Player Matchup

Freya
Freya
ApCappin
Freya
Level 117
God Stats
3W - 9L
1,205 SR
Queue Stats
100W - 104L
1,492 Elo+
Party 2
Tiamat
Tiamat
Au7oMa7ikk
Tiamat
Level 101
God Stats
4W - 7L
1,397 SR
Queue Stats
157W - 154L
1,592 Elo+
Party 3
Medusa
Medusa
MotherOfMacabre
Medusa
Level 24
God Stats
55W - 69L
1,513 SR
Queue Stats
78W - 95L
1,540 Elo+
Party 3
Thanatos
Thanatos
TENENTE-FERRAZ
Thanatos
Level 46
God Stats
111W - 117L
1,531 SR
Queue Stats
205W - 225L
1,494 Elo+
Solo
Rama
Rama
king_mal03
Rama
Level 29
God Stats
4W - 10L
1,227 SR
Queue Stats
23W - 24L
1,489 Elo+
Party 2
Team Averages
Level 63
1,375 SR
1,521 Elo+

VS

Team Averages
Level 75
1,584 SR
1,522 Elo+
Hercules
Hercules
DDOGGFOREST
Hercules
Level 144
God Stats
1W - 0L
1,525 SR
Queue Stats
21W - 17L
1,630 Elo+
Party 1
Sylvanus
Sylvanus
GeorgieB462
Sylvanus
Level 109
God Stats
6W - 2L
1,647 SR
Queue Stats
76W - 66L
1,482 Elo+
Party 1
Cerberus
Cerberus
Gundahir
Cerberus
Level 27
God Stats
17W - 18L
1,521 SR
Queue Stats
237W - 206L
1,580 Elo+
Party 1
Yemoja
Yemoja
Mana_Fire
Yemoja
Level 57
God Stats
3W - 0L
1,730 SR
Queue Stats
3W - 2L
1,453 Elo+
Solo
Hun Batz
Hun Batz
Pvt Kermit
Hun Batz
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 112L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
ApCappin
Freya
18
3 / 8 / 13
12,116
1,010
21,673
20,977
6,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Au7oMa7ikk
Tiamat
19
9 / 7 / 7
14,125
1,177
24,791
18,708
11,594
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 14 / 8
13,016
1,085
19,223
25,263
8,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
14
0 / 2 / 2
9,172
764
1,532
2,284
650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 8 / 10
11,111
926
8,987
20,715
5,641
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DDOGGFOREST
Hercules
20
11 / 4 / 20
14,508
1,209
21,348
22,500
12,747
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
GeorgieB462
Sylvanus
20
13 / 4 / 21
14,825
1,235
23,290
19,337
9,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Gundahir
Cerberus
20
9 / 7 / 22
13,313
1,109
21,912
23,519
10,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Yemoja
Mana_Fire
Yemoja
19
2 / 1 / 18
12,210
1,018
7,115
8,396
8,929
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Pvt Kermit
Hun Batz
19
4 / 4 / 14
12,214
1,018
8,803
14,353
6,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
134
20
Kills
39
39
Deaths
20
40
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Freya
ApCappin
Freya
3
8
13
1.19
L
Tiamat
Au7oMa7ikk
Tiamat
9
7
7
1.79
W
Hercules
DDOGGFOREST
Hercules
11
4
20
5.25
W
Sylvanus
GeorgieB462
Sylvanus
13
4
21
5.88
W
Cerberus
Gundahir
Cerberus
9
7
22
2.86
W
Yemoja
Mana_Fire
Yemoja
2
1
18
11
L
6
14
8
0.71
W
Hun Batz
Pvt Kermit
Hun Batz
4
4
14
2.75
L
Thanatos
0
2
2
0.5
L
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,206
Damage
82,468
87,947
Taken
88,105
33,279
Mitigated
48,243
10,125
Healing
31,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
ApCappin
Freya
21,673
9,956
0
3,195
20,977
6,841
0
13,170
7,807
34,245
1,745
L
Tiamat
Au7oMa7ikk
Tiamat
24,791
1,809
0
4,293
18,708
11,594
0
9,175
9,533
52,493
0
W
Hercules
DDOGGFOREST
Hercules
21,348
9,572
0
6,247
22,500
12,747
0
8,481
13,801
0
45,751
W
Sylvanus
GeorgieB462
Sylvanus
23,290
3,809
5,357
7,646
19,337
9,894
0
10,367
8,608
30,672
0
W
Cerberus
Gundahir
Cerberus
21,912
544
0
7,553
23,519
10,639
0
13,387
9,954
36,438
0
W
Yemoja
Mana_Fire
Yemoja
7,115
517
2,361
724
8,396
8,929
0
5,470
2,846
39,678
0
L
19,223
11,681
0
1,168
25,263
8,553
0
14,496
10,767
0
33,216
W
Hun Batz
Pvt Kermit
Hun Batz
8,803
1,686
0
2,038
14,353
6,034
0
6,559
7,588
0
26,321
L
Thanatos
1,532
292
0
370
2,284
650
0
659
1,625
0
4,292
L
8,987
6,334
432
667
20,715
5,641
0
14,817
5,898
0
22,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,540
Gold Earned
67,070
166
Minions Killed
218
4
Camps Cleared
8
953,230
Distance Traveled
1,028,579
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
12,116
1,010
27
2
1
221,724
1
L
Tiamat
14,125
1,177
89
7
2
222,102
1
W
Hercules
14,508
1,209
53
4
0
236,825
0
W
Sylvanus
14,825
1,235
13
1
1
194,536
0
W
Cerberus
13,313
1,109
45
4
0
192,292
0
W
Yemoja
12,210
1,018
72
6
1
199,610
0
L
Medusa
13,016
1,085
21
2
0
210,973
0
W
Hun Batz
12,214
1,018
35
3
6
205,316
0
L
Thanatos
9,172
764
3
0
0
53,795
0
L
Rama
11,111
926
26
2
1
244,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role