Player Matchup

Chiron
Chiron
BenDaQuantum
Chiron
Level 88
God Stats
17W - 7L
1,712 SR
Queue Stats
515W - 568L
1,468 Elo+
Party 3
Merlin
Merlin
CCgaming
Merlin
Level 69
God Stats
5W - 5L
1,765 SR
Queue Stats
269W - 318L
1,496 Elo+
Party 3
Ravana
Ravana
K1ttensausage
Ravana
Level 60
God Stats
11W - 13L
1,656 SR
Queue Stats
511W - 587L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
Mushi310
Cthulhu
Level 7
God Stats
4W - 7L
1,483 SR
Queue Stats
4W - 7L
1,461 Elo+
Party 3
Achilles
Achilles
flackjack444
Achilles
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 54L
1,376 Elo+
Party 2
Team Averages
Level 48
1,623 SR
1,434 Elo+

VS

Team Averages
Level 63
1,677 SR
1,535 Elo+
Pele
Pele
CTCheeser
Pele
Level 42
God Stats
10W - 10L
1,521 SR
Queue Stats
47W - 50L
1,529 Elo+
Party 1
Sobek
Sobek
Chinreyturtle
Sobek
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 65L
1,467 Elo+
Solo
Chang'e
Chang'e
Jinker6
Chang'e
Level 80
God Stats
4W - 0L
1,912 SR
Queue Stats
437W - 409L
1,514 Elo+
Party 1
Artemis
Artemis
WKeyDiff
Artemis
Level 89
God Stats
5W - 1L
1,619 SR
Queue Stats
590W - 535L
1,590 Elo+
Party 1
Mulan
Mulan
WeChokeEasyKills
Mulan
Level 69
God Stats
2W - 0L
1,831 SR
Queue Stats
198W - 166L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
9
0 / 1 / 0
4,772
477
2,847
4,219
1,114
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
CCgaming
Merlin
10
1 / 1 / 1
5,475
548
3,942
3,324
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
2 / 4 / 0
5,117
512
4,302
6,587
1,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Mushi310
Cthulhu
7
0 / 2 / 0
4,578
458
882
4,196
1,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
flackjack444
Achilles
7
0 / 4 / 1
4,495
450
650
4,945
2,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 1 / 3
5,699
570
3,329
5,654
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 0 / 4
5,684
568
1,724
5,116
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chang'e
Jinker6
Chang'e
10
2 / 1 / 0
5,863
586
1,614
6,735
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
WKeyDiff
Artemis
10
3 / 0 / 0
5,637
564
3,685
3,548
1,022
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

11
5 / 1 / 1
6,718
672
4,914
6,584
3,140
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
12
12
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
0
1
0
0
L
Merlin
CCgaming
Merlin
1
1
1
1.5
W
Pele
2
1
3
3.5
W
0
0
4
2
W
Chang'e
Jinker6
Chang'e
2
1
0
2
L
2
4
0
0.5
L
Cthulhu
Mushi310
Cthulhu
0
2
0
0
W
Artemis
WKeyDiff
Artemis
3
0
0
3
W
5
1
1
5.5
L
Achilles
flackjack444
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,623
Damage
15,266
23,271
Taken
27,637
7,702
Mitigated
11,324
3,999
Healing
13,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
2,847
959
302
1,576
4,219
1,114
0
595
3,624
0
31,781
L
Merlin
CCgaming
Merlin
3,942
355
0
230
3,324
1,033
0
1,654
1,590
32,296
0
W
Pele
3,329
928
0
1,978
5,654
1,563
0
843
4,811
0
26,314
W
1,724
181
0
2,993
5,116
3,589
0
515
4,601
16,787
0
W
Chang'e
Jinker6
Chang'e
1,614
385
190
4,019
6,735
2,010
0
3,018
3,717
28,119
0
L
4,302
1,356
0
1,068
6,587
1,953
0
312
6,235
0
20,454
L
Cthulhu
Mushi310
Cthulhu
882
47
222
529
4,196
1,493
0
657
3,539
9,720
0
W
Artemis
WKeyDiff
Artemis
3,685
1,682
0
2,460
3,548
1,022
46
448
3,100
0
32,834
W
4,914
620
0
2,245
6,584
3,140
298
0
6,584
0
33,566
L
Achilles
flackjack444
Achilles
650
251
0
72
4,945
2,109
0
0
4,945
0
11,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,437
Gold Earned
29,601
208
Minions Killed
291
0
Camps Cleared
0
846,311
Distance Traveled
955,190
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,772
477
66
7
0
166,214
3
L
Merlin
5,475
548
56
6
0
185,656
3
W
Pele
5,699
570
59
6
0
239,114
0
W
Sobek
5,684
568
21
2
0
185,538
4
W
Chang'e
5,863
586
55
6
0
182,011
0
L
Ravana
5,117
512
43
4
0
160,395
0
L
Cthulhu
4,578
458
22
2
0
173,360
2
W
Artemis
5,637
564
86
9
0
160,505
1
W
Mulan
6,718
672
70
7
0
188,022
0
L
Achilles
4,495
450
21
2
0
160,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role