Player Matchup

The Morrigan
The Morrigan
MolarKelp
The Morrigan
Level 13
God Stats
1W - 5L
1,500 SR
Queue Stats
78W - 80L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
arktheman
Sun Wukong
Level 25
God Stats
6W - 1L
1,916 SR
Queue Stats
21W - 12L
1,651 Elo+
Solo
Set
Set
jjpeaches2
Set
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 69L
1,498 Elo+
Solo
Ares
Ares
jollyrancher435
Ares
Level 4
God Stats
5W - 10L
1,461 SR
Queue Stats
19W - 21L
1,420 Elo+
Solo
Amaterasu
Amaterasu
sahpecoN
Amaterasu
Level 3
God Stats
2W - 0L
1,681 SR
Queue Stats
2W - 0L
1,637 Elo+
Solo
Team Averages
Level 14
1,612 SR
1,544 Elo+

VS

Team Averages
Level 17
1,477 SR
1,508 Elo+
Gilgamesh
Gilgamesh
Brayan_Jurado319
Gilgamesh
Level 18
God Stats
0W - 2L
1,476 SR
Queue Stats
24W - 23L
1,477 Elo+
Solo
Ra
Ra
FusionAcer
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,397 Elo+
Solo
Yemoja
Yemoja
GonzoTheSweatTTV
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,728 Elo+
Solo
Neith
Neith
Ice_Cold2k18
Neith
Level 7
God Stats
2W - 6L
1,403 SR
Queue Stats
10W - 15L
1,467 Elo+
Solo
Bastet
Bastet
death2slow
Bastet
Level 27
God Stats
13W - 16L
1,503 SR
Queue Stats
224W - 236L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
MolarKelp
The Morrigan
17
8 / 7 / 3
11,497
479
12,961
11,519
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
arktheman
Sun Wukong
19
5 / 4 / 2
12,187
508
8,279
13,863
16,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

20
9 / 7 / 3
12,788
533
12,878
20,294
14,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 12 / 5
9,753
406
7,273
22,869
21,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
sahpecoN
Amaterasu
17
5 / 9 / 4
11,440
477
11,671
19,635
14,121
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
20
11 / 5 / 3
14,697
612
16,816
22,488
17,411
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 15 / 11
9,722
405
9,263
16,946
6,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 11
12,215
509
10,237
13,705
10,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
6 / 6 / 6
10,866
453
6,580
13,037
5,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
death2slow
Bastet
20
16 / 1 / 5
13,975
582
15,748
16,964
8,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
75
28
Kills
39
39
Deaths
29
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
11
5
3
2.5
L
0
15
11
0.37
L
6
2
11
5.75
L
6
6
6
1.5
W
The Morrigan
MolarKelp
The Morrigan
8
7
3
1.36
W
Sun Wukong
arktheman
Sun Wukong
5
4
2
1.5
L
Bastet
death2slow
Bastet
16
1
5
18.5
W
9
7
3
1.5
W
1
12
5
0.29
W
Amaterasu
sahpecoN
Amaterasu
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,062
Damage
58,644
88,180
Taken
83,140
71,282
Mitigated
47,816
14,057
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
16,816
6,454
0
6,193
22,488
17,411
2,205
3,025
19,463
0
112,917
L
9,263
2,685
927
1,395
16,946
6,284
1,097
4,555
12,391
33,537
0
L
10,237
4,177
1,795
1,346
13,705
10,764
1,428
5,058
8,647
51,004
0
L
6,580
3,876
0
1,486
13,037
5,309
358
3,881
9,156
0
32,279
W
The Morrigan
MolarKelp
The Morrigan
12,961
2,492
0
1,581
11,519
4,353
1,930
3,560
7,777
62,225
9,065
W
Sun Wukong
arktheman
Sun Wukong
8,279
1,642
633
2,373
13,863
16,580
708
1,615
12,182
0
52,929
L
Bastet
death2slow
Bastet
15,748
6,499
0
615
16,964
8,048
269
3,830
13,134
0
119,740
W
12,878
7,956
0
2,335
20,294
14,230
451
1,117
19,089
0
102,824
W
7,273
743
0
1,235
22,869
21,998
0
7,113
15,546
30,054
0
W
Amaterasu
sahpecoN
Amaterasu
11,671
5,515
0
5,900
19,635
14,121
1,388
5,894
13,605
47
49,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,665
Gold Earned
61,475
469
Minions Killed
508
0
Camps Cleared
0
1,964,194
Distance Traveled
2,101,647
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
14,697
612
168
7
0
456,808
0
L
Ra
9,722
405
58
2
0
378,993
3
L
Yemoja
12,215
509
72
3
0
366,981
0
L
Neith
10,866
453
63
3
0
375,196
1
W
The Morrigan
11,497
479
107
4
0
320,141
0
W
Sun Wukong
12,187
508
92
4
0
445,749
2
L
Bastet
13,975
582
147
6
0
523,669
7
W
Set
12,788
533
144
6
0
413,730
0
W
Ares
9,753
406
35
1
0
386,748
0
W
Amaterasu
11,440
477
91
4
0
397,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role