Player Matchup

Guan Yu
Guan Yu
Bigjuju2-
Guan Yu
Level 20
God Stats
7W - 10L
1,324 SR
Queue Stats
13W - 16L
1,337 Elo+
Party 3
Chiron
Chiron
Gary719
Chiron
Level 30
God Stats
10W - 12L
1,435 SR
Queue Stats
177W - 199L
1,448 Elo+
Solo
Ra
Ra
HENNYP
Ra
Level 16
God Stats
1W - 1L
1,305 SR
Queue Stats
17W - 22L
1,388 Elo+
Solo
Scylla
Scylla
Vaaleflim
Scylla
Level 28
God Stats
3W - 0L
1,684 SR
Queue Stats
22W - 18L
1,527 Elo+
Solo
Cthulhu
Cthulhu
kristaawistaa
Cthulhu
Level 22
God Stats
20W - 21L
1,438 SR
Queue Stats
56W - 60L
1,398 Elo+
Party 3
Team Averages
Level 23
1,437 SR
1,420 Elo+

VS

Team Averages
Level 30
1,491 SR
1,467 Elo+
Odin
Odin
Bee93
Odin
Level 36
God Stats
4W - 6L
1,483 SR
Queue Stats
134W - 229L
1,450 Elo+
Party 1
Merlin
Merlin
DegucaG
Merlin
Level 7
God Stats
0W - 1L
1,268 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
WorqEquation725
Heimdallr
Level 83
God Stats
1W - 1L
1,628 SR
Queue Stats
18W - 19L
1,643 Elo+
Party 2
Anubis
Anubis
canbrave
Anubis
Level 16
God Stats
4W - 5L
1,576 SR
Queue Stats
98W - 163L
1,337 Elo+
Party 1
Ra
Ra
chendanxu123
Ra
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 12L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bigjuju2-
Guan Yu
19
5 / 5 / 19
11,636
970
8,200
20,276
21,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chiron
Gary719
Chiron
20
10 / 4 / 27
14,159
1,180
21,010
18,097
6,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
20
10 / 1 / 22
14,309
1,192
25,405
12,220
5,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Vaaleflim
Scylla
20
17 / 3 / 22
15,609
1,301
30,680
10,409
3,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
17
3 / 5 / 12
11,194
933
10,290
17,455
8,192
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

158

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Bee93
Odin
18
1 / 9 / 14
11,237
936
9,608
24,977
21,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
DegucaG
Merlin
17
2 / 6 / 10
11,202
934
9,518
14,740
5,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
WorqEquation725
Heimdallr
19
7 / 7 / 10
13,423
1,119
26,555
23,521
8,737
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
canbrave
Anubis
18
1 / 17 / 15
11,417
951
10,486
24,400
11,203
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

18
7 / 6 / 9
13,069
1,089
15,534
14,351
4,870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
76
45
Kills
18
18
Deaths
45
102
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Odin
Bee93
Odin
1
9
14
0.89
W
Guan Yu
Bigjuju2-
Guan Yu
5
5
19
2.9
L
Merlin
DegucaG
Merlin
2
6
10
1.17
W
Chiron
Gary719
Chiron
10
4
27
5.88
W
Ra
10
1
22
21
W
Scylla
Vaaleflim
Scylla
17
3
22
9.33
L
Heimdallr
WorqEquation725
Heimdallr
7
7
10
1.71
L
Anubis
canbrave
Anubis
1
17
15
0.5
L
7
6
9
1.92
W
Cthulhu
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,585
Damage
71,701
78,457
Taken
101,989
46,218
Mitigated
51,495
21,825
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Bee93
Odin
9,608
4,236
0
0
24,977
21,357
0
14,072
10,905
0
26,219
W
Guan Yu
Bigjuju2-
Guan Yu
8,200
1,323
2,344
2,055
20,276
21,830
0
6,486
11,915
0
16,867
L
Merlin
DegucaG
Merlin
9,518
509
0
219
14,740
5,328
0
12,271
2,469
30,715
0
W
Chiron
Gary719
Chiron
21,010
9,526
2,654
6,376
18,097
6,760
0
7,339
10,462
0
31,715
W
Ra
25,405
3,609
3,134
3,920
12,220
5,730
0
4,552
7,514
76,284
0
W
Scylla
Vaaleflim
Scylla
30,680
2,932
0
0
10,409
3,706
0
4,066
6,159
46,038
0
L
Heimdallr
WorqEquation725
Heimdallr
26,555
13,616
0
3,887
23,521
8,737
0
13,992
9,529
0
55,956
L
Anubis
canbrave
Anubis
10,486
634
0
0
24,400
11,203
0
17,155
7,245
24,873
0
L
15,534
2,188
2,144
1,036
14,351
4,870
0
8,885
5,466
44,794
0
W
Cthulhu
10,290
475
399
943
17,455
8,192
0
11,977
5,239
21,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,907
Gold Earned
60,348
235
Minions Killed
240
6
Camps Cleared
3
1,222,665
Distance Traveled
1,002,425
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
11,237
936
22
2
1
232,051
6
W
Guan Yu
11,636
970
17
1
1
339,352
0
L
Merlin
11,202
934
49
4
0
184,265
1
W
Chiron
14,159
1,180
21
2
3
205,421
0
W
Ra
14,309
1,192
131
11
0
231,209
0
W
Scylla
15,609
1,301
36
3
2
201,230
1
L
Heimdallr
13,423
1,119
59
5
2
199,330
3
L
Anubis
11,417
951
19
2
0
160,903
3
L
Ra
13,069
1,089
91
8
0
225,876
0
W
Cthulhu
11,194
933
30
3
0
245,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role