Player Matchup

Achilles
Achilles
RAG3xxNIGHTMARE
Achilles
Level 67
God Stats
2W - 2L
1,511 SR
Queue Stats
172W - 209L
1,283 Elo+
Party 2
Eset
Eset
RAG3xxV3NOM
Eset
Level 29
God Stats
6W - 4L
1,567 SR
Queue Stats
189W - 262L
1,266 Elo+
Party 2
Heimdallr
Heimdallr
thiagopadilha174
Heimdallr
Level 60
God Stats
1W - 2L
1,563 SR
Queue Stats
41W - 69L
1,263 Elo+
Solo
Team Averages
Level 52
1,547 SR
1,271 Elo+

VS

Team Averages
Level 39
1,398 SR
1,310 Elo+
Merlin
Merlin
LangellottiLN31
Merlin
Level 8
God Stats
2W - 5L
1,300 SR
Queue Stats
3W - 5L
1,233 Elo+
Solo
Odin
Odin
imTooKeen
Odin
Level 47
God Stats
10W - 7L
1,733 SR
Queue Stats
204W - 258L
1,295 Elo+
Party 1
Janus
Janus
wheeler_Walker
Janus
Level 63
God Stats
4W - 9L
1,161 SR
Queue Stats
144W - 155L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
7 / 2 / 6
11,084
739
8,386
14,382
10,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 2 / 4
10,215
681
9,599
8,389
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
14
3 / 3 / 8
10,330
689
10,361
12,106
5,100
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
8,264
551
2,558
11,395
5,142
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
15
6 / 4 / 1
10,961
731
10,376
19,607
15,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 2
8,098
540
6,614
5,540
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
7
7
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Achilles
7
2
6
5
W
5
2
4
3.5
L
Odin
6
4
1
1.63
W
Heimdallr
3
3
8
2.33
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,346
Damage
19,548
34,877
Taken
36,542
17,991
Mitigated
22,103
7,638
Healing
5,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,558
271
0
0
11,395
5,142
100
1,701
9,482
22,197
0
W
Achilles
8,386
2,598
777
4,781
14,382
10,111
1,338
4,771
9,281
0
48,188
W
9,599
38
700
389
8,389
2,780
463
2,480
5,763
39,017
0
L
Odin
10,376
3,247
270
3,211
19,607
15,674
0
4,763
14,359
4,511
36,762
W
Heimdallr
10,361
2,869
0
991
12,106
5,100
1,141
2,760
9,194
0
45,043
L
6,614
298
805
1,217
5,540
1,287
0
2,260
3,030
25,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,629
Gold Earned
27,323
176
Minions Killed
134
0
Camps Cleared
0
823,696
Distance Traveled
729,756
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,264
551
32
2
0
215,380
0
W
Achilles
11,084
739
73
5
0
319,936
0
W
Eset
10,215
681
38
3
0
250,166
0
L
Odin
10,961
731
62
4
0
383,787
1
W
Heimdallr
10,330
689
65
4
0
253,594
1
L
Janus
8,098
540
40
3
0
130,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role