Player Matchup

Loki
Loki
Gold V
Mr-WorIdWidee
Loki
Gold V
Level 98
God Stats
6W - 1L
1,416 SR
Queue Stats
37W - 31L
1,449 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
MrEdwxrd
Baron Samedi
Gold V
Level 117
God Stats
1W - 0L
1,521 SR
Queue Stats
38W - 30L
1,449 MMR
Party 2
Fenrir
Fenrir
Gold V
MrMxrtin
Fenrir
Gold V
Level 90
God Stats
7W - 2L
1,750 SR
Queue Stats
12W - 5L
1,581 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,562 SR
1,493 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,562 SR
1,463 MMR
Kukulkan
Kukulkan
Gold V
HollywoodCole32
Kukulkan
Gold V
Level 127
God Stats
104W - 125L
1,517 SR
Queue Stats
241W - 285L
1,450 MMR
Solo
Bacchus
Bacchus
Gold IV
korber
Bacchus
Gold IV
Level 125
God Stats
28W - 23L
1,629 SR
Queue Stats
367W - 404L
1,353 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
ubNoXiouZ
Sun Wukong
Gold II
Level 112
God Stats
35W - 47L
1,540 SR
Queue Stats
594W - 669L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 8
13,704
721
11,001
18,250
23,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
MrEdwxrd
Baron Samedi
17
4 / 0 / 12
12,675
667
15,234
12,134
10,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
MrMxrtin
Fenrir
16
7 / 3 / 8
14,332
754
8,549
18,946
19,246
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
CthulhuAthenaDanzaburouGilgameshVulcan

VS

Bans
AphroditeCu ChulainnChaacSetCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
1 / 7 / 1
10,889
573
11,402
10,638
4,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
korber
Bacchus
13
0 / 4 / 3
11,294
594
9,604
16,251
26,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
ubNoXiouZ
Sun Wukong
14
3 / 5 / 1
11,694
615
12,806
15,706
14,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
4
5
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
7
1
0.21
W
5
2
8
4.5
W
Baron Samedi
MrEdwxrd
Baron Samedi
4
0
12
10
W
Fenrir
MrMxrtin
Fenrir
7
3
8
3.67
L
Bacchus
korber
Bacchus
0
4
3
0.38
L
Sun Wukong
ubNoXiouZ
Sun Wukong
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,784
Damage
33,812
49,330
Taken
42,595
53,228
Mitigated
45,027
12,622
Healing
3,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
11,402
334
0
290
10,638
4,670
0
2,855
7,783
72,940
0
W
11,001
3,131
0
4,656
18,250
23,895
839
8,810
9,440
1,620
52,995
W
Baron Samedi
MrEdwxrd
Baron Samedi
15,234
784
2,604
4,119
12,134
10,087
1,437
3,440
8,694
86,024
0
W
Fenrir
MrMxrtin
Fenrir
8,549
2,086
0
1,243
18,946
19,246
1,110
8,933
10,013
0
39,303
L
Bacchus
korber
Bacchus
9,604
1,142
462
1,255
16,251
26,282
0
6,267
9,816
30,938
0
L
Sun Wukong
ubNoXiouZ
Sun Wukong
12,806
2,311
0
1,601
15,706
14,075
0
6,506
9,120
0
39,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,711
Gold Earned
33,877
238
Minions Killed
196
0
Camps Cleared
0
1,089,140
Distance Traveled
912,926
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,889
573
119
6
0
253,478
7
W
Loki
13,704
721
86
5
0
373,266
2
W
Baron Samedi
12,675
667
115
6
0
350,110
4
W
Fenrir
14,332
754
37
2
0
365,764
3
L
Bacchus
11,294
594
28
1
0
336,664
3
L
Sun Wukong
11,694
615
49
3
0
322,784
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role