
Cerberus
5,449
545
36
4
0
206,223
0
W
Anhur
7,003
700
93
9
0
194,719
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role