Player Matchup

Artemis
Artemis
 
Artemis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ObKITama
Bellona
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,288 Elo+
Party 2
Sylvanus
Sylvanus
dr_lollipop_255
Sylvanus
Level 101
God Stats
5W - 8L
1,311 SR
Queue Stats
12W - 21L
1,422 Elo+
Party 2
Olorun
Olorun
ligmahucklebeRRY
Olorun
Level 8
God Stats
4W - 5L
1,214 SR
Queue Stats
14W - 17L
1,318 Elo+
Party 2
Hercules
Hercules
minidonutt
Hercules
Level 101
God Stats
1W - 0L
1,291 SR
Queue Stats
49W - 53L
1,426 Elo+
Party 2
Team Averages
Level 57
1,363 SR
1,391 Elo+

VS

Team Averages
Level 55
1,478 SR
1,474 Elo+
Hera
Hera
Albertorio_
Hera
Level 95
God Stats
9W - 13L
1,511 SR
Queue Stats
379W - 280L
1,535 Elo+
Party 1
Cernunnos
Cernunnos
Bye Akame
Cernunnos
Level 48
God Stats
6W - 8L
1,500 SR
Queue Stats
376W - 353L
1,392 Elo+
Solo
Thor
Thor
CapJadShadow
Thor
Level 47
God Stats
5W - 3L
1,487 SR
Queue Stats
300W - 218L
1,532 Elo+
Party 1
Kali
Kali
FooFoo6517
Kali
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,446 Elo+
Solo
Fafnir
Fafnir
kuryente
Fafnir
Level 48
God Stats
2W - 5L
1,392 SR
Queue Stats
55W - 64L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 0 / 0
4,947
495
1,546
2,620
986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
ObKITama
Bellona
9
3 / 0 / 0
5,689
569
2,873
4,490
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
11
2 / 0 / 0
6,374
637
4,011
3,523
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 2 / 0
4,783
478
596
3,811
1,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
minidonutt
Hercules
8
0 / 0 / 1
5,176
518
2,490
5,650
2,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,760
676
1,344
2,226
744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
Bye Akame
Cernunnos
7
0 / 1 / 0
4,302
430
3,133
4,310
1,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
4,823
482
1,130
6,227
1,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

6
0 / 2 / 0
4,178
418
105
4,976
1,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
kuryente
Fafnir
7
0 / 0 / 0
4,865
487
2,066
4,377
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
5
Kills
2
2
Deaths
5
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
0
0
0
L
2
0
0
2
L
Cernunnos
Bye Akame
Cernunnos
0
1
0
0
L
0
2
0
0
L
0
2
0
0
W
Bellona
ObKITama
Bellona
3
0
0
3
W
Sylvanus
2
0
0
2
L
Fafnir
kuryente
Fafnir
0
0
0
0
W
0
2
0
0
W
Hercules
minidonutt
Hercules
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,516
Damage
7,778
20,094
Taken
22,116
8,505
Mitigated
8,050
6,909
Healing
7,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
1,546
813
0
612
2,620
986
0
734
1,886
0
17,015
L
1,344
483
0
1,149
2,226
744
0
450
1,776
45,029
0
L
Cernunnos
Bye Akame
Cernunnos
3,133
1,677
0
1,517
4,310
1,415
0
0
4,310
0
17,791
L
1,130
0
0
1,025
6,227
1,992
0
3,821
2,406
0
19,165
L
105
0
0
1,910
4,976
1,393
0
146
4,830
0
14,995
W
Bellona
ObKITama
Bellona
2,873
871
0
1,028
4,490
2,345
0
746
3,744
0
32,408
W
Sylvanus
4,011
913
0
1,833
3,523
1,803
399
0
3,523
29,338
4,778
L
Fafnir
kuryente
Fafnir
2,066
165
0
1,842
4,377
2,506
0
0
4,377
10,855
0
W
596
0
0
1,332
3,811
1,196
0
1,296
2,467
22,996
0
W
Hercules
minidonutt
Hercules
2,490
716
0
2,104
5,650
2,175
0
586
5,064
0
16,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,969
Gold Earned
24,928
259
Minions Killed
263
0
Camps Cleared
0
871,202
Distance Traveled
942,097
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,947
495
53
5
0
143,490
0
L
Hera
6,760
676
114
11
0
190,410
1
L
Cernunnos
4,302
430
41
4
0
191,268
3
L
Thor
4,823
482
49
5
0
190,147
2
L
Kali
4,178
418
36
4
0
173,275
0
W
Bellona
5,689
569
74
7
0
214,650
3
W
Sylvanus
6,374
637
73
7
0
158,950
2
L
Fafnir
4,865
487
23
2
0
196,997
1
W
Olorun
4,783
478
39
4
0
159,168
0
W
Hercules
5,176
518
20
2
0
194,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role