Player Matchup

Gilgamesh
Gilgamesh
Cookles
Gilgamesh
Level 51
God Stats
6W - 2L
1,500 SR
Queue Stats
41W - 36L
1,503 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GiggerChigger
Tsukuyomi
Level 25
God Stats
4W - 6L
1,496 SR
Queue Stats
85W - 73L
1,573 Elo+
Party 3
Agni
Agni
InanimateHand
Agni
Level 28
God Stats
6W - 2L
1,724 SR
Queue Stats
46W - 56L
1,492 Elo+
Party 1
Athena
Athena
MLGilbertDadPatt
Athena
Level 67
God Stats
26W - 24L
1,639 SR
Queue Stats
140W - 141L
1,538 Elo+
Party 3
Anhur
Anhur
Onlyvlone
Anhur
Level 63
God Stats
23W - 18L
1,659 SR
Queue Stats
152W - 144L
1,562 Elo+
Party 3
Team Averages
Level 47
1,603 SR
1,533 Elo+

VS

Team Averages
Level 44
1,430 SR
1,424 Elo+
Danzaburou
Danzaburou
IG_Fvxkd
Danzaburou
Level 28
God Stats
17W - 18L
1,536 SR
Queue Stats
41W - 37L
1,528 Elo+
Party 2
Loki
Loki
IMMAEATJOEMAMMA
Loki
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
LNGSWRD
Geb
Level 68
God Stats
0W - 2L
1,174 SR
Queue Stats
1,014W - 1,041L
1,363 Elo+
Solo
Baron Samedi
Baron Samedi
Shucklesss
Baron Samedi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
flajeepers
Skadi
Level 62
God Stats
1W - 3L
1,438 SR
Queue Stats
3W - 11L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cookles
Gilgamesh
18
2 / 1 / 7
11,191
533
4,482
10,497
6,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
GiggerChigger
Tsukuyomi
20
11 / 1 / 6
13,012
620
10,994
11,885
5,343
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
12 / 0 / 12
12,395
590
15,509
6,694
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 13
11,223
534
4,289
15,203
11,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Onlyvlone
Anhur
20
8 / 1 / 6
13,883
661
14,606
15,973
7,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IG_Fvxkd
Danzaburou
13
0 / 7 / 1
9,072
432
5,827
12,279
4,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 5 / 0
9,523
453
8,694
14,973
4,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
8
0 / 6 / 1
7,697
367
2,851
13,008
6,201
Baron Samedi
Shucklesss
Baron Samedi
12
1 / 8 / 0
8,228
392
6,942
12,824
5,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
14
0 / 8 / 2
8,898
424
8,136
13,660
2,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
8
34
Kills
4
4
Deaths
34
44
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cookles
Gilgamesh
2
1
7
5.5
W
Tsukuyomi
GiggerChigger
Tsukuyomi
11
1
6
14
L
Danzaburou
IG_Fvxkd
Danzaburou
0
7
1
0.07
L
3
5
0
0.6
W
12
0
12
18
L
Geb
0
6
1
0.08
W
1
1
13
7.5
W
Anhur
Onlyvlone
Anhur
8
1
6
11
L
Baron Samedi
Shucklesss
Baron Samedi
1
8
0
0.13
L
Skadi
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,880
Damage
32,450
60,252
Taken
66,744
32,720
Mitigated
23,423
20,341
Healing
5,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cookles
Gilgamesh
4,482
793
0
3,524
10,497
6,471
888
503
9,954
0
60,949
W
Tsukuyomi
GiggerChigger
Tsukuyomi
10,994
2,550
0
7,441
11,885
5,343
0
2,105
9,648
0
94,532
L
Danzaburou
IG_Fvxkd
Danzaburou
5,827
1,232
0
1,849
12,279
4,433
389
3,516
8,623
0
48,340
L
8,694
1,258
0
0
14,973
4,841
0
4,039
10,747
0
70,040
W
15,509
1,038
0
1,720
6,694
2,562
743
659
5,939
67,271
0
L
Geb
2,851
400
0
750
13,008
6,201
0
5,722
7,082
9,939
0
W
4,289
1,236
0
738
15,203
11,035
386
4,758
10,225
32,914
0
W
Anhur
Onlyvlone
Anhur
14,606
9,475
0
6,918
15,973
7,309
4,092
1,272
14,693
0
119,743
L
Baron Samedi
Shucklesss
Baron Samedi
6,942
445
207
2,275
12,824
5,244
0
3,671
8,943
34,436
0
L
Skadi
8,136
3,981
0
103
13,660
2,704
0
1,937
11,551
0
50,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,704
Gold Earned
43,418
625
Minions Killed
377
0
Camps Cleared
0
2,090,089
Distance Traveled
1,561,677
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,191
533
106
5
0
402,383
1
W
Tsukuyomi
13,012
620
169
8
0
468,740
5
L
Danzaburou
9,072
432
106
5
0
313,901
1
L
Loki
9,523
453
96
5
0
383,275
0
W
Agni
12,395
590
104
5
0
444,084
3
L
Geb
7,697
367
16
1
0
272,870
5
W
Athena
11,223
534
61
3
0
414,715
5
W
Anhur
13,883
661
185
9
0
360,167
5
L
Baron Samedi
8,228
392
63
3
0
280,812
1
L
Skadi
8,898
424
96
5
0
310,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role