Player Matchup

Ymir
Ymir
MYMTOMY
Ymir
Level 111
God Stats
1W - 1L
1,310 SR
Queue Stats
36W - 40L
1,501 Elo+
Solo
Heimdallr
Heimdallr
PagelFamilyOf4
Heimdallr
Level 45
God Stats
9W - 16L
1,012 SR
Queue Stats
208W - 249L
1,323 Elo+
Solo
Ah Puch
Ah Puch
TPneeded777
Ah Puch
Level 48
God Stats
14W - 15L
1,466 SR
Queue Stats
95W - 135L
1,329 Elo+
Solo
Team Averages
Level 68
1,263 SR
1,384 Elo+

VS

Team Averages
Level 56
1,421 SR
1,344 Elo+
Merlin
Merlin
Elevatefm
Merlin
Level 49
God Stats
12W - 21L
1,314 SR
Queue Stats
17W - 30L
1,256 Elo+
Solo
Zhong Kui
Zhong Kui
Mr Ponche
Zhong Kui
Level 67
God Stats
55W - 41L
1,561 SR
Queue Stats
126W - 136L
1,392 Elo+
Party 1
Janus
Janus
iAirsick
Janus
Level 52
God Stats
24W - 30L
1,388 SR
Queue Stats
71W - 89L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MYMTOMY
Ymir
19
7 / 1 / 9
16,002
640
7,789
26,027
40,628
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
PagelFamilyOf4
Heimdallr
20
8 / 3 / 9
16,920
677
24,992
17,479
5,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
TPneeded777
Ah Puch
18
4 / 7 / 8
15,255
610
12,697
17,108
6,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Elevatefm
Merlin
18
5 / 5 / 2
14,853
594
15,924
12,286
4,654
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Mr Ponche
Zhong Kui
17
0 / 7 / 8
14,368
575
17,440
24,692
18,373
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
iAirsick
Janus
18
6 / 7 / 3
15,369
615
13,063
15,120
4,527
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
19
Kills
11
11
Deaths
19
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
Elevatefm
Merlin
5
5
2
1.2
W
Ymir
MYMTOMY
Ymir
7
1
9
11.5
L
Zhong Kui
Mr Ponche
Zhong Kui
0
7
8
0.57
W
Heimdallr
PagelFamilyOf4
Heimdallr
8
3
9
4.17
W
Ah Puch
TPneeded777
Ah Puch
4
7
8
1.14
L
Janus
iAirsick
Janus
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,478
Damage
46,427
60,614
Taken
52,098
52,822
Mitigated
27,554
12,298
Healing
13,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Elevatefm
Merlin
15,924
1,028
307
1,491
12,286
4,654
0
6,871
5,415
63,553
0
W
Ymir
MYMTOMY
Ymir
7,789
1,557
585
3,052
26,027
40,628
110
16,670
9,357
72,004
0
L
Zhong Kui
Mr Ponche
Zhong Kui
17,440
1,883
0
10,179
24,692
18,373
220
6,811
17,881
71,513
0
W
Heimdallr
PagelFamilyOf4
Heimdallr
24,992
13,151
315
4,681
17,479
5,920
3,698
14,667
2,812
0
124,024
W
Ah Puch
TPneeded777
Ah Puch
12,697
1,900
0
3,665
17,108
6,274
220
15,218
1,890
80,882
0
L
Janus
iAirsick
Janus
13,063
1,157
0
1,042
15,120
4,527
0
6,819
8,301
62,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,177
Gold Earned
44,590
320
Minions Killed
289
0
Camps Cleared
0
1,225,566
Distance Traveled
1,418,258
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,853
594
86
3
0
400,473
5
W
Ymir
16,002
640
84
3
0
418,754
1
L
Zhong Kui
14,368
575
118
5
0
520,183
2
W
Heimdallr
16,920
677
144
6
0
392,018
1
W
Ah Puch
15,255
610
92
4
0
414,794
1
L
Janus
15,369
615
85
3
0
497,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role