Player Matchup

Cthulhu
Cthulhu
FamineSliver
Cthulhu
Level 123
God Stats
1W - 0L
1,311 SR
Queue Stats
14W - 14L
1,516 Elo+
Party 1
Vamana
Vamana
RakuWu
Vamana
Level 123
God Stats
4W - 1L
1,616 SR
Queue Stats
26W - 26L
1,528 Elo+
Party 1
Kukulkan
Kukulkan
Wadre
Kukulkan
Level 25
God Stats
7W - 0L
1,524 SR
Queue Stats
9W - 2L
1,705 Elo+
Party 1
Team Averages
Level 90
1,484 SR
1,583 Elo+

VS

Team Averages
Level 22
1,420 SR
1,558 Elo+
Hades
Hades
DemonX2C
Hades
Level 27
God Stats
12W - 13L
1,546 SR
Queue Stats
13W - 15L
1,496 Elo+
Solo
Fenrir
Fenrir
K-Kaneki-Ken
Fenrir
Level 16
God Stats
0W - 1L
1,055 SR
Queue Stats
2W - 3L
1,450 Elo+
Solo
Gilgamesh
Gilgamesh
UhBiGChunguS
Gilgamesh
Level 24
God Stats
1W - 1L
1,661 SR
Queue Stats
2W - 1L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FamineSliver
Cthulhu
14
6 / 3 / 14
10,421
744
7,746
15,835
10,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vamana
RakuWu
Vamana
14
8 / 1 / 10
10,832
774
9,805
12,752
8,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
Wadre
Kukulkan
14
7 / 2 / 10
10,943
782
11,195
7,705
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DemonX2C
Hades
13
1 / 6 / 3
9,475
677
7,273
13,783
11,300
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
2 / 11 / 3
9,266
662
7,305
13,156
5,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
UhBiGChunguS
Gilgamesh
12
3 / 4 / 2
10,366
740
5,949
13,283
7,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
21
Kills
6
6
Deaths
21
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hades
DemonX2C
Hades
1
6
3
0.42
W
Cthulhu
FamineSliver
Cthulhu
6
3
14
4.33
L
Fenrir
2
11
3
0.32
W
Vamana
RakuWu
Vamana
8
1
10
13
L
Gilgamesh
UhBiGChunguS
Gilgamesh
3
4
2
1
W
Kukulkan
Wadre
Kukulkan
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,746
Damage
20,527
36,292
Taken
40,222
22,691
Mitigated
24,033
10,317
Healing
5,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
DemonX2C
Hades
7,273
263
121
2,032
13,783
11,300
0
6,890
6,893
40,444
0
W
Cthulhu
FamineSliver
Cthulhu
7,746
766
216
3,959
15,835
10,973
39
2,978
12,419
20,416
0
L
Fenrir
7,305
1,267
0
960
13,156
5,354
0
6,982
6,174
0
23,978
W
Vamana
RakuWu
Vamana
9,805
6,025
0
3,891
12,752
8,763
1,677
2,429
10,323
0
56,551
L
Gilgamesh
UhBiGChunguS
Gilgamesh
5,949
558
296
1,672
13,283
7,379
378
5,889
7,394
0
26,863
W
Kukulkan
Wadre
Kukulkan
11,195
1,251
0
2,251
7,705
2,955
346
1,943
5,762
51,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,196
Gold Earned
29,107
175
Minions Killed
105
0
Camps Cleared
0
820,672
Distance Traveled
722,419
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,475
677
53
4
0
247,837
3
W
Cthulhu
10,421
744
31
2
0
267,022
1
L
Fenrir
9,266
662
23
2
0
223,490
1
W
Vamana
10,832
774
67
5
0
278,186
1
L
Gilgamesh
10,366
740
29
2
0
251,092
0
W
Kukulkan
10,943
782
77
6
0
275,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role