Player Matchup

Cerberus
Cerberus
Laggy Manny
Cerberus
Level 158
God Stats
1W - 0L
1,923 SR
Queue Stats
86W - 39L
1,799 Elo+
Party 1
Anhur
Anhur
Spoooonnyzzzz
Anhur
Level 149
God Stats
3W - 3L
1,841 SR
Queue Stats
107W - 39L
1,795 Elo+
Party 1
Tiamat
Tiamat
nas816
Tiamat
Level 160
God Stats
8W - 1L
1,765 SR
Queue Stats
81W - 21L
1,860 Elo+
Party 1
Team Averages
Level 156
1,843 SR
1,818 Elo+

VS

Team Averages
Level 96
1,481 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CashMoney9000
Cthulhu
Level 125
God Stats
3W - 4L
1,633 SR
Queue Stats
327W - 364L
1,555 Elo+
Solo
Awilix
Awilix
XLastKingssX
Awilix
Level 47
God Stats
0W - 2L
1,310 SR
Queue Stats
2W - 5L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Laggy Manny
Cerberus
11
3 / 0 / 11
8,110
811
6,162
6,779
4,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
9 / 1 / 4
8,643
864
9,085
4,994
1,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
nas816
Tiamat
12
2 / 0 / 10
7,550
755
5,948
4,903
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 3 / 0
5,640
564
4,047
5,985
1,122
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
10
1 / 2 / 0
6,833
683
4,886
10,095
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Awilix
8
0 / 9 / 1
5,974
597
2,087
9,507
1,680
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
L
Cthulhu
1
2
0
0.5
W
Cerberus
Laggy Manny
Cerberus
3
0
11
8.5
W
9
1
4
11
L
Awilix
0
9
1
0.06
W
Tiamat
nas816
Tiamat
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,195
Damage
11,020
16,676
Taken
25,587
9,920
Mitigated
7,213
5,214
Healing
1,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,047
914
0
678
5,985
1,122
0
3,375
2,610
17,191
0
L
Cthulhu
4,886
384
0
563
10,095
4,411
0
4,409
5,686
17,027
0
W
Cerberus
Laggy Manny
Cerberus
6,162
509
501
1,797
6,779
4,728
88
3,735
3,044
17,171
0
W
9,085
4,547
0
728
4,994
1,617
552
2,830
2,164
0
28,005
L
Awilix
2,087
1,210
0
88
9,507
1,680
0
4,402
5,105
0
12,799
W
Tiamat
nas816
Tiamat
5,948
934
0
2,188
4,903
3,575
0
2,459
2,444
36,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,303
Gold Earned
18,447
151
Minions Killed
78
0
Camps Cleared
0
522,063
Distance Traveled
484,456
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,640
564
40
4
0
148,621
2
L
Cthulhu
6,833
683
17
2
0
182,543
3
W
Cerberus
8,110
811
28
3
0
182,738
4
W
Anhur
8,643
864
55
6
0
167,852
3
L
Awilix
5,974
597
21
2
0
153,292
3
W
Tiamat
7,550
755
68
7
0
171,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role