Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ArepasConLeche
Zeus
Level 120
God Stats
3W - 4L
1,367 SR
Queue Stats
98W - 93L
1,523 Elo+
Party 2
Ganesha
Ganesha
FiredWolfman488
Ganesha
Level 90
God Stats
10W - 15L
1,620 SR
Queue Stats
299W - 271L
1,541 Elo+
Party 2
Rama
Rama
sun5etcrayfi5h4
Rama
Level 127
God Stats
49W - 40L
1,262 SR
Queue Stats
409W - 212L
1,725 Elo+
Party 2
Merlin
Merlin
thatguyy 1234
Merlin
Level 125
God Stats
9W - 1L
1,729 SR
Queue Stats
198W - 137L
1,592 Elo+
Party 2
Team Averages
Level 117
1,496 SR
1,576 Elo+

VS

Team Averages
Level 91
1,680 SR
1,570 Elo+
Artemis
Artemis
AMoistHobo
Artemis
Level 93
God Stats
162W - 102L
1,672 SR
Queue Stats
321W - 291L
1,615 Elo+
Party 1
Baron Samedi
Baron Samedi
AlwaysSwangin
Baron Samedi
Level 116
God Stats
31W - 21L
1,635 SR
Queue Stats
447W - 422L
1,604 Elo+
Party 1
King Arthur
King Arthur
BasiliskTheory
King Arthur
Level 126
God Stats
20W - 18L
1,613 SR
Queue Stats
341W - 307L
1,557 Elo+
Solo
Nemesis
Nemesis
CrazyPengoo1695
Nemesis
Level 62
God Stats
3W - 1L
1,887 SR
Queue Stats
93W - 87L
1,662 Elo+
Solo
Zeus
Zeus
callofzombies15
Zeus
Level 58
God Stats
36W - 27L
1,592 SR
Queue Stats
169W - 223L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 6
6,078
1,216
4,006
3,851
2,114
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
0 / 1 / 7
5,726
1,145
3,175
3,649
1,227
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 8
5,606
1,121
2,172
6,825
5,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 5
6,529
1,306
5,092
3,310
1,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 2 / 4
6,802
1,360
3,611
3,112
1,176
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

366

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AMoistHobo
Artemis
12
1 / 0 / 4
6,226
1,245
4,276
2,909
1,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
AlwaysSwangin
Baron Samedi
12
3 / 0 / 3
6,621
1,324
4,723
2,181
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
BasiliskTheory
King Arthur
11
0 / 3 / 4
5,684
1,137
1,944
7,890
5,303
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
4,988
998
540
880
292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

11
2 / 5 / 3
6,396
1,279
7,370
6,787
2,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
9
Kills
6
6
Deaths
9
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
6
5
L
Artemis
AMoistHobo
Artemis
1
0
4
3
L
Baron Samedi
AlwaysSwangin
Baron Samedi
3
0
3
4.5
W
0
1
7
3.5
L
King Arthur
BasiliskTheory
King Arthur
0
3
4
0.67
L
0
1
0
0
W
0
3
8
1.33
L
2
5
3
0.7
W
3
0
5
5.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,056
Damage
18,853
20,747
Taken
20,647
11,681
Mitigated
9,833
2,467
Healing
2,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,006
459
0
1,985
3,851
2,114
0
1,660
2,097
0
11,413
L
Artemis
AMoistHobo
Artemis
4,276
1,989
0
0
2,909
1,105
0
1,492
1,417
0
13,576
L
Baron Samedi
AlwaysSwangin
Baron Samedi
4,723
48
764
360
2,181
808
0
848
1,333
17,688
0
W
3,175
386
0
378
3,649
1,227
0
2,735
840
15,330
0
L
King Arthur
BasiliskTheory
King Arthur
1,944
175
0
0
7,890
5,303
0
2,454
5,436
0
9,592
L
540
212
0
77
880
292
0
82
798
0
1,357
W
2,172
250
0
0
6,825
5,927
0
3,226
3,458
6,476
0
L
7,370
968
0
1,143
6,787
2,325
0
4,082
2,705
18,360
0
W
5,092
3,501
0
30
3,310
1,237
0
1,925
1,269
0
16,763
W
3,611
262
0
74
3,112
1,176
0
2,048
990
12,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,741
Gold Earned
29,915
108
Minions Killed
101
5
Camps Cleared
6
520,389
Distance Traveled
429,893
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,078
1,216
14
3
0
117,465
1
L
Artemis
6,226
1,245
13
3
1
101,746
0
L
Baron Samedi
6,621
1,324
17
3
0
123,469
0
W
Zeus
5,726
1,145
37
7
1
100,252
0
L
King Arthur
5,684
1,137
27
5
1
99,695
0
L
Nemesis
4,988
998
1
0
1
15,859
0
W
Ganesha
5,606
1,121
0
0
0
99,483
3
L
Zeus
6,396
1,279
43
9
3
89,124
0
W
Rama
6,529
1,306
40
8
3
101,034
0
W
Merlin
6,802
1,360
17
3
1
102,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role