Player Matchup

Athena
Athena
BootLegR32
Athena
Level 27
God Stats
8W - 5L
1,790 SR
Queue Stats
108W - 94L
1,535 Elo+
Party 1
Achilles
Achilles
DismayWrath
Achilles
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,579 Elo+
Solo
Skadi
Skadi
ScrubNuker
Skadi
Level 26
God Stats
4W - 5L
1,490 SR
Queue Stats
72W - 62L
1,537 Elo+
Solo
Merlin
Merlin
SomeoneSpecia
Merlin
Level 27
God Stats
1W - 1L
1,722 SR
Queue Stats
90W - 78L
1,585 Elo+
Party 1
Pele
Pele
WaffleQueeen
Pele
Level 26
God Stats
4W - 5L
1,658 SR
Queue Stats
101W - 98L
1,517 Elo+
Party 1
Team Averages
Level 23
1,632 SR
1,551 Elo+

VS

Team Averages
Level 16
1,589 SR
1,515 Elo+
Cerberus
Cerberus
BLEITOR15
Cerberus
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
6W - 4L
1,474 Elo+
Solo
Izanami
Izanami
Kadakius
Izanami
Level 13
God Stats
2W - 2L
1,562 SR
Queue Stats
4W - 11L
1,511 Elo+
Solo
Tiamat
Tiamat
Lizardry
Tiamat
Level 18
God Stats
1W - 0L
1,450 SR
Queue Stats
7W - 4L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ranger042
Kumbhakarna
Level 17
God Stats
5W - 3L
1,934 SR
Queue Stats
81W - 69L
1,589 Elo+
Solo
Thanatos
Thanatos
ßlσσd
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BootLegR32
Athena
9
0 / 3 / 5
5,980
498
3,785
10,233
2,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
DismayWrath
Achilles
2
0 / 1 / 0
4,007
334
93
1,218
259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Skadi
8
1 / 4 / 0
5,320
443
4,427
8,080
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 5 / 3
6,043
504
3,639
5,936
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
6 / 4 / 0
7,357
613
7,093
10,455
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLEITOR15
Cerberus
10
1 / 2 / 3
5,570
464
2,181
6,299
3,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Kadakius
Izanami
11
2 / 2 / 2
6,954
580
6,724
5,041
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Lizardry
Tiamat
13
3 / 1 / 3
7,661
638
5,541
5,325
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Ranger042
Kumbhakarna
11
3 / 0 / 3
6,393
533
1,833
6,261
4,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
ßlσσd
Thanatos
12
8 / 2 / 2
7,702
642
8,038
10,568
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
17
17
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BLEITOR15
Cerberus
1
2
3
1.25
L
Athena
BootLegR32
Athena
0
3
5
0.83
L
Achilles
DismayWrath
Achilles
0
1
0
0
W
Izanami
Kadakius
Izanami
2
2
2
1.5
W
Tiamat
Lizardry
Tiamat
3
1
3
4.5
W
Kumbhakarna
Ranger042
Kumbhakarna
3
0
3
4.5
L
Skadi
1
4
0
0.25
L
0
5
3
0.3
L
6
4
0
1.5
W
Thanatos
ßlσσd
Thanatos
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,037
Damage
24,317
35,922
Taken
33,494
9,067
Mitigated
16,055
7,235
Healing
14,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BLEITOR15
Cerberus
2,181
413
0
941
6,299
3,034
230
2,384
3,781
12,588
0
L
Athena
BootLegR32
Athena
3,785
1,129
511
2,521
10,233
2,873
23
2,838
7,119
11,688
0
L
Achilles
DismayWrath
Achilles
93
0
0
348
1,218
259
0
0
1,218
0
1,412
W
Izanami
Kadakius
Izanami
6,724
4,263
0
375
5,041
1,990
927
1,093
3,932
0
39,654
W
Tiamat
Lizardry
Tiamat
5,541
374
0
1,954
5,325
2,438
977
1,205
3,816
38,817
0
W
Kumbhakarna
Ranger042
Kumbhakarna
1,833
302
0
1,180
6,261
4,012
405
1,021
5,170
24,207
0
L
Skadi
4,427
2,638
0
1,810
8,080
1,785
344
933
7,087
0
27,073
L
3,639
197
0
850
5,936
1,550
0
3,136
2,442
28,501
0
L
7,093
2,275
0
1,195
10,455
2,600
0
1,808
8,501
0
36,964
W
Thanatos
ßlσσd
Thanatos
8,038
2,227
0
10,147
10,568
4,581
0
1,103
9,371
0
49,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,707
Gold Earned
34,280
192
Minions Killed
340
0
Camps Cleared
0
947,218
Distance Traveled
1,216,043
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,570
464
26
2
0
255,726
3
L
Athena
5,980
498
12
1
0
259,603
3
L
Achilles
4,007
334
3
0
0
28,382
0
W
Izanami
6,954
580
78
7
0
202,937
3
W
Tiamat
7,661
638
101
8
0
262,838
4
W
Kumbhakarna
6,393
533
42
4
0
237,329
2
L
Skadi
5,320
443
43
4
0
199,374
3
L
Merlin
6,043
504
69
6
0
225,085
4
L
Pele
7,357
613
65
5
0
234,774
3
W
Thanatos
7,702
642
93
8
0
257,213
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role