Player Matchup

Thor
Thor
Firstpowerpat
Thor
Level 28
God Stats
28W - 25L
1,563 SR
Queue Stats
222W - 226L
1,469 Elo+
Solo
Ymir
Ymir
Gabriexx
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
GusanoEspacial
Medusa
Level 131
God Stats
5W - 0L
2,064 SR
Queue Stats
105W - 97L
1,601 Elo+
Party 2
Sol
Sol
Mayabytes
Sol
Level 29
God Stats
4W - 2L
1,613 SR
Queue Stats
48W - 43L
1,490 Elo+
Solo
Arachne
Arachne
cranberrygreen
Arachne
Level 16
God Stats
4W - 1L
1,751 SR
Queue Stats
70W - 59L
1,473 Elo+
Solo
Team Averages
Level 42
1,698 SR
1,506 Elo+

VS

Team Averages
Level 24
1,414 SR
1,469 Elo+
Nu Wa
Nu Wa
AlfetaGamer
Nu Wa
Level 22
God Stats
7W - 9L
1,556 SR
Queue Stats
190W - 198L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Chieftian101
Gilgamesh
Level 45
God Stats
2W - 4L
1,414 SR
Queue Stats
14W - 15L
1,443 Elo+
Party 1
Cupid
Cupid
Dabstronaut
Cupid
Level 22
God Stats
9W - 7L
1,559 SR
Queue Stats
102W - 80L
1,544 Elo+
Solo
Khepri
Khepri
IJerkToKitsunes
Khepri
Level 13
God Stats
1W - 2L
1,297 SR
Queue Stats
17W - 19L
1,440 Elo+
Party 1
Fenrir
Fenrir
I_Hav3NoAmm0
Fenrir
Level 16
God Stats
3W - 9L
1,245 SR
Queue Stats
31W - 33L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 2
8,217
587
6,908
10,262
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
11
1 / 2 / 5
6,504
465
1,006
5,461
3,210
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
11 / 2 / 1
9,005
643
11,587
9,891
3,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 4 / 1
8,292
592
4,470
8,991
2,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 0 / 1
8,059
576
5,021
6,959
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 2
8,737
624
9,995
8,652
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Chieftian101
Gilgamesh
12
2 / 3 / 1
6,736
481
7,111
10,552
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
1 / 3 / 1
5,182
370
1,554
3,037
572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 5
6,472
462
2,645
6,377
4,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
10
2 / 4 / 2
6,640
474
2,907
9,824
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
18
Kills
12
12
Deaths
18
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
7
5
2
1.6
L
Gilgamesh
Chieftian101
Gilgamesh
2
3
1
0.83
L
1
3
1
0.5
W
5
4
2
1.5
W
Ymir
1
2
5
1.75
W
11
2
1
5.75
L
0
3
5
0.83
L
Fenrir
2
4
2
0.75
W
0
4
1
0.13
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,992
Damage
24,212
41,564
Taken
38,442
15,248
Mitigated
16,328
13,092
Healing
4,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,995
3,179
0
432
8,652
2,694
195
2,172
6,480
47,524
0
L
Gilgamesh
Chieftian101
Gilgamesh
7,111
2,384
0
964
10,552
5,334
0
1,076
9,476
0
29,587
L
1,554
987
34
458
3,037
572
0
142
2,895
0
9,850
W
6,908
2,556
0
3,386
10,262
3,372
0
1,963
8,173
0
51,952
W
Ymir
1,006
242
0
155
5,461
3,210
482
2,370
3,037
10,107
0
W
11,587
5,321
0
3,611
9,891
3,182
1,658
3,731
6,005
0
59,557
L
2,645
206
0
1,378
6,377
4,436
0
1,272
5,105
13,262
0
L
Fenrir
2,907
825
0
958
9,824
3,292
0
814
9,010
0
30,045
W
4,470
452
0
2,036
8,991
2,543
2,670
3,396
5,363
45,007
0
W
5,021
3,774
0
3,904
6,959
2,941
220
559
6,346
0
40,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,077
Gold Earned
33,767
392
Minions Killed
245
0
Camps Cleared
0
1,409,526
Distance Traveled
1,205,655
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,737
624
89
6
0
248,708
0
L
Gilgamesh
6,736
481
66
5
0
277,874
2
L
Cupid
5,182
370
18
1
0
86,527
2
W
Thor
8,217
587
86
6
0
252,283
0
W
Ymir
6,504
465
34
2
0
329,728
1
W
Medusa
9,005
643
90
6
0
280,408
2
L
Khepri
6,472
462
14
1
0
285,388
0
L
Fenrir
6,640
474
58
4
0
307,158
4
W
Sol
8,292
592
98
7
0
247,908
0
W
Arachne
8,059
576
84
6
0
299,199
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role