Player Matchup

Merlin
Merlin
C_Cortez7
Merlin
Level 28
God Stats
29W - 38L
1,500 SR
Queue Stats
366W - 410L
1,400 Elo+
Solo
Fenrir
Fenrir
CptAwkward
Fenrir
Level 19
God Stats
3W - 5L
1,500 SR
Queue Stats
48W - 46L
1,472 Elo+
Solo
Khepri
Khepri
Hivebeetle122
Khepri
Level 7
God Stats
13W - 12L
1,321 SR
Queue Stats
17W - 18L
1,389 Elo+
Party 1
Gilgamesh
Gilgamesh
MsDestroyer
Gilgamesh
Level 53
God Stats
21W - 17L
1,480 SR
Queue Stats
156W - 202L
1,434 Elo+
Party 1
Kukulkan
Kukulkan
dizznizia
Kukulkan
Level 20
God Stats
15W - 6L
1,597 SR
Queue Stats
76W - 67L
1,435 Elo+
Solo
Team Averages
Level 25
1,480 SR
1,426 Elo+

VS

Team Averages
Level 23
1,529 SR
1,567 Elo+
Izanami
Izanami
GetBooped5000
Izanami
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 3L
1,778 Elo+
Solo
Ganesha
Ganesha
JBomb-XD
Ganesha
Level 28
God Stats
2W - 1L
1,751 SR
Queue Stats
2W - 2L
1,739 Elo+
Solo
Zhong Kui
Zhong Kui
WarHogz4738
Zhong Kui
Level 29
God Stats
10W - 11L
1,478 SR
Queue Stats
341W - 381L
1,440 Elo+
Solo
Ra
Ra
tafltafl
Ra
Level 25
God Stats
25W - 39L
1,380 SR
Queue Stats
316W - 315L
1,458 Elo+
Solo
Neith
Neith
xXSadSunXx
Neith
Level 6
God Stats
3W - 5L
1,536 SR
Queue Stats
5W - 7L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
C_Cortez7
Merlin
19
2 / 1 / 18
11,673
973
16,659
7,285
3,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
CptAwkward
Fenrir
20
19 / 6 / 8
15,435
1,286
20,165
16,680
13,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
1 / 1 / 21
12,589
1,049
9,947
10,254
14,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
MsDestroyer
Gilgamesh
18
10 / 5 / 10
12,851
1,071
20,423
22,773
15,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
dizznizia
Kukulkan
20
6 / 1 / 14
13,034
1,086
21,511
10,826
6,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

217

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
5 / 10 / 5
12,321
1,027
13,309
26,724
10,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
JBomb-XD
Ganesha
18
0 / 1 / 11
11,326
944
7,340
12,594
10,565
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
WarHogz4738
Zhong Kui
17
6 / 4 / 7
12,463
1,039
16,106
13,467
9,629
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 11 / 6
11,240
937
7,986
19,835
8,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
16
1 / 13 / 5
10,657
888
13,777
22,765
9,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
48
38
Kills
14
14
Deaths
39
71
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Merlin
C_Cortez7
Merlin
2
1
18
11
W
Fenrir
CptAwkward
Fenrir
19
6
8
3.83
L
Izanami
5
10
5
0.75
W
1
1
21
11.5
L
Ganesha
JBomb-XD
Ganesha
0
1
11
5.5
W
Gilgamesh
MsDestroyer
Gilgamesh
10
5
10
3
L
Zhong Kui
WarHogz4738
Zhong Kui
6
4
7
2.38
W
Kukulkan
dizznizia
Kukulkan
6
1
14
13
L
2
11
6
0.45
L
Neith
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,705
Damage
58,518
67,818
Taken
95,385
52,535
Mitigated
47,836
7,705
Healing
11,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
C_Cortez7
Merlin
16,659
463
0
26
7,285
3,204
0
4,343
2,777
34,644
0
W
Fenrir
CptAwkward
Fenrir
20,165
6,795
0
1,900
16,680
13,270
0
8,433
8,033
0
31,099
L
Izanami
13,309
11,078
0
3,850
26,724
10,483
0
11,736
14,988
0
46,410
W
9,947
284
1,540
1,927
10,254
14,510
0
3,555
6,527
17,312
0
L
Ganesha
JBomb-XD
Ganesha
7,340
535
0
820
12,594
10,565
0
8,445
4,149
24,466
0
W
Gilgamesh
MsDestroyer
Gilgamesh
20,423
7,551
0
1,709
22,773
15,319
0
9,788
12,646
0
32,206
L
Zhong Kui
WarHogz4738
Zhong Kui
16,106
866
0
1,725
13,467
9,629
0
5,638
7,829
22,967
0
W
Kukulkan
dizznizia
Kukulkan
21,511
2,179
0
603
10,826
6,232
0
4,405
6,403
80,010
0
L
7,986
795
2,030
2,253
19,835
8,049
0
9,881
9,954
25,376
0
L
Neith
13,777
8,992
0
1,157
22,765
9,110
0
12,417
10,348
0
29,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,582
Gold Earned
58,007
238
Minions Killed
197
10
Camps Cleared
3
1,127,010
Distance Traveled
1,032,685
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,673
973
46
4
0
230,917
0
W
Fenrir
15,435
1,286
21
2
5
222,113
0
L
Izanami
12,321
1,027
91
8
2
182,129
0
W
Khepri
12,589
1,049
13
1
1
219,282
1
L
Ganesha
11,326
944
0
0
0
223,643
0
W
Gilgamesh
12,851
1,071
28
2
0
228,511
3
L
Zhong Kui
12,463
1,039
18
2
1
239,404
1
W
Kukulkan
13,034
1,086
130
11
4
226,187
1
L
Ra
11,240
937
56
5
0
202,696
0
L
Neith
10,657
888
32
3
0
184,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role