Player Matchup

Bastet
Bastet
DaBlueJeanKing66
Bastet
Level 79
God Stats
15W - 11L
1,586 SR
Queue Stats
154W - 142L
1,547 Elo+
Solo
Chang'e
Chang'e
Great Dane 2
Chang'e
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
326W - 375L
1,341 Elo+
Solo
Anubis
Anubis
KnightAstaroth
Anubis
Level 68
God Stats
20W - 23L
1,476 SR
Queue Stats
242W - 288L
1,377 Elo+
Solo
Cthulhu
Cthulhu
Rougespacep4nda
Cthulhu
Level 89
God Stats
2W - 0L
1,686 SR
Queue Stats
12W - 21L
1,300 Elo+
Solo
Izanami
Izanami
o Gennative o
Izanami
Level 68
God Stats
26W - 26L
1,453 SR
Queue Stats
419W - 471L
1,334 Elo+
Solo
Team Averages
Level 87
1,540 SR
1,380 Elo+

VS

Team Averages
Level 97
1,490 SR
1,396 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ceijay
Sun Wukong
Level 156
God Stats
6W - 15L
1,384 SR
Queue Stats
281W - 356L
1,339 Elo+
Solo
Cerberus
Cerberus
Naashon_
Cerberus
Level 75
God Stats
1W - 2L
1,464 SR
Queue Stats
23W - 34L
1,364 Elo+
Party 1
Sol
Sol
SILENCE1602
Sol
Level 86
God Stats
36W - 29L
1,601 SR
Queue Stats
390W - 393L
1,428 Elo+
Solo
Chiron
Chiron
batswagalicio
Chiron
Level 84
God Stats
4W - 7L
1,501 SR
Queue Stats
21W - 36L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 11
10,929
497
8,562
16,455
7,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Chang'e
Great Dane 2
Chang'e
16
5 / 2 / 12
10,551
480
10,241
17,390
12,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

19
5 / 3 / 6
11,544
525
13,007
16,737
9,833
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

18
13 / 2 / 17
12,851
584
16,155
20,084
25,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Izanami
18
12 / 4 / 20
12,126
551
26,030
16,680
7,411
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
5 / 5 / 2
10,858
494
13,046
17,077
7,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Sun Wukong
Ceijay
Sun Wukong
15
2 / 4 / 3
10,352
471
10,453
16,491
13,481
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Naashon_
Cerberus
13
1 / 11 / 3
9,407
428
7,146
23,962
22,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
4 / 11 / 3
10,956
498
17,749
24,177
8,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

15
2 / 10 / 3
10,045
457
5,340
13,269
4,098
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
28
41
Kills
14
15
Deaths
41
66
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
5
5
2
1.2
L
Sun Wukong
Ceijay
Sun Wukong
2
4
3
0.88
W
6
4
11
2.88
W
Chang'e
Great Dane 2
Chang'e
5
2
12
5.5
W
5
3
6
2.67
L
Cerberus
Naashon_
Cerberus
1
11
3
0.23
W
13
2
17
10.75
L
4
11
3
0.5
L
2
10
3
0.35
W
Izanami
12
4
20
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,995
Damage
53,734
87,346
Taken
94,976
61,771
Mitigated
56,172
30,907
Healing
20,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
13,046
3,266
0
4,214
17,077
7,341
0
5,624
11,453
0
58,584
L
Sun Wukong
Ceijay
Sun Wukong
10,453
2,157
0
2,867
16,491
13,481
132
9,540
6,951
0
55,457
W
8,562
2,267
0
3,542
16,455
7,019
1,112
3,223
13,232
0
59,695
W
Chang'e
Great Dane 2
Chang'e
10,241
1,785
4,641
8,530
17,390
12,403
1,642
4,091
13,299
41,664
0
W
13,007
1,511
0
8,737
16,737
9,833
1,296
4,777
11,960
83,274
0
L
Cerberus
Naashon_
Cerberus
7,146
1,110
0
3,057
23,962
22,559
550
9,153
14,809
23,154
0
W
16,155
2,302
759
2,877
20,084
25,105
74
6,034
13,604
52,048
0
L
17,749
6,741
92
7,523
24,177
8,693
984
9,926
14,178
61,662
3,334
L
5,340
3,561
508
1,943
13,269
4,098
2,650
5,160
8,047
0
52,003
W
Izanami
26,030
16,551
0
1,821
16,680
7,411
5,054
6,178
10,502
0
90,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,001
Gold Earned
51,618
501
Minions Killed
440
0
Camps Cleared
0
2,052,141
Distance Traveled
1,646,201
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,858
494
101
5
0
427,127
6
L
Sun Wukong
10,352
471
96
4
0
305,756
2
W
Bastet
10,929
497
85
4
0
460,949
10
W
Chang'e
10,551
480
51
2
0
457,986
8
W
Anubis
11,544
525
154
7
0
308,777
0
L
Cerberus
9,407
428
52
2
0
286,631
1
W
Cthulhu
12,851
584
73
3
0
439,843
1
L
Sol
10,956
498
95
4
0
301,405
1
L
Chiron
10,045
457
96
4
0
325,282
1
W
Izanami
12,126
551
138
6
0
384,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role