Player Matchup

Bellona
Bellona
Deltaspectre
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,190 Elo+
Solo
Artemis
Artemis
Hazaalazaa
Artemis
Level 21
God Stats
35W - 24L
1,444 SR
Queue Stats
127W - 116L
1,408 Elo+
Party 1
Fenrir
Fenrir
Mx55i
Fenrir
Level 15
God Stats
2W - 1L
1,451 SR
Queue Stats
21W - 28L
1,367 Elo+
Solo
Scylla
Scylla
VARO_rsk
Scylla
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 45L
1,410 Elo+
Solo
Ganesha
Ganesha
WeGotABurger
Ganesha
Level 27
God Stats
15W - 14L
1,403 SR
Queue Stats
120W - 121L
1,431 Elo+
Party 1
Team Averages
Level 15
1,460 SR
1,361 Elo+

VS

Team Averages
Level 14
1,370 SR
1,332 Elo+
Cabrakan
Cabrakan
Nectarel
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,603 Elo+
Solo
Chaac
Chaac
PhallusAbortus
Chaac
Level 7
God Stats
0W - 3L
1,090 SR
Queue Stats
0W - 5L
985 Elo+
Solo
Hachiman
Hachiman
Torgrien
Hachiman
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hades
Hades
deivixtrevax
Hades
Level 22
God Stats
0W - 2L
1,259 SR
Queue Stats
20W - 40L
1,305 Elo+
Solo
Neith
Neith
yaebalminesosaly
Neith
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 162L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deltaspectre
Bellona
8
0 / 3 / 3
5,312
483
1,311
5,312
3,601
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Hazaalazaa
Artemis
9
3 / 3 / 1
5,823
529
3,218
4,665
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Mx55i
Fenrir
9
3 / 0 / 2
5,914
538
3,394
5,488
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
VARO_rsk
Scylla
12
11 / 1 / 1
7,779
707
8,405
4,842
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
WeGotABurger
Ganesha
8
0 / 2 / 5
5,619
511
4,122
6,486
2,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Nectarel
Cabrakan
8
1 / 2 / 4
5,324
484
3,479
5,042
3,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 3 / 0
5,389
490
3,379
6,611
3,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
Torgrien
Hachiman
7
1 / 6 / 3
4,536
412
2,079
4,980
1,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 4 / 2
4,204
382
1,069
4,629
1,533
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes

Shoes

+6%
Movement Speed

9
5 / 2 / 1
5,618
511
5,166
6,345
1,814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
17
Kills
9
9
Deaths
17
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
Deltaspectre
Bellona
0
3
3
0.5
W
Artemis
Hazaalazaa
Artemis
3
3
1
1.17
W
Fenrir
Mx55i
Fenrir
3
0
2
4
L
Cabrakan
Nectarel
Cabrakan
1
2
4
1.5
L
2
3
0
0.67
L
Hachiman
Torgrien
Hachiman
1
6
3
0.42
W
Scylla
VARO_rsk
Scylla
11
1
1
11.5
W
Ganesha
WeGotABurger
Ganesha
0
2
5
1.25
L
0
4
2
0.25
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,450
Damage
15,172
26,793
Taken
27,607
10,154
Mitigated
11,524
7,009
Healing
6,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Deltaspectre
Bellona
1,311
265
0
150
5,312
3,601
177
837
4,420
0
16,054
W
Artemis
Hazaalazaa
Artemis
3,218
1,590
0
1,340
4,665
1,102
557
1,516
3,149
0
17,018
W
Fenrir
Mx55i
Fenrir
3,394
1,577
0
1,546
5,488
1,520
473
373
4,995
0
18,914
L
Cabrakan
Nectarel
Cabrakan
3,479
492
0
1,458
5,042
3,442
0
1,690
3,278
10,684
0
L
3,379
721
0
1,123
6,611
3,604
260
2,592
3,819
0
13,806
L
Hachiman
Torgrien
Hachiman
2,079
1,283
0
0
4,980
1,131
0
2,593
2,255
0
7,663
W
Scylla
VARO_rsk
Scylla
8,405
1,621
0
1,219
4,842
1,437
776
1,044
3,618
44,133
0
W
Ganesha
WeGotABurger
Ganesha
4,122
230
0
2,754
6,486
2,494
198
778
5,708
14,682
0
L
1,069
334
99
820
4,629
1,533
0
2,451
1,919
9,714
0
L
5,166
2,623
0
2,512
6,345
1,814
310
2,665
3,680
0
28,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,447
Gold Earned
25,071
207
Minions Killed
135
0
Camps Cleared
0
918,986
Distance Traveled
995,103
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,312
483
32
3
0
119,617
1
W
Artemis
5,823
529
44
4
0
176,573
3
W
Fenrir
5,914
538
43
4
0
231,019
3
L
Cabrakan
5,324
484
24
2
0
210,978
0
L
Chaac
5,389
490
20
2
0
221,544
2
L
Hachiman
4,536
412
14
1
0
201,708
2
W
Scylla
7,779
707
88
8
0
178,202
3
W
Ganesha
5,619
511
0
0
0
213,575
1
L
Hades
4,204
382
24
2
0
169,032
0
L
Neith
5,618
511
53
5
0
191,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role