Player Matchup

Ares
Ares
MyNeckIsRed
Ares
Level 108
God Stats
1W - 0L
1,769 SR
Queue Stats
24W - 18L
1,568 Elo+
Party 1
Danzaburou
Danzaburou
REAPERSUB99
Danzaburou
Level 106
God Stats
2W - 1L
1,643 SR
Queue Stats
23W - 16L
1,573 Elo+
Party 1
Scylla
Scylla
Zmooth_Criminal6
Scylla
Level 29
God Stats
5W - 3L
1,573 SR
Queue Stats
5W - 4L
1,659 Elo+
Party 1
Team Averages
Level 81
1,661 SR
1,600 Elo+

VS

Team Averages
Level 40
1,490 SR
1,395 Elo+
Da Ji
Da Ji
Husky 1189
Da Ji
Level 7
God Stats
0W - 2L
1,332 SR
Queue Stats
7W - 19L
1,213 Elo+
Solo
Zeus
Zeus
Sir_Weeb_Alot
Zeus
Level 47
God Stats
56W - 43L
1,586 SR
Queue Stats
173W - 155L
1,483 Elo+
Party 2
Ymir
Ymir
trevor0215
Ymir
Level 66
God Stats
23W - 20L
1,553 SR
Queue Stats
249W - 236L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 2
9,528
794
7,309
13,247
11,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
REAPERSUB99
Danzaburou
11
0 / 1 / 5
8,175
681
6,165
8,944
3,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
5 / 0 / 4
9,364
780
5,344
5,065
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
7
0 / 4 / 2
6,868
572
715
6,782
2,283
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 3 / 2
7,967
664
12,171
5,125
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 1
8,776
731
6,638
12,803
8,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
3
3
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
0
4
2
0.25
W
5
2
2
3
W
Danzaburou
REAPERSUB99
Danzaburou
0
1
5
2.5
L
1
3
2
0.67
W
5
0
4
7
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,818
Damage
19,524
27,256
Taken
24,710
17,576
Mitigated
12,550
11,821
Healing
5,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
715
297
0
0
6,782
2,283
0
3,287
3,385
0
14,938
W
7,309
520
0
4,393
13,247
11,858
0
8,060
4,845
18,931
0
W
Danzaburou
REAPERSUB99
Danzaburou
6,165
2,440
0
3,833
8,944
3,660
756
6,207
2,439
0
42,452
L
12,171
574
0
1,316
5,125
1,789
0
3,009
2,068
39,396
0
W
5,344
270
306
3,289
5,065
2,058
232
4,186
699
37,026
0
L
6,638
795
389
3,505
12,803
8,478
0
6,070
6,576
21,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,067
Gold Earned
23,611
143
Minions Killed
124
0
Camps Cleared
0
654,958
Distance Traveled
532,709
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,868
572
17
1
0
151,605
0
W
Ares
9,528
794
11
1
0
209,464
3
W
Danzaburou
8,175
681
64
5
0
220,260
2
L
Zeus
7,967
664
76
6
0
194,046
1
W
Scylla
9,364
780
68
6
0
225,234
0
L
Ymir
8,776
731
31
3
0
187,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role