Player Matchup

Sun Wukong
Sun Wukong
ARATTOK
Sun Wukong
Level 155
God Stats
8W - 6L
1,620 SR
Queue Stats
247W - 225L
1,554 Elo+
Party 3
Rama
Rama
HashiramaMadara
Rama
Level 118
God Stats
3W - 12L
1,212 SR
Queue Stats
210W - 210L
1,567 Elo+
Party 1
Sobek
Sobek
WowIGottaPoo
Sobek
Level 66
God Stats
7W - 9L
1,470 SR
Queue Stats
587W - 674L
1,451 Elo+
Party 1
Bastet
Bastet
jakenbake293
Bastet
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 155L
1,505 Elo+
Party 1
Ra
Ra
takashi2308
Ra
Level 150
God Stats
20W - 15L
1,611 SR
Queue Stats
139W - 123L
1,559 Elo+
Party 3
Team Averages
Level 114
1,483 SR
1,527 Elo+

VS

Team Averages
Level 85
1,716 SR
1,550 Elo+
Cerberus
Cerberus
Baglun
Cerberus
Level 44
God Stats
1W - 0L
1,701 SR
Queue Stats
23W - 15L
1,596 Elo+
Party 2
Sun Wukong
Sun Wukong
Darooster220
Sun Wukong
Level 85
God Stats
15W - 5L
1,674 SR
Queue Stats
60W - 57L
1,571 Elo+
Party 2
Da Ji
Da Ji
Drelara
Da Ji
Level 126
God Stats
8W - 4L
1,803 SR
Queue Stats
62W - 59L
1,567 Elo+
Party 2
Danzaburou
Danzaburou
Killah2k
Danzaburou
Level 47
God Stats
2W - 0L
1,901 SR
Queue Stats
8W - 5L
1,519 Elo+
Party 2
Discordia
Discordia
Nômak
Discordia
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ARATTOK
Sun Wukong
18
4 / 5 / 2
10,833
570
14,537
21,328
16,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 4 / 2
8,271
435
10,655
10,725
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 7 / 3
8,043
423
5,937
14,999
9,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
13
0 / 4 / 3
8,091
426
3,008
14,391
4,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 4 / 1
9,609
506
4,484
9,893
3,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Baglun
Cerberus
16
6 / 2 / 12
11,207
590
6,832
18,223
15,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Darooster220
Sun Wukong
17
3 / 3 / 3
11,048
581
12,120
15,503
11,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Da Ji
Drelara
Da Ji
18
6 / 2 / 8
11,584
610
17,323
16,318
6,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Killah2k
Danzaburou
15
3 / 1 / 7
10,657
561
5,224
10,986
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Nômak
Discordia
18
6 / 0 / 7
11,504
605
8,624
7,230
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
8
Kills
24
24
Deaths
8
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ARATTOK
Sun Wukong
4
5
2
1
W
Cerberus
Baglun
Cerberus
6
2
12
6
W
Sun Wukong
Darooster220
Sun Wukong
3
3
3
1.5
W
Da Ji
Drelara
Da Ji
6
2
8
5
L
2
4
2
0.75
W
Danzaburou
Killah2k
Danzaburou
3
1
7
6.5
W
Discordia
Nômak
Discordia
6
0
7
9.5
L
1
7
3
0.36
L
Bastet
0
4
3
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,621
Damage
50,123
71,336
Taken
68,260
37,270
Mitigated
39,635
24,244
Healing
21,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ARATTOK
Sun Wukong
14,537
4,046
0
10,178
21,328
16,756
1,519
1,613
19,715
0
86,174
W
Cerberus
Baglun
Cerberus
6,832
1,122
0
6,083
18,223
15,316
384
3,180
14,462
28,971
0
W
Sun Wukong
Darooster220
Sun Wukong
12,120
2,113
0
5,724
15,503
11,121
42
166
15,337
0
67,281
W
Da Ji
Drelara
Da Ji
17,323
3,758
0
3,152
16,318
6,730
1,964
1,915
14,240
0
104,579
L
10,655
7,435
0
2,597
10,725
2,987
0
5,127
5,598
0
52,959
W
Danzaburou
Killah2k
Danzaburou
5,224
1,668
0
4,329
10,986
3,747
4,863
3,031
7,834
0
55,425
W
Discordia
Nômak
Discordia
8,624
197
0
2,289
7,230
2,721
1,221
1,216
5,966
86,760
0
L
5,937
873
0
2,561
14,999
9,282
0
4,482
10,517
23,367
0
L
Bastet
3,008
1,399
0
4,331
14,391
4,566
0
2,131
12,260
0
50,625
L
4,484
649
1,687
2,890
9,893
3,679
0
2,103
7,790
72,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,847
Gold Earned
56,000
551
Minions Killed
571
0
Camps Cleared
0
1,729,799
Distance Traveled
1,854,753
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,833
570
166
9
0
339,598
12
W
Cerberus
11,207
590
41
2
0
367,807
2
W
Sun Wukong
11,048
581
121
6
0
358,841
1
W
Da Ji
11,584
610
150
8
0
409,753
5
L
Rama
8,271
435
97
5
0
334,513
2
W
Danzaburou
10,657
561
97
5
0
323,668
4
W
Discordia
11,504
605
162
9
0
394,684
3
L
Sobek
8,043
423
31
2
0
351,469
2
L
Bastet
8,091
426
94
5
0
379,031
0
L
Ra
9,609
506
163
9
0
325,188
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role