Player Matchup

Fenrir
Fenrir
ElElfito_YT
Fenrir
Level 25
God Stats
4W - 17L
1,253 SR
Queue Stats
19W - 35L
1,324 Elo+
Party 1
Ymir
Ymir
Maxiwendebourg
Ymir
Level 11
God Stats
7W - 16L
1,293 SR
Queue Stats
7W - 17L
1,181 Elo+
Party 1
Neith
Neith
Mazabros548
Neith
Level 3
God Stats
0W - 4L
1,227 SR
Queue Stats
0W - 4L
1,109 Elo+
Party 1
Ra
Ra
colomusicante40
Ra
Level 17
God Stats
8W - 17L
1,311 SR
Queue Stats
16W - 36L
1,231 Elo+
Party 1
Thor
Thor
jesusymilenka123
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,150 Elo+
Solo
Team Averages
Level 12
1,317 SR
1,199 Elo+

VS

Team Averages
Level 37
1,628 SR
1,538 Elo+
Skadi
Skadi
Bushysquirrel21
Skadi
Level 17
God Stats
16W - 12L
1,500 SR
Queue Stats
265W - 242L
1,353 Elo+
Solo
Achilles
Achilles
THEHOMIEFREE
Achilles
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 55L
1,691 Elo+
Party 3
Cerberus
Cerberus
TheHomieZer0
Cerberus
Level 119
God Stats
26W - 25L
1,495 SR
Queue Stats
317W - 344L
1,372 Elo+
Party 3
Ymir
Ymir
Xx-McDog-xX
Ymir
Level 34
God Stats
9W - 3L
1,755 SR
Queue Stats
73W - 72L
1,468 Elo+
Party 2
Izanami
Izanami
Young_Schnitzel
Izanami
Level 6
God Stats
5W - 1L
1,887 SR
Queue Stats
11W - 15L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
8 / 4 / 2
10,943
521
8,028
15,306
5,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 4 / 2
7,671
365
2,623
18,039
13,456
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 3 / 3
7,494
357
6,450
8,497
2,794
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 10 / 4
10,196
486
8,630
13,451
5,163
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

3
0 / 4 / 0
5,625
268
960
2,609
493
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 4
11,599
552
6,483
12,688
4,865
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
THEHOMIEFREE
Achilles
19
5 / 4 / 2
12,163
579
5,114
13,133
13,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
TheHomieZer0
Cerberus
18
9 / 2 / 6
12,134
578
13,624
13,119
7,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 2 / 6
10,482
499
8,405
11,375
11,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 0 / 4
10,192
485
7,819
5,934
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
11
Kills
24
25
Deaths
13
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
5
4
1.4
L
Fenrir
8
4
2
2.25
L
1
4
2
0.5
L
0
3
3
0.5
W
Achilles
THEHOMIEFREE
Achilles
5
4
2
1.5
W
Cerberus
TheHomieZer0
Cerberus
9
2
6
6
W
2
2
6
2.5
W
3
0
4
5
L
2
10
4
0.4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,691
Damage
41,445
57,902
Taken
56,249
27,493
Mitigated
39,823
11,144
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,483
3,782
0
3,822
12,688
4,865
1,512
4,828
7,860
0
59,319
L
Fenrir
8,028
2,752
0
4,238
15,306
5,587
0
5,329
9,764
0
69,514
L
2,623
108
665
2,153
18,039
13,456
0
6,209
11,830
25,573
0
L
6,450
3,233
0
2,156
8,497
2,794
0
4,530
3,967
0
39,601
W
Achilles
THEHOMIEFREE
Achilles
5,114
3,195
0
3,423
13,133
13,270
5,855
999
12,134
0
75,874
W
Cerberus
TheHomieZer0
Cerberus
13,624
210
0
2,721
13,119
7,058
1,666
1,684
11,435
74,483
0
W
8,405
1,454
0
1,335
11,375
11,763
526
2,537
8,838
37,592
0
W
7,819
5,344
0
1,078
5,934
2,867
2,391
1,205
4,729
0
48,296
L
8,630
1,713
190
1,622
13,451
5,163
90
5,598
7,823
52,670
0
L
960
477
0
120
2,609
493
0
363
2,186
0
4,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,929
Gold Earned
56,570
320
Minions Killed
564
0
Camps Cleared
0
1,442,872
Distance Traveled
1,780,619
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,599
552
109
5
0
290,464
1
L
Fenrir
10,943
521
109
5
0
398,608
0
L
Ymir
7,671
365
50
2
0
358,852
1
L
Neith
7,494
357
68
3
0
286,827
7
W
Achilles
12,163
579
124
6
0
330,393
2
W
Cerberus
12,134
578
180
9
0
381,488
6
W
Ymir
10,482
499
64
3
0
371,929
3
W
Izanami
10,192
485
87
4
0
406,345
0
L
Ra
10,196
486
83
4
0
324,895
0
L
Thor
5,625
268
10
0
0
73,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role